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Once it is released it will be coming out on XBox 1 and out on steam for PC. It should be released in winter of this year.Just to check, this is xbox 1 right
Good stream today. I was the guy that stayed the whole duration of it. The testing was very interesting, and the video at the end was hilarious.
What is your twitch? (so I can go ahead and follow you)My streams are vs human ;_; I'm just sick and can't talk right now.
There were some people who weren't super happy that the chat check ups weren't often. I did not mind though. Overall the content was great. #twitchburnThank you to everyone who watched the stream! When I'm back in college a month from now I'll have human players to face off against regularly. I may stream Wednesday as well!
I also want to host a CPU tourney too! I'll set up a poll for people to vote on which character they want to see in the CPU tourney, and I'll have as many numbers of each character as there are votes on the poll. I'll set up a randomized bracket and update it as it progresses. Or maybe even doubles bracket for CPU's?
I dunno. I just want to have fun and relax for a little while. I'll have commentary and possibly a Skype call again with more new stories to tell and memories to be made.
And if anyone has any suggestions for my stream, please suggest anything! I love feedback to improve the experience I present to you all as viewers and I want to be a popular streamer at the forefront of this game, with the players all supporting the bones army. #twitchburn for life.
In regards to worrying about Maypul being campy:@ C Chuck Tatum
Thanks for the feedback!
Forsburn Bair:
Hmm interesting. I will take a look at how long it lasts. I like your idea of adding a longer lasting weak hitbox though. I think that would fit the move quite well without making it too reliable (it is a kill aerial after all)
Forsburn / Kragg tip.
Forsburn wavedashes are super critical for spacing his down tilt. Definitely agree. About the cramping your hands, i havent had that issue. What controller are you playing with btw?
Zetterburn:
I don't think it is so much the nerfs as much as it is your play group evolving. Zetterburn is definitely much stronger when starting out. He begins to drop off a bit due to how predictable he is. That being said, the early kills arent completely gone. Fsmash even got a buff to be even with the others IIRC.
Kragg Fspecial:
That's a super scary suggestion. You can already pretty heavily rely on the fspecial because of the armor and the reward for hitting someone. If it had quicker startup then I would worry about people spamming it in the neutral because why the hell not. Kragg does get beat kinda hard by those who parry well. You could try using more down tilt and jab as both are quick and hard to parry when compared to his other ground options.
Maypul:
I don't find her to be overnerfed as of now. The seed is still strong. It just wont be used to extend combos. I do worry about Maypul playing too campy still though. She can definitely move around quick, spam seeds and keep people at her smash range to play super safe. Though without going into hitstun from seeds, i find it easier to parry her Fsmash.
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With that being said, I'm already back to work on some new features. Char 7 polish and engine improvements this week.
-Dan
That's a cool trick (using the plant to remove seeds) that could take away a good chunk of her horizontal recovery and make opponents more weary about using the plant as much.In regards to worrying about Maypul being campy:
I noticed my bro played a lot less campy after the nerfs. However, when I used Maypul, I felt like her biggest camping tool is the plant. It does have its weaknesses though.
- Pretty slow start up
- Withers away after a short time
- Can be used against Maypul to remove her vine recovery
This last one we discovered recently and I like it a lot. Just a lot to think about in the heat of the moment. If Maypul is too far to side special to cling to the wall AND you're marked, run to the plant. You're no longer marked as soon as you're entangled in the plant = no vine recovery.
Continuing to talk about her recovery, I'd say her vertical wall recovery is a bit much. I've been below the bottom of the screen, unmarked up special, wall cling, jump up, air dodge up, and unmarked up special again. I can see how this should be easily punishable but I've been pretty successful with it. In my opinion, the only way they would punish is to wait it out until the last up special is finished. Not sure how little of lag it has upon landing though.
Character 7 hype?@ C Chuck Tatum
Thanks for the feedback!
Forsburn Bair:
Hmm interesting. I will take a look at how long it lasts. I like your idea of adding a longer lasting weak hitbox though. I think that would fit the move quite well without making it too reliable (it is a kill aerial after all)
Forsburn / Kragg tip.
Forsburn wavedashes are super critical for spacing his down tilt. Definitely agree. About the cramping your hands, i havent had that issue. What controller are you playing with btw?
