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WoL Rework a Spirit Battle

Perkilator

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I kinda feel like the fighter battles in WoL could use some more variety

So I decided to whip up some fighter battles more in the spirit (no pun intended) of Spirit Battles.
Marth_SSBU.png Marth
Class: ★★
Type: Attack
  • Stage: :castlesiege: Ω
  • Music Track: Lords-Showdown
  • Match: Stamina (100HP)
  • Conditions:
    • Stamina battle
    • The enemy's melee weapons have increased power
Sheik_SSBU.png Sheik
Class: ★★
Type: Shield
  • Stage: Gerudo Valley
  • Music Track: Gerudo Valley
  • Match: Stock (1)
  • Conditions:
    • The enemy shields often
    • The enemy tends to avoid conflict
Villager_SSBU.png Villager
Class: ★★
Type: Grab
  • Stage: :smashville:
  • Music Track: Title Theme - Animal Crossing
  • Match: Stock (1)
  • Conditions:
    • The enemy favors grabs and throws
    • The enemy is easily distracted by items
Jigglypuff_SSBU.png Jigglypuff
Class: ★
Type: Shield
  • Stage: :pictochat:
  • Music Track: Pokémon Center
  • Match: Stock (1)
  • Conditions:
    • The enemy favors up specials
    • The enemy favors down specials
Swordfighter.png Mii Swordfighter
Class: ★★
Type: Shield
  • Stage: Find Mii
  • Music Track: Find Mii / Find Mii II Medley
  • Match: Stock (1)
  • Item: Swords
  • Conditions:
    • The enemy's melee weapons have increased power
    • The enemy is easily distracted by items
Lucario_SSBU.png Lucario
Class: ★★★
Type: Attack
  • Stage: :spearpillar:
  • Music Track: Battle! (Dialga/Palkia) / Spear Pillar
  • Match: Stock (1)
  • Conditions:
    • Lucario's Aura has increased power
    • The enemy's attack power increases when badly damaged
    • The enemy is injured but powerful
Pikachu_SSBU.png Pikachu
Class: ★★★
Type: Attack
Yoshi_SSBU.png Yoshi
Class: ★★★
Type: Grab
  • Stage: Super Happy Tree
  • Music Track: Yoshi's Story (64)
  • Match: Stock (1)
  • Conditions:
    • The enemy becomes more powerful after eating
    • The enemy favors neutral specials
    • The enemy will suddenly have a Final Smash
Wii Fit Trainer_SSBU.png Wii Fit Trainer
Class: ★★
Type: Shield
  • Stage: Wii Fit Studio
  • Music Track: Yoga
  • Match: Stamina (150HP)
  • Conditions:
    • Stamina battle
    • The enemy favors special moves
Inkling_SSBU.png Inkling
Class: ★★★
Type: Attack
  • Stage: Moray Towers (Battlefield)
  • Music Track: Splattack!
  • Match: Horde battle (8 enemies)
  • Conditions:
    • Defeat an army of fighters
    • The floor is poisonous
    • The enemy's ranged weapons have increased power
Dr. Mario_SSBU.png Dr. Mario
Class: ★
Type: Shield
  • Stage: Mario Bros. Ω
  • Music Track: Fever
  • Match: Stock (1)
  • Conditions:
    • The enemy favors neutral specials
    • The enemy heals over time
Fox McCloud_SSBU.png Fox McCloud
Class: ★★★★
Type: Shield
  • Stage: Corneria Ω
  • Music Track: Star Fox Medley
  • Match: Stock (1)
  • Conditions:
    • The enemy favors down specials
    • The enemy has increased move speed
    • The enemy has increased speed
Duck Hunt_SSBU.png Duck Hunt
Class: ★★
Type: Grab
Little Mac_SSBU.png Little Mac
Class: ★★
Type: Attack
  • Stage: Boxing Ring
  • Music Track: Jogging / Countdown
  • Match: Stamina (150HP)
  • Conditions:
    • The enemy's fist and elbow strikes have increased power
    • The enemy doesn't like to jump
    • All fighters have reduced jump power
Lucas_SSBU.png Lucas
Class: ★★
Type: Shield
  • Stage: New Pork City
  • Music Track: Mother 3 Love Theme
  • Match: Stock (1)
  • Conditions:
    • The enemy's PSI attacks have increased power
    • The enemy tends to avoid conflict
Min Min_SSBU.png Min Min
Class: ★★★
Type: Attack
  • Stage: Spring Stadium
  • Music Track: Ramen Bowl
  • Match: Stamina (200HP)
  • Conditions:
    • The enemy favors special moves
    • The enemy's kick and knee strikes have increased power
    • The enemy's Final Smash meter charges quickly
Isabelle_SSBU.png Isabelle
Class: ★★
Type: Grab
  • Stage: Town and City
  • Music Track: Tour - Animal Crossing: New Leaf
  • Match: Stock (1)
  • Conditions:
    • The enemy is easily distracted by items
    • The enemy heals over time
Ice Climbers_SSBU.png Ice Climbers
Class: ★★
Type: Grab
  • Stage: Summit
  • Music Track: Ice Climber (Brawl)
  • Match: Stock (1)
  • Conditions:
    • The enemy will suddenly have a Final Smash
    • The enemy favors up specials
Falco Lombardi_SSBU.png Falco Lombardi
Class: ★★★
Type: Attack
  • Stage: Lylat Cruise
  • Music Track: Area 6 - Star Fox 64
  • Match: Stock (1)
  • Conditions:
    • The enemy favors side specials in the air
    • The enemy's air attacks have increased power
    • The enemy will suddenly have a Final Smash
Donkey Kong_SSBU.png Donkey Kong
Class: ★★★
Type: Grab
  • Stage: Kongo Jungle
  • Music Track: Jungle Level (Brawl)
  • Match: Stock (1)
  • Item: Bananas
  • Conditions:
    • The enemy is easily distracted by items
    • The enemy's Final Smash meter charges quickly
    • The enemy favors grabs and throws
 

