jam1garner
Smash Apprentice
- Joined
- Apr 24, 2015
- Messages
- 103
Dan said he is 90% sure of $14.99Do you guys have an exact price on the game yet?
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Dan said he is 90% sure of $14.99Do you guys have an exact price on the game yet?
Hype as ever for me!I think it's safe to say that theme is pretty much the main theme of Rivals of Aether. I love the improvements, but it feels slightly less hype than before.
I have heard great things about Xbox and dual shock for RoA. iirc flashy goodness and zetterburn use dual shock, while most others use GameCube and Xbox (pretty sure Dan uses Xbox but don't quote me on that) so ask around!what controller u guys think would be best to play on? keyboard, ps3, ps4, xbox, gamecube?
Honestly Dan seems to like the idea of more alpha builds alongside early access purely for the point of balancing Absa and character 8. I think that is what he meant by more Absa testing during early access. But he could have changed since I last heard about that.Best news is that Absa might get added to Early Access eventually (so I've heard). Gonna buy it first day anyways.
For us, this will be an amazing and hype day, but for them, it will be Tuesday.
Yeah I want it to. It would look really good for video thumbnails and such. Orcane is so hype can't wait to play as him.Also, I need that render of Orcane in my life. The one with the 4 main characters all zooming in on each other near the end.
Xbox 360 is my favorite so for. It feels nice, it has great buttons to customize and you can do a lot more with it then the GameCube controller or anything else (In my opinion)what controller u guys think would be best to play on? keyboard, ps3, ps4, xbox, gamecube?
Are you kidding me? That is probably the best move IN THE GAME. It does same damage and knock-back as you and it allows DOUBLE THE PRESSURE on your opponents. You are both putting out attacks at an insane rate that they will not have time to hit it once if you play him right.please consider adding an HP system to FBurns clone, dying in one hit seems... useless... (or maybe that's the AI level)
I think it is incredibly fun to watch. The lack of shield makes the pace great and fast. Have you seen some of the tournament play?it's a bit boring to watch (or even play)
I have seen the tournament play and you are very right about some of the hype it can bring, but I'm thinking long term. How viewers will think of it after this new game isn't so new anymore. Where it stands as a spectating game.Xbox 360 is my favorite so for. It feels nice, it has great buttons to customize and you can do a lot more with it then the GameCube controller or anything else (In my opinion)
Are you kidding me? That is probably the best move IN THE GAME. It does same damage and knock-back as you and it allows DOUBLE THE PRESSURE on your opponents. You are both putting out attacks at an insane rate that they will not have time to hit it once if you play him right.
I think it is incredibly fun to watch. The lack of shield makes the pace great and fast. Have you seen some of the tournament play?
@ 4nace You should make it so you regenerate 1% when you get all three smoke with . This could add a small camping mechanic (Which no one but Maypul has been able to do and maybe ZBurn). A small buff in sorts, but not enough to make him OP. This will benefit his playstyle and how he is supposed to be a campy son of a b**** Trickster and will add a benefit to that playstyle.
PS-What program did you mainly use to make Rivals of Aether? I am curious.
True. Main thing is... Smash 4 has 50+ characters, which means hundreds of different types of match ups all different, and this has 8. So it is just a smaller scale game. Which is what it is meant to be.I have seen the tournament play and you are very right about some of the hype it can bring, but I'm thinking long term. How viewers will think of it after this new game isn't so new anymore. Where it stands as a spectating game.
This won't be the best move in the game until we get smash 4 levels of AI. That's when it'll be the best move in the game, when it's difficult to tell the clones apart when they're both playing with skill.Are you kidding me? That is probably the best move IN THE GAME. It does same damage and knock-back as you and it allows DOUBLE THE PRESSURE on your opponents. You are both putting out attacks at an insane rate that they will not have time to hit it once if you play him right.
Don't forget that characters in this game have a lot more depth than in smash 4. That's the advantage melee has over other games in the series, because there's so much more you can do with each character.True. Main thing is... Smash 4 has 50+ characters, which means hundreds of different types of match ups all different, and this has 8. So it is just a smaller scale game. Which is what it is meant to be.
