Lightning93
Smash Champion
Of course, just choose to load from one of the "custom" folders, after you've placed the appropriate files in there.
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No, not really, I know I'm replacing it correctly and my problem is that the lower half of my CSS isn't working properly. My SSS works fine, and my CSS loads fine, it only doesn't work properly. I have tried reconstructing my GCT and the problem still arose. As for my stage problem, this was fixed by a later post, apparently the xml I use requires the stage in two different places, so I guess as long as it works it really doesn't matter to me (I have an 8GB SD card I use for Riivolution). So I guess will I just have to use a CSS that is configured normally if owrst comes to worst and there is no solution, but it seems increidbly odd that this should be occuring...Does this ("this" is a hyperlink if you cannot tell) relate to your CSS problem? As for your stage problem, does it freeze on the stage selection screen and not load them at all?
If I replace the lower part with:<wiidisc version="1">
<id game="RSB" />
<options>
<section name="Files">
<option name="File Code Replacements">
<choice name="Enabled">
< patch id="filecode"/>
</choice>
</option>
</section>
</options>
<options>
<section name="Brawl codes">
<option name="Ocarina Handler" default="1">
<choice name="VI Hook"><patch id="ocarinabase_vi" /></choice>
<choice name="KPAD Hook"><patch id="ocarinabase_kpad" /></choice>
<choice name="Joypad Hook"><patch id="ocarinabase_joypad" /></choice>
<choice name="GXDraw Hook"><patch id="ocarinabase_gxdraw" /></choice>
<choice name="GXFlush Hook"><patch id="ocarinabase_gxflush" /></choice>
<choice name="OSSleep Hook"><patch id="ocarinabase_ossleep" /></choice>
<choice name="AxNextFrame Hook"><patch id="ocarinabase_axnextframe" /></choice>
</option>
<option name="Codes" default="1">
<choice name="Enabled"><patch id="ocarinabase" /><patch id="ocarinacodes" /><patch id="filecode" /></choice>
</option>
</section>
</options>
< patch id="filecode">
<folder external="/private/wii/app/RSBP/pf/menu2" disc="/menu2"/>
<file external="/private/wii/app/RSBP/pfmenu2/mu_menumain.pac" disc="/menu2/mu_menumain_en.pac" />
<file external="/private/wii/app/RSBP/pf/info2/info.pac" disc="/info2/info_en.pac" />
<folder external="/private/wii/app/RSBP/pf" disc="/" />
<file external="/private/wii/app/RSBP/pf/system/common2.pac" disc="/system/common2_en.pac" />
<file external="/private/wii/app/RSBP/pf/system/common3.pac" disc="/system/common3_en.pac" />
<file external="/private/wii/app/RSBP/pf/system/common4.pac" disc="/system/common4_en.pac" />
<file external="/private/wii/app/RSBP/pf/system/common5.pac" disc="/system/common5_en.pac" />
<folder external="/private/wii/app/RSBP/pf/fighter" disk="/fighter/" />
<file external="/private/wii/app/RSBP/pf/fighter/captain/FitCaptain01.pcs" disc="/fighter/captain/FitCaptain01_en.pcs" />
<file external="/private/wii/app/RSBP/pf/fighter/poketrainer/FitPokeTrainerFinal00.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal00_en.pcs" />
<file external="/private/wii/app/RSBP/pf/fighter/poketrainer/FitPokeTrainerFinal01.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal01_en.pcs" />
<file external="/private/wii/app/RSBP/pf/fighter/poketrainer/FitPokeTrainerFinal02.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal02_en.pcs" />
<file external="/private/wii/app/RSBP/pf/fighter/poketrainer/FitPokeTrainerFinal03.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal03_en.pcs" />
<file external="/private/wii/app/RSBP/pf/fighter/poketrainer/FitPokeTrainerFinal04.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal04_en.pcs" />
<file external="/private/wii/app/RSBP/pf/fighter/poketrainer/FitPokeTrainerFinalSpy.pac" disc="/fighter/poketrainer/FitPokeTrainerFinalSpy_en.pcs" />
<file external="/private/wii/app/RSBP/pf/stage/melee/STGDXONETT.pac" disc="/stage/melee/STGDXONETT_en.pac" />
<file external="/private/wii/app/RSBP/pf/stage/melee/STGDXPSTADIUM.pac" disc="/stage/melee/STGDXPSTADIUM_en.pac" />
<file external="/private/wii/app/RSBP/pf/stage/melee/STGGW.pac" disc="/stage/melee/STGGW_en.pac" />