Perkilator

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And now, time to show off my pipe dream Spirit Battle reworks:
Kuma & Panda.png Kuma & Panda (Tekken 3)
(Artwork: Tekken 7)

Class: ★★
Type: Support (Attack)
Cost: ⬡
Effect: Impact Run
  • Puppet Fighter: Giant :ultbanjokazooie: (default)
  • Stage: Battlefield Gaur Plain
  • Music Track: Yodeling in Meadow Hill
  • Match: Stock (1)
  • Item: Lip's Stick and Poké Ball
  • Conditions:
    • You constantly take minor damage
    • The enemy is uncontrollably fast after a while
    • Only Bewear and Goldeen appear from Poké Balls
Ling Xiaoyu.png Ling Xiaoyu (Tekken 3)
(Artwork: Tekken 7)

Class: ★★
Type: Primary (Shield)
Slots: ⬡⬡
Effect: Speed ↑
  • Puppet Fighter: :ultminmin (default, 130HP)
  • Stage: :npc:
  • Music Track: Moonsiders 1st
  • Match: Timed (2:00)
  • Conditions:
    • Timed stamina battle
    • Only Bewear appears from Poké Balls
Paul Phoenix & Marshall Law.png Paul Phoenix & Marshall Law (Tekken)
(Artwork: Tekken 7)

Class: ★★
Type: Primary (Attack)
Slots: ⬡
Effect: Foot Attack ↑
  • Puppet Fighter: :ultken: (default) and :ultminmin (Color 4)
  • Stage: Wii Fit Studio
  • Music Track: Chicago, U.S.A.
  • Match: Stock (1)
  • Item: Food
  • Conditions:
    • The enemy's kick and knee strikes have increased power
    • The enemy loves to taunt
    • The enemy is easily distracted by items
 
Last edited:

Perkilator

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What if Heihachi had a base game Spirit?
Heihachi_Mishima_TTT2_CG.png
Heihachi Mishima (Young) (Tekken)
(Artwork: Tekken Tag Tournament 2)