Yeah. Although a small roster could be a problem for that, I don't think it will be one. Melee has about the same 8 characters on streams yet that's the most fun I've had watching a video game. But that's kinda on its own tier lol.True. Main thing is... Smash 4 has 50+ characters, which means hundreds of different types of match ups all different, and this has 8. So it is just a smaller scale game. Which is what it is meant to be.
The Clone is still VERY VERY VERY good. It has almost no cooldown, so as soon as one's gone, you can immediately create another one.This won't be the best move in the game until we get smash 4 levels of AI. That's when it'll be the best move in the game, when it's difficult to tell the clones apart when they're both playing with skill.
That's still 64 match ups you can learn in singles (counting things such as your Orcane vs. my Wrastor and your Wrastor vs. my Orcane as 2 different match ups) plus 4096 possible combinations for doubles. If you learn all the characters, you will have plenty of match ups to worry about. In smash 4 you will probably play 1-3 characters competitively, resulting in 150 singles match ups. In RoA, playing every character seems viable. If you count the fact that you won't see around half of the cast at your average smash 4 tournament that means 75 Match ups vs. 64. This is however making assumptions, but pretty safe ones. When was the last tournament you saw Zelda being played at? Every character has won a RoA tournament and all characters seem equal (#KraggOP though) this means character diversity is not as huge as a 42 character gap. Closer to a 16 character gap. On bigfriendlygames stream, it seems like they all have a relatively good grasp of every character. (Especially absolute black) smash 4 players have a handful of characters they play) while ZeRo is very good, he usually sticks to Diddy and Sheik. You just can't compare by just the character count, the circumstances are very different.True. Main thing is... Smash 4 has 50+ characters, which means hundreds of different types of match ups all different, and this has 8. So it is just a smaller scale game. Which is what it is meant to be.
Chiming into the clone conversation, the fact that the clone is basically a meatshield makes that move godlike. im pretty sure if you hit one of them, it protects the other one from that same hitbox.The Clone is still VERY VERY VERY good. It has almost no cooldown, so as soon as one's gone, you can immediately create another one.
That is definitely how is works in the june build, but I believe that has been changed now. But that mechanic for sure made the move craaaazy good.Chiming into the clone conversation, the fact that the clone is basically a meatshield makes that move godlike. im pretty sure if you hit one of them, it protects the other one from that same hitbox.
Can confirm: the current version of the clone is amazing. Clone can no longer tank hits, so it dies even easier than before, but he attacks whenever you press use any special, so his offensive power is amazing.That is definitely how is works in the june build, but I believe that has been changed now. But that mechanic for sure made the move craaaazy good.
Also more on the clone. I believe now the clone only attacks when you press special (or maybe side special?) So its not really just simple AI anymore. But I think even with the new mechanics for attacking and no longer working as a meatshield it doesnt need armor or HP, I am sure it is still plenty strong. The combos you can create with it are ridiculous.
Wow...That's still 64 match ups you can learn in singles (counting things such as your Orcane vs. my Wrastor and your Wrastor vs. my Orcane as 2 different match ups) plus 4096 possible combinations for doubles. If you learn all the characters, you will have plenty of match ups to worry about. In smash 4 you will probably play 1-3 characters competitively, resulting in 150 singles match ups. In RoA, playing every character seems viable. If you count the fact that you won't see around half of the cast at your average smash 4 tournament that means 75 Match ups vs. 64. This is however making assumptions, but pretty safe ones. When was the last tournament you saw Zelda being played at? Every character has won a RoA tournament and all characters seem equal (#KraggOP though) this means character diversity is not as huge as a 42 character gap. Closer to a 16 character gap. On bigfriendlygames stream, it seems like they all have a relatively good grasp of every character. (Especially absolute black) smash 4 players have a handful of characters they play) while ZeRo is very good, he usually sticks to Diddy and Sheik. You just can't compare by just the character count, the circumstances are very different.
I still think it needs a couple changes, especially with the maypul matchup pretty much eliminating your clone. something like having the clone marked if it's made when you're marked, or having the ability to transfer your charged down special when making one, and using side special detonates it instead of leaving a smoke cloud. That could lead to some very interesting mix ups.That is definitely how is works in the june build, but I believe that has been changed now. But that mechanic for sure made the move craaaazy good.
