Got back on Shoddy again cause I just can't seem to quit it. I tried making an offensive team and it didn't work well. Then I made this team and it worked a lot better.
King Dedede (Empoleon) (M) @ Focus Sash
Ability: Torrent
EVs: 156 HP/100 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Aqua Jet
- Stealth Rock
- Ice Beam
Good lead but even better when he survives until the late game. Ice Beam is used here over Grass Knot to deal with dragons that pop up from time to time. The only dragon that's used as a lead is Dragonite, but Empoleon is so bulky that there's a good chance of him surviving until the late game even after taking a Swampert EQ, so it's not uncommon for him to use Ice Beam to take out things like Mence or Flygons that are locked into Outrage. He can also revenge kill late game with Hydro Pump and Aqua Jet.
Topless Girl (Machamp) (F) @ Leftovers
Ability: No Guard
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Dynamicpunch
- Payback
- Stone Edge
Machamp is my MVP. I breifly thought about switching her out for Breloom to have access to sleep, but then I remembered how many times Machamp had saved my *** thanks to Stone Edge or how good it was to get a DynamicPunch on boosters to get in a quick win. Sadly though, this is the only physical attacker on my team and if she dies Blissey becomes a much bigger problem.
Skarmory (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 224 HP/252 Def/32 SAtk
Bold nature (+Def, -Atk)
- Softboiled
- Flamethrower
- Thunder Wave
- Seismic Toss
Yes, my Blissey is named "Skarmory" and my Skarmory named "Blissey". Why?lulz Mindgames.
The EVs of this are designed to make it so that Flamethrower kills Scizor 100% of the time. This may sound pointless since Scizor is faster than Blissey and OHKOs 100% of the time with Superpower. However, the amount of times Scizors have actually used Superpower against my Blissey is minimal. They usually predict a switch to something else and anticipate it with Bullet Punch, Pursuit, or Swords Dance. This allows me to punish their mispredict and kill it with fire. A risky move that I know I'm going to get flamed for (no pun intended) but it's worked so far.
Originally this was an Aromatherapy Blissey but I changed it to Seismic Toss to help against other special walls and eliminate subs to clear the way for TWave.
Blissey (Skarmory) (F) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/108 Spd/148 SDef
Careful nature (+SDef, -SAtk)
- Roost
- Spikes
- Taunt
- Whirlwind
You know what the best part about this set is? I get all the best parts about Skarmory and don't have to invest EVs in attack. You know what the worst part about this set is? No attacks makes it hard against faster taunters and no Brave Bird specifically makes it hard to deal with Machamp. It's a risky tradeoff but so far it hasn't hurt me more than once.
Albi (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Surf
- Recover
- Draco Meteor
This racist dragon has been working quite well for me. Most Latias use DP as their STAB, but Draco Meteor was something that I tested on a whim and it turned out that it payed off quite well. In the long run Draco Meteor hurts more than it helps, but Calm Mind helps alleviate that a lot. If I get even one boost, a -1 Draco Meteor still does more damage than an unboosted Dragon Pulse against other dragons and she retains the SpD boost which helps her ability as a backup special tank. +6 Surf and Draco Meteor can also 3HKO (Surf, DM, DM) +6 CroCune if you do it after they Rest (and yes, this is something that has actually come up).
Hot Pocket (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/164 Def/92 Spd
Bold nature (+Def, -Atk)
- Discharge
- Shadow Ball
- Overheat
- Will-o-wisp
I prefer Discharge to both TBolt and TWave because it has a better chance of paralysis than TBolt and unlike TWave it actually does damage, which is generally the main way you win the game (the other way being to go on an internet forum and convince them that your team is better than theirs by playing Theorymon - "Gotta 6-0 'em all, Theorymon!"). The rest is fairly standard - I have a little extra speed to break speed ties with the other standard Rotom builds.
This team has worked very well for me. Thoughts?
King Dedede (Empoleon) (M) @ Focus Sash
Ability: Torrent
EVs: 156 HP/100 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Aqua Jet
- Stealth Rock
- Ice Beam
Good lead but even better when he survives until the late game. Ice Beam is used here over Grass Knot to deal with dragons that pop up from time to time. The only dragon that's used as a lead is Dragonite, but Empoleon is so bulky that there's a good chance of him surviving until the late game even after taking a Swampert EQ, so it's not uncommon for him to use Ice Beam to take out things like Mence or Flygons that are locked into Outrage. He can also revenge kill late game with Hydro Pump and Aqua Jet.
Topless Girl (Machamp) (F) @ Leftovers
Ability: No Guard
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Dynamicpunch
- Payback
- Stone Edge
Machamp is my MVP. I breifly thought about switching her out for Breloom to have access to sleep, but then I remembered how many times Machamp had saved my *** thanks to Stone Edge or how good it was to get a DynamicPunch on boosters to get in a quick win. Sadly though, this is the only physical attacker on my team and if she dies Blissey becomes a much bigger problem.
Skarmory (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 224 HP/252 Def/32 SAtk
Bold nature (+Def, -Atk)
- Softboiled
- Flamethrower
- Thunder Wave
- Seismic Toss
Yes, my Blissey is named "Skarmory" and my Skarmory named "Blissey". Why?
The EVs of this are designed to make it so that Flamethrower kills Scizor 100% of the time. This may sound pointless since Scizor is faster than Blissey and OHKOs 100% of the time with Superpower. However, the amount of times Scizors have actually used Superpower against my Blissey is minimal. They usually predict a switch to something else and anticipate it with Bullet Punch, Pursuit, or Swords Dance. This allows me to punish their mispredict and kill it with fire. A risky move that I know I'm going to get flamed for (no pun intended) but it's worked so far.
Originally this was an Aromatherapy Blissey but I changed it to Seismic Toss to help against other special walls and eliminate subs to clear the way for TWave.
Blissey (Skarmory) (F) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/108 Spd/148 SDef
Careful nature (+SDef, -SAtk)
- Roost
- Spikes
- Taunt
- Whirlwind
You know what the best part about this set is? I get all the best parts about Skarmory and don't have to invest EVs in attack. You know what the worst part about this set is? No attacks makes it hard against faster taunters and no Brave Bird specifically makes it hard to deal with Machamp. It's a risky tradeoff but so far it hasn't hurt me more than once.
Albi (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Surf
- Recover
- Draco Meteor
This racist dragon has been working quite well for me. Most Latias use DP as their STAB, but Draco Meteor was something that I tested on a whim and it turned out that it payed off quite well. In the long run Draco Meteor hurts more than it helps, but Calm Mind helps alleviate that a lot. If I get even one boost, a -1 Draco Meteor still does more damage than an unboosted Dragon Pulse against other dragons and she retains the SpD boost which helps her ability as a backup special tank. +6 Surf and Draco Meteor can also 3HKO (Surf, DM, DM) +6 CroCune if you do it after they Rest (and yes, this is something that has actually come up).
Hot Pocket (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/164 Def/92 Spd
Bold nature (+Def, -Atk)
- Discharge
- Shadow Ball
- Overheat
- Will-o-wisp
I prefer Discharge to both TBolt and TWave because it has a better chance of paralysis than TBolt and unlike TWave it actually does damage, which is generally the main way you win the game (the other way being to go on an internet forum and convince them that your team is better than theirs by playing Theorymon - "Gotta 6-0 'em all, Theorymon!"). The rest is fairly standard - I have a little extra speed to break speed ties with the other standard Rotom builds.
This team has worked very well for me. Thoughts?