Class: ★★★
Type: Primary (Attack)
Slots: ⬡⬡
Effect: Enhanceable at Lv. 99
  • Puppet Fighter: :ultbrawler: (Heihachi costume; moveset 3313)
  • Stage:
    • Gerudo Valley Ω (without DLC)
    • Mishima Dojo (with DLC)
  • Music Track:
  • Match: Stamina (150HP)
  • Conditions:
    • Stamina battle
    • The enemy's punches and elbow strikes have increased power
    • The enemy's kicks and knee strikes have increased power
Old Heihachi.png
Heihachi Mishima (Old) (Tekken)
(Artwork: Tekken 7)

Class: ★★★★
Type: Primary (Attack)
Slots: ⬡⬡
Effect: Fist & Foot Attack ↑
 
Last edited:
D

Deleted member

Guest
DevilCuphead.png
Spirit: The Devil
Opponent: :ultkazuya:(Black)
Conditions:
  • The enemy's smash attacks have increases power
  • The enemy's special moves have increased power
  • The enemy will suddenly have a Final Smash after a little while
Items: Tidal Wave (Bob-omb)
Stage: Castle Siege (Underground)
Music: Floral Fury
 
Last edited by a moderator:

Perkilator

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Grookey.png Grookey (Pokémon Sword and Pokémon Shield)
Class: ★★
Type: Support (Grab)
Cost: ⬡
Effect: Battering Items ↑
  • Puppet Fighter: Tiny :ultdiddy: (Color 5)
  • Stage: :hanenbow:
  • Music Track: The Map Page / Bonus Level
  • Match: Stock (1)
  • Item: Lip's Stick
  • Conditions:
    • The enemy starts the battle with a Lip's Stick
    • The enemy's melee weapons have increased power when badly damaged
1200px-Scorbunny.png Scorbunny (Pokémon Sword and Pokémon Shield)
Class: ★★
Type: Primary (Attack)
Slots: ⬡⬡
Effect: Fire Attack ↑
  • Puppet Fighter: Tiny Bunny :ultsonic: (Color 7)
  • Stage: :ps2: (Battlefield)
  • Music Track: Country Field: away team
  • Match: Stock (1)
  • Hazard: Lava Floor
  • Item: Superspicy Curry
  • Conditions:
    • The floor is lava
    • The enemy's kicks and knee strikes have increased power
    • The enemy's fire attacks have increased power when badly damaged
Sobble.png Sobble (Pokémon Sword and Pokémon Shield)
Class: ★★
Type: Support (Shield)
Cost: ⬡
Effect: Shooting Items ↑
  • Puppet Fighter: Tiny :ultsquirtle: (default)
  • Stage: :shadowmoses:
  • Music Track: Cavern
  • Match: Stock (1)
  • Items: Staff
  • Conditions:
    • The tends to avoid conflict
    • The enemy is invisible
SSBU_spirit_Zacian_&_Zamazenta.png Zacian & Zamazenta (Pokémon Sword and Pokémon Shield)
Class: ★★★★
Type: Support (Neutral)
Cost: ⬡⬡
Effect: Back Shield & Killing Edge Equipped

  • Puppet Fighter: :ultfox:(Color 2)
    • Minion: :ultwolf: (Color 3)
  • Stage: :spearpillar:
  • Music: Battle! (Lorekeeper Zinnia)
  • Match: Stock (1)
  • Conditions:
    • The enemy (Fox) starts the battle with a Killing Edge
    • The enemy (Wolf) starts the battle with a Back Shield
    • The enemy turns metal after a while
 
Last edited:

RodAcoPer

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1632347676289.png

Spirit: Rouge The Bat
Puppet Fighter: :ultbayonetta: [White Alt]
Stage: New Donk City Hall [Ω Version]
Conditions:
-The enemy's kicks and knee strikes have increased power
-The enemy's melee blows will heal them when they hit
-The enemy has increased jump power
Song: Escape from the City
 