<file external="/private/wii/app/RSBP/pf/stage/melee/STGHOMERUN.pac" disc="/stage/melee/STGHOMERUN_en.pac" />
<file external="/private/wii/app/RSBP/pf/stage/melee/STGMADEIN.pac" disc="/stage/melee/STGMADEIN_en.pac" />
<file external="/private/wii/app/RSBP/pf/stage/melee/STGNEWPORK.pac" disc="/stage/melee/STGNEWPORK_en.pac" />
<file external="/private/wii/app/RSBP/pf/stage/melee/STGPICTCHAT.pac" disc="/stage/melee/STGPICTCHAT_en.pac" />
<file external="/private/wii/app/RSBP/pf/stage/melee/STGRESULT.pac" disc="/stage/melee/STGRESULT_en.pac" />
<file external="/private/wii/app/RSBP/pf/stage/melee/STGSTADIUM.pac" disc="/stage/melee/STGSTADIUM_en.pac" />
<file external="/private/wii/app/RSBP/pf/stage/melee/STGVILLAGE_00.pac" disc="/stage/melee/STGVILLAGE_00_en.pac" />
<file external="/private/wii/app/RSBP/pf/stage/melee/STGVILLAGE_01.pac" disc="/stage/melee/STGVILLAGE_01_en.pac" />
<file external="/private/wii/app/RSBP/pf/stage/melee/STGVILLAGE_02.pac" disc="/stage/melee/STGVILLAGE_02_en.pac" />
<file external="/private/wii/app/RSBP/pf/stage/melee/STGVILLAGE_03.pac" disc="/stage/melee/STGVILLAGE_03_en.pac" />
<file external="/private/wii/app/RSBP/pf/stage/melee/STGVILLAGE_04.pac" disc="/stage/melee/STGVILLAGE_04_en.pac" />
</patch>
< patch id="ocarinabase_vi">
<memory ocarina="true" value="7CE33B783887003438A7003838C7004C" offset="0x000018A8" />
</patch>
< patch id="ocarinabase_kpad">
<memory ocarina="true" value="9A3F005E38AE0080389FFFFC7E0903A6" offset="0x000018A8" />
<memory ocarina="true" value="801D0060901E0060801D0064901E0064801D0068901E0068" offset="0x000018A8" />
</patch>
< patch id="ocarinabase_joypad">
<memory ocarina="true" value="3AB500013A73000C2C1500043B18000C" offset="0x000018A8" />
</patch>
< patch id="ocarinabase_gxdraw">
<memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x000018A8" />
</patch>
< patch id="ocarinabase_gxflush">
<memory ocarina="true" value="90010014800305FC2C00000041820008" offset="0x000018A8" />
</patch>
< patch id="ocarinabase_ossleep">
<memory ocarina="true" value="90A402E0806502E4908502E42C030000" offset="0x000018A8" />
</patch>
< patch id="ocarinabase_axnextframe">
<memory ocarina="true" value="3800000E7FE3FB78B005000038800080" offset="0x000018A8" />
</patch>
< patch id="ocarinabase">
<memory valuefile="/riivolution/codehandler.bin" offset="0x00001800" />
<memory offset="0x00001CDE" value="8057" />
<memory offset="0x00001CE2" value="0000" />
<memory offset="0x00001F5A" value="8057" />
<memory offset="0x00001F5E" value="0000" />
<memory offset="0x000042B8" value="60000000" />
<memory offset="0x003E9D5C" value="60000000" />
</patch>
< patch id="ocarinacodes">
<memory valuefile="/codes/riivolution.gct" offset="0x00570000" />
</patch>
</wiidisc>
Coulored shields work, all characters, all stages, all trophies and all stickers all works. But unrestricet pause camera freezes the game when I press start and infinte replay and tags in replay do not work(might cause freezing too)< patch id="ocarinacodes">
<memory valuefile="/codes/riivolution.gct" offset="0x800028B8" />
<memory offset="0x00001CDE" value="8000" />
<memory offset="0x00001CE2" value="28B8" />
<memory offset="0x00001F5A" value="8000" />
<memory offset="0x00001F5E" value="28B8" />
</patch>
Okay, even though I only downloaded the normal flaming blue css (the one with supposedly NO modifications outside of textures) it was incredibly screwed up; all of the CSS icons were jumbled up. Can someone tell me what I am doing wrong, or why hacks that shouldn't even be messing up are doing so?No, not really, I know I'm replacing it correctly and my problem is that the lower half of my CSS isn't working properly. My SSS works fine, and my CSS loads fine, it only doesn't work properly. I have tried reconstructing my GCT and the problem still arose. As for my stage problem, this was fixed by a later post, apparently the xml I use requires the stage in two different places, so I guess as long as it works it really doesn't matter to me (I have an 8GB SD card I use for Riivolution). So I guess will I just have to use a CSS that is configured normally if owrst comes to worst and there is no solution, but it seems increidbly odd that this should be occuring...
