I just wanted to add that this sums up my thoughts on why I'd prefer Rex being added in Ultimate rather than the next Smash game pretty well. XC2 is still fresh for me (and I actually am still playing it nowadays because of the vast amount of endgame content), and Rex + Mythra/Pyra in Smash is my biggest wish. It would combine my 2 most played games on the Switch, one of which is my favourite singleplayer game and the other being my favourite multiplayer game. Please, just make it happen. As always, I need to not get my expectations too high, but I just want it so bad lol.
Most of the DLC speculation revolves around third parties, which makes sense considering the first pass will most likely be only that. I did see a mention there of the developers tinkering around with Ice Climbers, which turned out to be false. But it made me think, what would be your most preferred gameplay mechanic assuming Rex + Aegis makes it in? Would you like them to be like Ice Climbers, following eachother around on the stage? Or would you prefer them to work more like Pokemon Trainer, with down B allowing you to swap from Rex to Pyra to Mythra? You could also just have the Aegis permanently in the background, and switching between Pyra and Mythra would change the properties of your attacks and possibly provide different buffs. Or would you like something else altogether?
Personally I'd like for Mythra and Pyra to be playable to some degree, so I would like a PT swapping mechanic involving the Aegis having a moveset the most. On the other hand, the Aegis just standing in the background providing buffs seems relatively dull to me considering I'd be more hyped for them being included in the game than Rex specifically. But even then, I certainly won't complain.
Movesets have been discussed before of course but I figured it's been a while, and this thread hasn't been as active as I'd like.
Admittedly, I've never had a real concrete notion of how Rex and Aegis should play. I think I'd prefer them to be a straight up like Pokemon Trainer in a way with three different characters, but also some aspects of Arsen and ICs in there. But that might be overly complicated. The truth is, to make them as true as possible to their source material, I'll confess we might end up with a very complicated character. One that I might actually have a hard time learning, but would love the opportunity all the same.. being a huge xeno fan. If they are added, I trust Sakurai will figure it out.
"Briefly" I'll mention some ideas I've had about their moveset however...
- Ability to swap between three different characters (referencing Torna) with no hard limits but some benefits to swapping such as attack cancels and moves buffered out of swap (referencing attack cancels and qtes)
- Swapping would be lagless, but also not spammable.. there would be a cooldown time until it could be activated again.
- Characters would still be present on screen when not the active party member, similar to Pokemon Trainer, and would act as the rear guard to the active fighter.
- There would be an Affinity meter effect similar to Cloud's Limit or Incineroar's counter in that it could alter the animation, effects, and power of a special or smash either as a one time use or as a quickly vanishing window of opportunity... these altered moves would resemble blade combos with the rear guard character coming up to assist on the battlefield.
- Via a separate unique input, like they did for Inkling refill, Rex can swap his rear guard between Pyra or Mythra for different buffs, not dissimilar to the effect of Monado arts tho not as drastic. Pyra's passive effect would be relatively higher knockback at the cost of damage and speed, while Mythra's could be relatively faster speed and higher damage at the cost of knockback. Depending on which blade Rex had as his rear guard, the appearance and effect of his attacks during his "limit" would be different as well. There would be no baseline Rex as he always has to have a blade as his rear guard.
- If Pyra or Mythra are the active fighter, Rex essentially does nothing special as the rear guard as any buffs he'd provide would be inherent to the character. He'd still come up and help in specials/smashes when their version of "limit" became active. This makes Pyra or Mythra inherently less complicated characters than Rex, if considered their own characters.
- Each of the three characters would have their own strengths and weaknesses, but hopefully not be so different as to make one obviously better than the others. The major case that would be made for swapping often or at least some, would be the benefit of "attack cancels" and buffering low lag versions of moves to come out right after the swap for combos. A popular theoretical combo could be swapping off Mythra immediately after hit to combo into a higher knockback Pyra move.
- Finally, the Final Smash would be essentially the same for each character. It would be chain attack, naturally. Only a few animations would be different depending on active character. A fun thing to do however, is that depending on which of the two versions of the aegis are active.. the helping party members in the background could change. A simple idea would be.. if Pyra is active or is Rex's active blade, then the helping team members can be Nia/Dromarch and Tora/Poppi a. Mythra could alternatively cameo Morag/Brighid and Zeke/Pandy. I'm thinking it would be a simple mash of the three characters using a move in a matter of seconds similar to Shulk's, but it would finish with the silhouette of Pneuma (because spoilers) suddenly appearing, sword in the air, summoning Siren to finish with the particle cannon straight down on the battlefield.
Beyond that, I've not bothered too much with the details of each individual input. I think those are more straight forward and likely to feel right whether Sakurai and team simply make a full Rex moveset or a moveset for three different characters. The interesting part for me is thinking about special mechanics and referencing as much of the xc2 battle system as feasible. Yeah, it's pretty complicated I guess. It's not a great fit for a fighting game on the surface, but I think the few ideas I've had are quite workable.
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Completely unrelated fun fact for Gamma Ray....
Your avatar pic (least the full version of the pic your avatar comes from) was one of my reference pics for when I made my own avatar.