Perkilator

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200px-SSBU_spirit_Nina_Williams.png Nina Williams (Tekken)
(Artwork: Tekken: Blood Vengeance)

Class: ★★
Type: Support (Grab)
Cost: ⬡
Effect: Shooting Items ↑
  • Puppet Fighter: :ultzss:(Color 4)
    • Reinforcement to Metal :ultpeach: (Color 6)
  • Stage: :skyworld: (Battlefield)
  • Music Track: DUOMO DI SIRIO 1st
  • Match: Stock (1)
  • Item: Shooting Types
  • Conditions:
    • Reinforcements appear after the enemy is defeated
 
Last edited:

RodAcoPer

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1632372797642.png

Spirit: Infinite
Rank: :starman::starman::starman:
Type: Primary Attack Type
Effect: PSI Attack ↑
Puppet Fighter: Metal :ultmewtwo: [Black Alt]
Reinforcements: :ultinklingboy: [Cyan Alt], :ultincineroar: [Default Alt], Metal :ultsonic: [Green Alt]
Stage: Big Blue [Battlefield Version]
Conditions:
-Reinforcements will appear an enemy is KO'd [:ultinklingboy:,:ultincineroar:,:ultsonic: -> :ultmewtwo:]
-The screen will suddenly flip
-Hostile assist trophies will appear [Shadow]
Song: Fist Bump
 
Last edited:
D

Deleted member

Guest
And now, time to show off my pipe dream Spirit Battle reworks:
View attachment 321338Kuma & Panda (Tekken 3)
(Artwork: Tekken 7)

Class: ★★
Type: Support (Attack)
Cost: ⬡
Effect: Impact Run
  • Puppet Fighter: Giant :ultbanjokazooie: (default)
  • Stage: Battlefield Gaur Plain
  • Music Track: Yodeling in Meadow Hill
  • Match: Stock (1)
  • Item: Lip's Stick and Poké Ball
  • Conditions:
    • You constantly take minor damage
    • The enemy is uncontrollably fast after a while
    • Only Bewear and Goldeen appear from Poké Balls
View attachment 321339Ling Xiaoyu (Tekken 3)
(Artwork: Tekken 7)

Class: ★★
Type: Primary (Shield)
Slots: ⬡⬡
Effect: Speed ↑
  • Puppet Fighter: :ultminmin (default, 130HP)
  • Stage: :npc:
  • Music Track: Moonsiders 1st
  • Match: Timed (2:00)
  • Conditions:
    • Timed stamina battle
    • Only Bewear appears from Poké Balls
View attachment 321340Paul Phoenix & Marshall Law (Tekken)
(Artwork: Tekken 7)

Class: ★★
Type: Primary (Attack)
Slots: ⬡
Effect: Foot Attack ↑
  • Puppet Fighter: :ultken: (default) and :ultminmin (Color 4)
  • Stage: Battlefield New Donk City
  • Music Track: Chicago, U.S.A.
  • Match: Stock (1)
  • Item: Food
  • Conditions:
    • The enemy's kick and knee strikes have increased power
    • The enemy loves to taunt
    • The enemy is easily distracted by items
The only thing I would change Kuma and Panda is Kongo Falls as a stage because they're bears.
 

Perkilator

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Dhalsim.png Dhalsim (Street Fighter II: The World Warrior)
(Artwork: Super Street Fighter II: The New Challengers)

Class: ★★★
Type: Support (Attack)
Cost: ⬡⬡
Effect: Lava-Floor Immunity
  • Puppet Fighter: :ultwiifittrainerm: (Color 8)
  • Stage: Kalos Pokemon League Ω
  • Music Track: Dhalsim Stage Type A
  • Match: Stamina (100HP)
  • Conditions:
    • Stamina battle
    • The floor is lava
    • The enemy favors down specials
      • All fighters have reduced jump power
E. Honda.png E. Honda (Street Fighter II: The World Warrior)
(Artwork: Super Street Fighter II: The New Challengers)

Class: ★★
Type: Support (Grab)
Cost: ⬡
Effect: Strong Throw
  • Puppet Fighter: :ultkrool: (Color 8)
  • Stage: Wii Fit Studio Ω
  • Music Track: E. Honda Stage Type A
  • Match: Stamina (100HP)
  • Conditions:
    • Stamina battle
    • The enemy favors grabs and throws
    • All fighters have reduced jump power
 
Last edited:

Perkilator

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SSBU_spirit_Goomba.png Goomba (Super Mario Bros.)
(Artwork: New Super Mario Bros.)

