Chuck Tatum
Smash Apprentice
- Joined
- Nov 21, 2013
- Messages
- 116
I really want to see match videos from that tournament, are they available?
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Zetterburn, are there match videos for the tournmanet? You should record them!Abuncha stuff
My friend has winners finals, losers finals, and GF recorded. Waiting on him to uploadZetterburn, are there match videos for the tournmanet? You should record them!
If they complain about getting out of it then logically they should be trying to evade it and be more careful instead of rushing into a situation where you have every reason to use it.Currently wrecking my play group with Wrastor. Learning how to connect chained neutral airs in to kills with neutral-B and up-B has been very effective.
People complain that Wrastor has too much it stun on his combo's and they never get to act and that Wrastor's neutral B is too hard to escape and other stuff, recovery too good... etc...
It may just be people adjusting to the new stuff I have figured with Wrastor so I'll have to see if the trend continues but right now I have to admit I feel very confident versus Zetterburn at least while using Wrastor.
There's nothing wrong with re-affirming things that have already been said if you find them agreeable. Or arguing against stuff. All feedback is useful.Ugh, my controller broke sometime ago, haven't really been able to get a lot done with the March build, but my concern is that all of you guys have found everything, especially with your in depth analysis stuff XD oh well, I'll do my best I guess haha
As in a photoshop file? I actually didn't use photoshop on these (although I will be in the near future) but I do have the gimp files for them if you still want them@ CaptainCrisb if you have a project psd of the zetterburn image you just made, think I could have it and use it for stuff?
gimp works. I use gimp but i always export to psd instead of xcf or whatever gimp uses.As in a photoshop file? I actually didn't use photoshop on these (although I will be in the near future) but I do have the gimp files for them if you still want them
Ummmm, YES! That's an awesome picture."Now Zetterburn joins the battle!"
You and I will get along just fine, Dan.@ LeeYawshee
Setting the stock to 99 is my "attract mode" for use in public places. I would have a button combo that started a match with 4 cpus and 99 stock. Won't be in the final game.
Also polar bears are sweet. Bears in general are sweet. Particularly bear cavalry.
-Dan
Dang that's what I thought. As of now I think that's fine. Bubbles seem pretty easy to air dodge out of anyways.Random Thought:
Based on the way hitboxes are currently scripted, Bubbles cannot be parried. How do players feel about that? Should they be able to be Parried?
-Dan
I think this depends somewhat on the future of parries. If parries are going to be ineffective against other moves as well then it is perfectly fair. However, if only Orcane has this advantage it may turn out to being a factor that throws off the balance of the game. Combine this with how a parried Water Drop isn't very punishable either and it seems that only Orcane has true approaches that can't be stopped. Much like Spacie's shield pressure with a Shine JC Grab.Random Thought:
Based on the way hitboxes are currently scripted, Bubbles cannot be parried. How do players feel about that? Should they be able to be Parried?
-Dan
Nice!
Yeah bubbles are basically their own type of hitbox. Like the fire Zburn puts on the ground. It is not impossible to make it consistent in the least but would take a bit of work.The picky player in me says that bubbles should be parryable because there's no real reason for them 'not' to be and mechanics should be 100% consistent.
But the game designer in me says... parrying bubbles would have basically no point, that invincibility off of bubble parries seems like it would be kinda... stupid, and that bubbles almost universally hit players in to and out of the air... so it doesn't really matter. Based on the fact that you're asking us... I bet there's some math/code you wrote a while ago that is going to make changing it a complete pain in the ***. It's probably not worth wading through that for such a minor thing.
I think it's fine if you can't parry them but maybe it should be made super clear, like if you 'successfully' parry a bubble a specific sound or animation plays that makes it very clear the bubble just broke your parry.
This isn't the type of thing you want players getting confused on.
So I was playing Kragg dittos with my friend the other day and I found 2 bugs.
The other one I couldn't recreate but I remember how it happened. Kragg 1 was onstage and Kragg 2 was offstage to the right of the Earth stage. Kragg 1 threw a rock offstage while standing somewhat under the right platforms. Kragg 2 uses his sideSpecial to try to armor through the rock. He hits the rock from above (the rock was near the bottom right platform, possibly touching it) and the rock starts to vibrate under him as he takes constant damage and slowly rolls in the air sideways toward the left blastzone. He takes 1000%+ before slowly flying off the left side with the rock still attached to him. Basically, the rock never broke so he got stuck in sideSpecial while constantly taking hits, stopping his downward gravity.
There's video proof. No need to worry.Featuring this insane glitch I found while live streaming Friday with Kragg that caused my % to go from 77 to 274 in about 2 seconds:
http://www.twitch.tv/forsburn/c/6529834
P. L. S. I need.DJCs you say? We have one more air based character coming. Sounds like something that could be a good fit no?
-Dan
Air. Cool down ends before you can even his another platform anyways.P. L. S. I need.
Also, as someone who doesn't have the most recent build, a question occured to me recently. The changelist says that Wrastor's dash attack has conditional cooldown depending on whether you're in the air or on the ground. But what if you fall off of one platform and onto another one before the move ends? Would that use the "air" or "ground" cooldown?