Yeah, I think the timed input idea I had that one of them would trip them, though I'm not sure how useful that would be.How is this even a question? Make it trip the opponent LMAO
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Yeah, I think the timed input idea I had that one of them would trip them, though I'm not sure how useful that would be.How is this even a question? Make it trip the opponent LMAO
Don't question the power of the tripYeah, I think the timed input idea I had that one of them would trip them, though I'm not sure how useful that would be.
I suppose it could be useful for tech chases, but I'm not sure if it'd be all that useful if it's usually outside of Rex's normal range. I agree it'd be a great reference though.Don't question the power of the trip
But seriously this a mechanic already in place that just so happens to perfectly imitate the main use of anchor shot in battle. Absolute no-brainer if you ask me.
Maybe just like 2-3 pieces of food at best.you could have anchor shot make people drop items similar to how it makes enemies drop hp potions
I mean, can you deny the fireballs, egg laying, fire breath, missiles, arrows, Krownarang, etc. are important moves to their respective owners?Special moves aren't put there for there iconic value, they're just there because they do things outside of what normals usually do. Being assigned to a regular grab won't prevent Anchor Shot from doing whatever specific feature you want from it, whether it be tripping on a specific throw, generating health recovery or recovering.
Rex almost never shoots the thing to reach a higher elevation in gameplay, what he does with it instead is rappel himself back up after voluntarily jumping off ledges. Why not have him do an automatic, special diving move to dunk recovering opponents after running off a solid platform?
Just because iconic moves are typically assigned to specials doesn't mean they can't be assigned somewhere else if it feels more appropriate. It's already been done several times before. Look at Megaman, whose most iconic move is mapped to his jab, or Luigi, whose poltergust is used as a grab.I mean, can you deny the fireballs, egg laying, fire breath, missiles, arrows, Krownarang, etc. are important moves to their respective owners?
Besides, a realistic alternatively hasn't really been provided other than spontaneously making one of his horizontal moves go vertical.
While that's true, again, a sensible alternative hasn't really been put forth other than significantly changing one move just to keep them from using the anchor. Like, looking at his arsenal, why would you go, yeah, let's have him helicopter rather than just use the anchor. I generally expected people to try and pull more from Pyra and Mythra for that.Just because iconic moves are typically assigned to specials doesn't mean they can't be assigned somewhere else if it feels more appropriate. It's already been done several times before. Look at Megaman, whose most iconic move is mapped to his jab, or Luigi, whose poltergust is used as a grab.
Anchor Shot's primary role in gameplay is grabbing an enemy's legs and sweeping them off their feet. That kind of function makes much more sense being interpreted as a tether grab/zair than it does as an up-b recovery move.
Do you remember when Bowser flew away in his shell or Ness zapped himself in the rear to reach a high ledge in their own games? Smash constantly gives vertical movement to things that never did before, like jumping with Elwind or riding a security camera.While that's true, again, a sensible alternative hasn't really been put forth other than significantly changing one move just to keep them from using the anchor. Like, looking at his arsenal, why would you go, yeah, let's have him helicopter rather than just use the anchor. I generally expected people to try and pull more from Pyra and Mythra for that.
Uh, side special? Plus, there's a neutral special that isn't really accounted for. I'm not sure why you're apparently so against the obvious option for the recovery though and insist on trying to change something. Rex has something to use already, why make a new one? My main concern was whether people thought the seeming abundance of DLC tethers hindered the likelihood of that. Also, how it might function uniquely.Do you remember when Bowser flew away in his shell or Ness zapped himself in the rear to reach a high ledge in their own games? Smash constantly gives vertical movement to things that never did before, like jumping with Elwind or riding a security camera.
Pyra & Mythra don't offer much in the way of vertical movement to Rex either, not to mention they're probably not close to Rex in a recovery scenario. And well, if Double Spinning Hit isn't an Up B, what else can you really use it as?
I'm not sure they're going to do the build up thing. I do honestly think some could make for good smash attacks and would mean Rex has entirely different smashes depending on which one is out cause, well, he doesn't do them.The only driver art I see being relegated to a normal is Sword Bash, probably as a forward smash. Back-criticals optional. It's literally just a strong thrust. The others are a bit too flashy and unusual.
Blade moves kind of have to be specials since they're something you have to build up by landing hits. Though you only need one slot for the different levels. And there is that little mechanic of cancelling regular attacks into driver arts just as they land for extra meter gain...
i meant drop any item they might be holdingMaybe just like 2-3 pieces of food at best.