Class: ★
Type: Primary (Neutral)
Slots: ⬡⬡
Effect: N/A
 
Last edited:

RodAcoPer

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1633052606818.png

Spirit: Villager & Iron Golem
Puppet Fighter: Giant :ultrob: [Default Alt]
Reinforcements: :ultvillager:x2 [Purple Alt], :ultvillagerf: [Lime Alt]
Stage: Minecraft World [Plains, Day]
Conditions:
-The enemy has super armor and is hard to launch or make flinch [:ultrob:]
-The enemy favors grabs and throws [:ultrob:]
-The enemy tends to avoid conflict [:ultvillager::ultvillagerf:]
-Reinforcements will appear during the battle
-Item: Cucco
Song: Earth
 

RodAcoPer

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Spirit: Kracko
Puppet Fighter: :ultsora: [White Alt] [Only Uses Thundaga]
Reinforcements: :ultpikachu:x2 [Blue Alt]
Stage: Skyworld [Clouds only]
Conditions:
-Defeat the main fighter to win [:ultsora:]
-The enemy favors neutral specials [:ultsora:]
-Item: Lightning Bolt
Song: Boss Theme Medley - Kirby Series
 
Last edited:

Perkilator

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SSBU_spirit_Raiden.png
Raiden (Metal Gear Solid 2: Sons of Liberty)
(Artwork: Metal Gear Rising: Revengeance)

Class: ★★★★
Type: Primary (Attack)
Slots: ⬡⬡
Effect: N/A
  • Puppet Fighter: :ultsora: (Color 2)
    • Minion: Metal :ultwolf: (Color 7; starts the battle with a Killing Edge)
  • Stage: :shadowmoses: (Battlefield)
  • Music Track: Yell "Dead Cell"*
  • Match: Stock (1)
  • Hazard: Zap Floor
  • Conditions:
    • The floor is electrified
    • Hostile Assist Trophies (Gray Fox)
    • The enemy has increased speed
*If Rules of Nature was in the game, that would be used instead
 
Last edited:

RodAcoPer

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1633648992760.png

Spirit: Rex
Puppet Fighter: :ultsora: [Blue Alt] or :ultswordfighter: [Rex Outfit]
Reinforcements: :ultpyra:, :ultmythra:
Stage: Cloud Sea of Alrest
Conditions:
-Stamina Battle
-Defeat the main fighter to win [:ultsora:]
-The enemy will suddenly have a Final Smash [:ultpyra:, :ultmythra:]
Song: Argentum
 

