Next week, the June 2015 Playtester build will go out to 20 old playtesters and 20 new playtesters. We have gotten hundreds of applicants over the last couple of months so clearly not everyone will be picked just now. But don't fret, later this summer everyone will have their chance to either try a demo or Early Access on PC.
Patch Notes since March 2015:
Zetterburn:
- Up Strong Fire:
- Reduced from 10 base 1.2 scaling to 7 base 1.2 scaling.
- Down Strong Fire
- Reduced from 10 base 1.2 scaling to 8 base 1.2 scaling
- Forward Strong Fire
- Reduced from 9 base 1.1 scaling to 8 base 1.2 scaling.
- Up Strong Standard
- Reduced from 7 base .9 scaling to 6 base .8 scaling.
- Down Strong Standard
- Reduced from 7 base .8 scaling to 6 base .8 scaling.
- Forward Strong Standard:
- Remains at 8 base .6 scaling.
- Neutral Special:
- Charge time increased from 28 frames to 35 frames.
- Charge released at the end of charging rather than when button is released.
- Forward Special:
- No longer stops Zetterburn at the edge of a platform.
- Down Special:
- Startup Reduced from 26 – 24 Frames.
- Recovery Reduced from 20 – 18 Frames.
- You can air dodge out of the downward motion after 15 frames of movement.
- You can wall jump out of the downward motion when up against a wall.
- Up Special:
- Bounce Time (Hitting the ground with Up B) Reduced from 16 – 10 Frames.
- Prat Fall Land time reduced from 7 – 3 Frames.
Kragg:
- Down Air:
- Hitbox size increased slightly in both X and Y direction.
- Forward Special:
- You can now jump out of Forward Special if you land a hit with it.
- Startup Increased from 20 – 23 Frames.
- Max Roll time reduced from 100 Frames to 90 Frames.
- Recovery Increased from 24 – 32 Frames.
- Neutral Special:
- Kragg can pull rocks from his Pillar again.
Wrastor:
- Down Strong:
- Down Strong can be cancelled during startup or after traveling a set distance downward.
- Down Strong now has a hop on hit that has reduced recovery from hitting the ground (12 frames of aerial recovery on hit vs 20 frames of grounded recovery).
- Down Strong now sends at a 270 degree angle causing a ground bounce or a spike off stage. The spike power increases if you charge the attack.
- Side Special:
- All Wrastors benefit from Current speed even if it is not their current.
- Up Special:
- First wing hitbox scaling increased from .6 to .65.
- Sweet Spot Hitbox scaling increased from 1.0 to 1.2.
Orcane:
- You can now parry bubbles from both Down Special and Forward Air.
- Forward Strong:
- Hitbox Size reduced to match the visual.
Forsburn:
- Down Special (Combust)
- Knockback Scaling increased from .6 to .75.
- Up Special (Teleport)
- Knockback Angle from 70 – 80.
- Knockback Scaling inscreased from .5 to .65.
- Neutral Special
- Forsburn stops spewing smoke when taking a hit.
******:
******, the ****** *******, has been added to the game.
General:
- Wave Land speeds and frictions have been adjusted across characters. Each character should have a different feel when they waveland. Air Dodges are still consistent speeds / distances across characters.
- Hitstun scaling as knocback increases reduced from .8x knockback increase to .7x knockback increase.
- Can act from Respawn Platform time increased from 10 Frames to 30 Frames.
- Respawn time before platform appears increased from 30 frames to 60 frames.
- The Treetop Lodge has been added back into the game.
- The Sylvan Beast on the Treetop Lodge has been added to the Aether version of the stage.
- Merchant Port now has 2 stationary platforms on the basic version of the stage rather than 4 moving platforms.
Menus and UI:
- Gamecube Controller Support has been temporarily removed from the PC builds. Only Xinput (Xbox 360 or Xbox One controllers) will work. We plan to add GC controller support back in a later update.
- User Profiles have been added to the game.
- Custom Controls for Xinput Controllers have been added to the game.
- “Stick Hold” control option removed from the game.
- Debug Custom Colors are disabled. They will no longer be loaded externally in the future but they are currently turned off.
- Old debug options have been removed.
Bug Fixes:
- Forsburn causing team issues fixed.
- Double Puddle through Orcane Uspecial fixed.
- Invincible after Pillar Break Bug Fixed
- Parry and Respawn Invincibilities not working correctly fixed.
- Double Current on Wrastor Fspecial fixed.
- Floating Rock Bug Fixed.
- Wall Jump can be performed when using Tap Jump.
There are probably a few changes over the last couple months that I missed but these are the main take-aways. Look forward to our latest trailer and seeing people check out this build next week.
Thanks,
Dan