Also more on the clone. I believe now the clone only attacks when you press special (or maybe side special?) So its not really just simple AI anymore. But I think even with the new mechanics for attacking and no longer working as a meatshield it doesnt need armor or HP, I am sure it is still plenty strong. The combos you can create with it are ridiculous.
What controller is used for this and will it only be on a CPU/laptop?
And what makes that any different than a Wrastor side B or a Maypul downB or an absa Neutral/sideB ?While were on the topic of Forsburn's clone;
I think the move should really be replaced, or tweaked in some way. As it stands, there's never really a reason not to have your clone out. This creates very flowcharty gameplay of - Create clone - Clone dies - Repeat -, that imo just doesn't fit to Forsburn. I think this is a problem since it's almost always optimal to use your clone.
Why does the maypul matchup eliminate the clone? Her seeds dont destroy it, just mark it. And if it walks into the plant it gets wrapped up. I think you can even tether to it with up-b.I still think it needs a couple changes, especially with the maypul matchup pretty much eliminating your clone. something like having the clone marked if it's made when you're marked, or having the ability to transfer your charged down special when making one, and using side special detonates it instead of leaving a smoke cloud. That could lead to some very interesting mix ups.
Plus it wouldn't touch the basics or combos the clone has, only affecting some high level plays. If it needs some balancing, just put team attack on for the clone, so you could accidentally kill it.
For those moves, it's positioning, where it could be somewhere you don't want it, so there's a reason to not use it the moment you can. Holding off a little bit means you could use it to finish a combo, if it would've expired had you used it sooner. I think the clones are more like marking your opponent in terms of always having one out, because there's no reason not to. The main thing is that you need space before you can place them, otherwise you get punished or the clone dies right away. It makes him more like Ice Climbers in a way.And what makes that any different than a Wrastor side B or a Maypul downB or an absa Neutral/sideB ?
It is way too late to replace it, but I'd be fine with some changes. Anything to help the maypul matchup, since she shuts him down.I think the move should really be replaced, or tweaked in some way.
It eliminates the ambiguity the clone usually has on startup. You're usually marked in this matchup, and the clone isn't.Why does the maypul matchup eliminate the clone? Her seeds dont destroy it, just mark it. And if it walks into the plant it gets wrapped up. I think you can even tether to it with up-b.
Being destroyed in the process was my plan. The idea with transferring the down b charge is that usually you always know which is the real one if you're charged, but being able to mix up by giving him the explosion would make you less predictable. It would be a little strange to have both charged for the cost of one charge, which is why I say you would have to chose whether you or your clone gets it. Always having your clone able to explode would eliminate a lot of the risks of this amazing combo, and having two down-b should be something you have to work for. Plus I'd prefer using side-b to detonate, since that way he wouldn't despawn if I do down - b on my own. I'm happy just as long as he doesn't make a smoke cloud if he dies by suicide bombing.That said, I do like the idea of somehow making the clone explode. Maybe the clone gets to explode with you if you have your down-b charged, but is destroyed in the process. It would be nice because right now the opponent gets to tell which one is which when you have it charged, so it keeps some deception there. Plus If you de-sync him by making him do an attack then exploding right away I could imagine some crazy high level combo to down-b to clone down-b. Best combo ever.
You have a point, so maybe I should rephrase what I mean. Something that is different between Forsburn's clone, and all the similar things you mentioned, is that summoning Forsburn's clone not only creates flowcharty gameplay for himself, but also for the enemy. Your first priority would be getting rid of the extra damage threat. The other's mentioned don't affect the enemy to the point where they have to (or can) do something about it.And what makes that any different than a Wrastor side B or a Maypul downB or an absa Neutral/sideB ?
Sorry, could you elaborate on this? I don't know exactly what you mean.Wow...
I agree, this is the reason L-canceling was removed as there is no reason not to do it when possible.While were on the topic of Forsburn's clone;
I think the move should really be replaced, or tweaked in some way. As it stands, there's never really a reason not to have your clone out. This creates very flowcharty gameplay of - Create clone - Clone dies - Repeat -, that imo just doesn't fit to Forsburn. I think this is a problem since it's almost always optimal to use your clone.