Perkilator

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I kinda dropped the original idea because of the workload but I think I'll at least do it for the DLC fighters.
Piranha Plant_SSBU.png Piranha Plant
Class: ★
Type: Attack
Location: Light Realm (forest area)
Joker_SSBU.png Joker
Class: ★★★
Type: Grab
Location: Dark Realm (city area)
  • Stage: Mementos
  • Music Track: Last Surprise
  • Match: Stock (1)
  • Item: Heart Container
  • Conditions:
    • The enemy favors special moves
    • The enemy is easily distracted by items
    • The enemy will suddenly have a Final Smash
Hero_SSBU.png Hero
Class: ★★★★
Type: Shield
Location: Dark Realm, Sacred Land (replacing Cloud)
  • Stage: Yggdrasil's Altar
  • Music Track: Adventure - DRAGON QUEST III
  • Match: Stamina (100HP)
  • Conditions:
    • Stamina battle
    • The enemy's magic attacks have increased power
    • The enemy will suddenly have a Final Smash
Banjo & Kazooie_SSBU.png Banjo & Kazooie
Class: ★★★
Type: Grab
Location: Light Realm (mushroom area)
  • Stage: Spiral Mountain
  • Music Track: Spiral Mountain
  • Match: Stock (1)
  • Conditions:
    • The enemy will occasionally turn gold
    • The enemy is easily distrated by items
Terry Bogard_SSBU.png Terry Bogard
Class: ★★★
Type: Attack
Location: Light Realm (train area)
  • Stage: Spirit Train Ω
  • Music Track: Kurikinton - FATAL FURY 2
  • Match: Stamina (150HP)
  • Conditions:
    • Stamina battle
    • All fighters have reduced jump power
    • The enemy will suddenly have a Final Smash when badly damaged
Byleth Eisner_SSBU.png Byleth
Class: ★★
Type: Neutral
Location: Light Realm (western cliff area)
  • Stage: Garreg Mach Monastery
  • Music Track: Fódlan Winds
  • Match: Stock (1)
  • Conditions:
    • The enemy's weapon attacks have increased power
    • The enemy heals significantly when badly damaged
Min Min_SSBU.png Min Min
Class: ★★★
Type: Attack
Location: Light Realm (replacing her original Spirit Battle)
  • Stage: Spring Stadium
  • Music Track: Ramen Bowl
  • Match: Stamina (150HP)
  • Conditions:
    • The enemy's punches and elbow strikes have increased power
    • The enemy's kicks and knee strikes have increased power
    • The enemy's Final Smash meter charges quickly
Steve_SSBU.png Steve
Class: ★★
Type: Neutral
Location: Dark Realm, Mysterious Dimension
  • Stage: Minecraft World
  • Music Track: Earth
  • Match: Stock (1)
  • Conditions:
    • The enemy favors special moves
    • The enemy is easily distracted by items
    • The enemy tends to avoid conflict
Sephiroth_SSBU.png Sephiroth
Class: ★★★★
Type: Neutral
Location: Final Battle (replacing Dark Samus)
  • Stage: Northern Cave
  • Music Track: One-Winged Angel
  • Match: Stock (1)
  • Conditions:
    • The enemy favors special moves
    • The enemy's slash and stab attacks have increased power
    • The enemy will suddenly have a Final Smash
Pyra & Mythra_SSBU.png Pyra & Mythra
Class: ★★★★
Type: Shield
Location: Final Battle (replacing Roy)
  • Stage: Cloud Sea of Alrest
  • Music Track: Counterattack
  • Match: Stock (1)
  • Conditions:
    • The enemy's fire attacks have increased power
    • The enemy's energy attacks have increased power
    • The enemy can unleash powerful critical hits at random
Kazuya_SSBU.png Kazuya Mishima
Class: ★★★
Type: Attack
Location: Dark Realm, Dracula's Castle
  • Stage: Mishima Dojo
  • Music Track: Kazuya Mishima, Devil Kazuya
  • Match: Stock (1)
  • Conditions:
    • The enemy will suddenly have a Final Smash when badly damaged
    • The enemy's punches and elbow strikes have increased power
    • The enemy's kicks and knee strikes have increased power
Sora_SSBU.png Sora
Class: ★★★
Type: Shield
Location: Light Realm, Temple of Light
  • Stage: Hollow Bastion
  • Music Track: Hand in Hand
  • Match: Stamina (100HP)
  • Conditions:
    • Stamina battle
    • The enemy heals once in a while
    • The enemy's defense increases significantly when badly damaged
 
Last edited:

Reksew_Trebla

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Vincent (Final Fantasy VII): Instead of Wolf who gets big and what not, it is Ganondorf, who is holding a Rage Blaster. He can never drop it, no matter what, and it will be his preferred move. When he gets to half health, he will have a sudden Final Smash, and will attempt to use it as soon as possible. However, when it is over, instead of Ganondorf spawning back in, the Ganon boss fight, with the same amount of Stamina health remaining that Ganondorf had, will spawn in.
 