There's just that teeny tiny hiccup that in order to actually use Blazing Sword in the game, you have to build up your meter all the way to level 3 AND have maxed affinity built up, then wait a few seconds without severing that link. All that doesn't exactly sound convenient for recovery. And it's entirely possible that it and Sacred Arrow will be relegated to Final Smashes if we don't get another chain attack or late-game stuff.Blazing Sword is basically just a jump slash that could act as a recovery and it appears super early on (their first cutscene fight together has it for christ's sake). There, that's the recovery. It's not rocket science. Fire sword propel me up, zoom zoom, then I fall back down and hit you.
You're assuming he'll have a meter at all.There's just that teeny tiny hiccup that in order to actually use Blazing Sword in the game, you have to build up your meter all the way to level 3 AND have maxed affinity built up, then wait a few seconds without severing that link. All that doesn't exactly sound convenient for recovery. And it's entirely possible that it and Sacred Arrow will be relegated to Final Smashes if we don't get another chain attack or late-game stuff.
If they can pull it off in their first fight together I think it's fine to let them use it whenever in Smash as a recovery. Have the length of the recovery increase with any meter or build-up mechanic instead of restricting it outright. No point being pendantic about this kind of thing when Mario can use fireballs willynilly.There's just that teeny tiny hiccup that in order to actually use Blazing Sword in the game, you have to build up your meter all the way to level 3 AND have maxed affinity built up, then wait a few seconds without severing that link. All that doesn't exactly sound convenient for recovery. And it's entirely possible that it and Sacred Arrow will be relegated to Final Smashes if we don't get another chain attack or late-game stuff.
And what if you're using Mythra at the time?If they can pull it off in their first fight together I think it's fine to let them use it whenever in Smash as a recovery. Have the length of the recovery increase with any meter or build-up mechanic instead of restricting it outright. No point being pendantic about this kind of thing when Mario can use fireballs willynilly.
Then it changes. Which, honestly, if it's not the anchor, something that changes between the two of them is probably fairly likely. Never mind they could make something up. Mythra has been shown to, if not teleport, then move fast enough that it looks like it.And what if you're using Mythra at the time?
Probably bc future connected title-wise subtly implied a direct connection to other games like XB2 or foreshadowing of future things, which tbh I kinda expect the latter, but yeah I get the disappointment. I was also somewhat hoping for a bit more than we got.Xould be, though I got the impression that people were generally disappointed with FC.
Imran Khan said on twitter XB2 had indeed reached 2 million sales by the time of Nintendo's last earnings results.Apparently Nintendo shared some updated numbers of some smaller million sellers with CESA Japan. Seems like XC2 has sold 1,92 million by December 2019. As that was more than six months ago, the 2mil bar has likely been reached by now. XC2 definitely put the series back on the map again.
if theres a directStill have a very good feeling about Rex & Pyra in Smash Ultimate. Next week will be interesting...
given how the next character or two would be the ones announced at e3, they are going to go for the biggest names in order to sell the pass to those who don't normally follow smash newsI'm not as convinced about the order. I think they may go with a more traditionally "hype" choice next. Granted, Rex's demand is fairly high, but not generally among the influencers it seems. Then again, few first parties seem to be.
Well...actually that might help in a way as they usually show off more than one. Perhaps Rex could have gotten in on the secondary ticket. They aren't always the big ones as Palutena was, strangely, the one shown in the main presentation as opposed to Pac-Man. That said, as the secondary, he'd probably still be third one out. Unless due to his circumstances, he was for some reason easier to develop so they went ahead and released him. They should already have a workable model that's easy to get so that may help.given how the next character or two would be the ones announced at e3, they are going to go for the biggest names in order to sell the pass to those who don't normally follow smash news
from previous e3'sWell...actually that might help in a way as they usually show off more than one. Perhaps Rex could have gotten in on the secondary ticket. They aren't always the big ones as Palutena was, strangely, the one shown in the main presentation as opposed to Pac-Man. That said, as the secondary, he'd probably still be third one out. Unless due to his circumstances, he was for some reason easier to develop so they went ahead and released him. They should already have a workable model that's easy to get so that may help.
They have been pushing 2 a good deal more, and understandably so. It was much more successful, and it is the sequel to the one they just remade. Though, it's so weird that it almost feels like DE is the sequel to 2.I’ve been toying around with the idea that if we still get two characters this year, it could line up with one in the fall (so, soonish) and one in December. While revealing Min Min in June may or may not have been related to ARMS’ third anniversary, it did occurr pretty conveniently, and as XC2’s anniversary is in December... well, it probably adds to nothing lol, but it would give us the ”E3 hype” character next followed by, well, Rex.
Either way, as of late I’ve been confident in us getting a new Xenoblade character and I have no idea why. Just a hunch I guess. Elma is awesome but I feel like Rex is in a better position to get in.
It's for Korean language support.I was checking my games for updates when I noticed that Xenoblade Chronicles 2 had been updated to version 2.1.0. However, I'm not sure what that involves; I can't seem to find patch notes or even a mention of it online.