Zetterburn:
I don't think it is so much the nerfs as much as it is your play group evolving. Zetterburn is definitely much stronger when starting out. He begins to drop off a bit due to how predictable he is. That being said, the early kills arent completely gone. Fsmash even got a buff to be even with the others IIRC.
Kragg Fspecial:
That's a super scary suggestion. You can already pretty heavily rely on the fspecial because of the armor and the reward for hitting someone. If it had quicker startup then I would worry about people spamming it in the neutral because why the hell not. Kragg does get beat kinda hard by those who parry well. You could try using more down tilt and jab as both are quick and hard to parry when compared to his other ground options.
Maypul:
I don't find her to be overnerfed as of now. The seed is still strong. It just wont be used to extend combos. I do worry about Maypul playing too campy still though. She can definitely move around quick, spam seeds and keep people at her smash range to play super safe. Though without going into hitstun from seeds, i find it easier to parry her Fsmash.
------
With that being said, I'm already back to work on some new features. Char 7 polish and engine improvements this week.
-Dan
As for punishing Maypul's un marked up-b, Its real easy. Just stand on ledge and pop her with a f-smash when she comes above the ledge. Its like... free with Maypul and Orcane. Might trade with Kragg or Zetter but should still work. Forsburn might take some charge to make sure you can land f-smash2. Wrastor.... Maybe charge d-strong above the ledge? Idk... I dont use wrastor...In regards to worrying about Maypul being campy:
I noticed my bro played a lot less campy after the nerfs. However, when I used Maypul, I felt like her biggest camping tool is the plant. It does have its weaknesses though.
- Pretty slow start up
- Withers away after a short time
- Can be used against Maypul to remove her vine recovery
This last one we discovered recently and I like it a lot. Just a lot to think about in the heat of the moment. If Maypul is too far to side special to cling to the wall AND you're marked, run to the plant. You're no longer marked as soon as you're entangled in the plant = no vine recovery.
Continuing to talk about her recovery, I'd say her vertical wall recovery is a bit much. I've been below the bottom of the screen, unmarked up special, wall cling, jump up, air dodge up, and unmarked up special again. I can see how this should be easily punishable but I've been pretty successful with it. In my opinion, the only way they would punish is to wait it out until the last up special is finished. Not sure how little of lag it has upon landing though.
Do you have recordings of these to explain what you mean? because it's hard to follow what you're saying right now about momentum.Weird momentum things are getting more and more on my nerves. Acorns halting airborne opponents, parries eliminating your momentum completely... The first seems unintended and gives maypul pretty crazy control over the stage despite not doing any real hitstun, and the latter makes crossups just sort of fail. Both are also super startling/unintuitive.
But doesn't it only work if you're facing them? I think I saw that on your stream or maybe azprojectmelee's youtube...Tip for Maypul incase none of you noticed it yet:
In the starting frames of Maypuls Up Special when grappling onto an opponent, which direction you hold on the left analog stick (left, up, or right) will determine which side of the opponent you latch onto!
This is correct based on my testing.But doesn't it only work if you're facing them? I think I saw that on your stream or maybe azprojectmelee's youtube...
Will you have any friends playing with you? It'd be cool to see some high level RoA play. Other than that, 1v3 bots maybe lol.Stream confirmed for wednesday? I'll update on the time as it gets closer. Anyone have any suggestions for what I should do on stream tomorrow?
Everyone I have to play with is at work all day today haha.Will you have any friends playing with you? It'd be cool to see some high level RoA play. Other than that, 1v3 bots maybe lol.
If any of your moves are parried while you're in the air, you can still DI up or down but not left or right. Dan described it as a side effect of being parried which he likes.I got what you ment Absolute. If you dont bones, get a friend to parry wrastors up-b from a platform. Your DI gets cut out and you just drop in helpless.
I dont know why and Dan's looking into it as he said.As for the Maypul n-b... yeah its weird. I didnt know it interrupted wave dashing though. To Bones, it has a similar effect as hitting an areal opponent with Snake's tranquilizer. They just stop what they were doing for like a frame or two. Its really strange. I dont know if its intentional or not. But I dont know if its as much of a problem as you are making out. Remember like 3 days ago when Maypul's acorns had real hitstun. (Just for some perspective) Maybe if you get real good at parrying them then using the invincibility to get in? It should be a lot easier to play around than what they were before.