Perkilator

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Yoshimitsu_(T7).png Yoshimitsu (Tekken)
(Artwork: Tekken 7)

Class: ★★★
Type: Primary (Attack)
Slots: ⬡⬡⬡
Effect: Sword Attack ↑
  • Puppet Fighter: :ultgreninja: (Color 7)
  • Stage: Mishima Dojo
  • Music Track: Into Nirvana
  • Match: Stock (1)
  • Conditions:
    • The enemy starts the battle with a Beam Sword
    • All fighters will suddenly take serious damage after a while
    • The enemy loves to taunt
 
Last edited:

RodAcoPer

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1634337449126.png

Spirit: Samus (Metroid Dread)
Puppet Fighter: :ultsamus: [Blue Alt]
Stage: Frigate Orpheon
Conditions:
-The enemy's ranged weapons have increased power
-The enemy becomes invisible after a little while
-Hostile assist trophies will appear [Metroid]
Song: Sector 1
 

Perkilator

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Taking a page from “Dumbest Spirit Battles” thread for a sec, this thread is where you can rework any Spirit Battle of your choice, whether it be fixing a dumb one or wanting to include a DLC character. Pretty self-explanatory, so here we go:

View attachment 269571
Spirit: Mechakoopa

Opponent: :ultiggy:
Conditions:

-The enemy favors down specials
-The enemy is tiny
Stage: :pirateship:
Music: Airship Theme - Super Mario Bros. 3
Decided to go back to this to give it a little more depth.
SSBU_spirit_Mechakoopa.png Mechakoopa (Super Mario Bros. 3)
(Artwork: New Super Mario Bros. Wii)

Class: ★★
Type: Primary (Grab)
Slots: ⬡⬡⬡
Effect: Explosion Attack ↑
  • Puppet Fighter: :ultiggy:
  • Stage: :pirateship: (Battlefield)
  • Music Track: Airship Theme - Super Mario Bros. 3
  • Match: Stock (1)
  • Item: Gooey Bomb
  • Conditions:
    • The enemy favors down specials
    • The enemy's down special has increased power
    • The enemy is easily distracted by items
 

Perkilator

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And now, I figured I would rework the KH Spirit Board. First, here was my idea for a KH playlist:
And now the Spirit Battles themselves, along with a few who didn't make it:
SSBU_spirit_Riku.png 1. Riku (KINGDOM HEARTS)
(Artwork: KINGDOM HEARTS HD 1.5 ReMix)

Class: ★★★
Type: Primary (Attack)
Slots: ⬡⬡
Effect: Initial Damage 30%
  • Puppet Fighter: :ultsora: (Color 6)
  • Stage: Hollow Bastion
  • Music Track:Forze del Male
  • Match: Stock (1)
  • Conditions:
    • The enemy starts the battle with a Rage Blaster
    • The enemy's attack increases significantly when badly damaged
    • The enemy is injured but powerful
SSBU_spirit_Kairi.png 2. Kairi (KINGDOM HEARTS)
(Artwork: KINGDOM HEARTS HD 1.5 ReMix)

Class: ★★
Type: Support (Shield)
Cost: ⬡
Effect: Critical-Health Stats ↑
  • Puppet Fighter: :ultsora: (default)
  • Stage: Tortimer Island
  • Music Track:Hand in Hand
  • Match: Stock (1)
  • Conditions:
    • The enemy starts the battle with a Lip's Stick
    • No one knows how to swim
    • The enemy heals significantly when badly damaged
200px-Naminé_KHII.png 3. Naminé (KINGDOM HEARTS: Chain of Memories)
(Artwork: KINGDOM HEARTS II)