PAL or ntsc?I need some help. i want Riivolution to load up a GCT. for brawl with only one code, the unlimited camera code. but unofortunetely i'm lost. i mean if you guys have a .XML for this, that'll be very happy, i can easily make the .GCT i just need the XML so i can atleast make some good camera shots.
Anyone please? I'm using Bionic's Mod Launcher (newest version) btw.Okay well I've justs recently switched from gecko to riivo and are countering some issues. My custom music, CSS, and textures aren't showing up. I have everything enabled,already installed riivo, they only worked for a day but then i switched my outer folders with my brawl- stuff and it should still work right? Because i thought the outer folders were only gecko files and everything in the riivo folder is the riivo and now its not working. Also my wii/tv goes to a black screen when i use the hook's, dunno if it means anything because i disabled it but i thought i might point that out. Can anyone please help with my codes not working problem?
EDIT: More information that might help since i noticed no one is responding <_< : Okay so it only goes to that black screen when i enable any of the hooks under the riivolution selection screen. When I disable the hook none of my codes work. This is really it and i hope someone can help me. Thanks.![]()
Riivolution is using the SD card, so Brawl itself can't. If you want to save replays, you could run Riivolution from USB (I plug in an SD card reader) and put another card in the SD slot.screw my original question i got my answer :D
is it possible to save replays on an SD card thats running riivolution? i wanted to save a replay earlier, but it said that i couldnt save it on the sd card (the little circle with a line through it appeared)
whats up with that? D:
1.Do you have codehandler.bin under sd/riivolution?Anyone please? I'm using Bionic's Mod Launcher (newest version) btw.
Mind explaining what your problem is please?Tson's file patch, i did do this, but the only thing that worked was the stupid menu space background... WTF!?!!?!?!?!?!?!?
<file external="/brawlmods/brawlplus/menu/strap/StrapEn.pac" disc="/menu/strap/StrapEn.pac"/>
Not for all characters thoughIs there any hack that generally advances the CPU's level of play? I remember my friend telling me he had hacks that made the CPU's a lot tougher, but i could not find it.
sc_character and sc_title go into common5.pacI am using the xml that comes with Brawl+ for riivolution, comes with the updater downlodable in their site www.smashmods.com.
At least for every other thing, the place it has to be is the same with gecko.
Yes but it's time consuming unless you know what you're doingIs it possible to merge the PAC i have for each Brawl+ character with a PAC of my own? I mean, rather than just adding my own PAC and leaving it named "Fit[someone]##.PAC (2) "
Like, combine them so that they both function as the same PAC?
it doesn't work D:http://www.mediafire.com/?1wzjgzokzdf
Put all two files in the root of your SD Card under Riivolution. This will support ocarina codes.
In Riivolution make sure that "codes" is enabled and "Ocarina Handler" is "AxNextFrame Hook"
E: Don´t use File Replacement, instead of it use this .xml file: http://www.mediafire.com/?vzyftddwz5t
LOLChangelist said:This update provides behind-the-scenes fixes that will not affect features but will improve the overall system performance.
Try using your own RSBP01.gctit doesn't work D:
the wii freeze every time when I trying to start the game with riivulotions ;_;