Class: ★★
Type: Support (Shield)
Cost: ⬡⬡
Effect: Irreversible Controls
  • Puppet Fighter: :ultrosalina: (Color 8)
  • Stage: :pictochat:
  • Music: Shrouding Dark Cloud
  • Match: Stock (1)
  • Hazard: Slumber Floor
  • Conditions:
    • Hostile Assist Trophies (Nikki)
    • The enemy tends to avoid conflict
    • The floor is sleep-inducing
300px-SSBU_spirit_Axel.png 4. Axel (KINGDOM HEARTS: Chain of Memories)
(Artwork: KINGDOM HEARTS 358/2 Days)

Class: ★★
Type: Primary (Grab)
Slots: ⬡
Effect: Fire Attack ↑
  • Puppet Fighter: :ultroy: (Color 2)
  • Stage: :norfair: Ω
  • Music Track: The 13th Struggle
  • Match: Stamina (140HP)
  • Hazard: Lava Floor
  • Conditions:
    • Stamina battle
    • The floor is lava
    • Fire & explosion attacks aren't as effective against the enemy
300px-SSBU_spirit_Xion.png 5. Xion (KINGDOM HEARTS: 358/2 Days)
Class: ★
Type: Support (Grab)
Cost: ⬡
Effect: Water & Ice Attack ↑
  • Puppet Fighter: Metal :ultsora: (default)
  • Stage: :delfino: (Shine Monument)
  • Music Track: Vector to the Heavens
  • Match: Stamina (140HP)
  • Conditions:
    • Stamina battle
    • The enemy turns giant when badly damaged
200px-SSBU_spirit_Aqua.png 6. Aqua (KINGDOM HEARTS: Birth by Sleep)
Class: ★★★
Type: Primary (Shield)
Slots: ⬡⬡⬡
Effect: Magic Attack ↑
  • Puppet Fighter: :ultlucina:(default)
    • CPU Ally: :ultsora: (Color 4)
  • Stage: Fountain of Dreams Ω
  • Music Track: Wave of Darkness
  • Match: Stamina
    • :ultlucina:: 130HP
    • :ultsora:: 70HP
  • Conditions:
    • Stamina battle
    • Join forces with a CPU ally
    • Hostile Assist Trophies (Krystal)
200px-SSBU_spirit_Terra.png 7. Terra (KINGDOM HEARTS: Birth by Sleep)
Class: ★
Type: Primary (Attack)
Slots: ⬡⬡
Effect: Enhanceable at Lv. 99
  • Puppet Fighter: :ultike: (Color 5)
  • Stage: Gerudo Valley Ω
  • Music Track: Rage Awakened
  • Match: Stamina (150HP)
  • Conditions:
    • Stamina battle
      • The enemy turns gold when badly damaged
      • The enemy's speed increases significantly when badly damaged
      • Hostile Assist Trophies (Ashley) appear when the enemy is badly damaged
Lingering_Will_KHIIFM.png
Lingering Will (KINGDOM HEARTS II Final Mix)
Class: ★★★★
Type: Primary (Attack)
Slots: ⬡⬡
Effect: Super Armor
200px-SSBU_spirit_Ventus.png 8. Ventus (KINGDOM HEARTS: Birth by Sleep)
Class: ★★
Type: Primary (Grab)
Slots: ⬡⬡
Effect: Speed ↑
  • Puppet Fighter: :ultsora: (Color 8)
  • Stage: Hollow Bastion (Dive to the Heart)
  • Music Track: Enter the Darkness
  • Match: Stock (1)
  • Hazard: Heavy Wind
  • Conditions:
    • The enemy will occasionally turn metal
    • The enemy has increased speed
    • Dangerously high winds are in effect
300px-SSBU_spirit_Roxas.png 9. Roxas (KINGDOM HEARTS II)
Class: ★★★★
Type: Support (Neutral)
Cost: ⬡⬡⬡
Effect: Critical-Health Sudden FS
  • Puppet Fighter: :ultsora: (Color 8; starts the battle with a Killing Edge)
  • Stage: Hollow Bastion (Dive to the Heart)
  • Music Track: The Other Promise
  • Match: Stamina (130HP)
  • Conditions:
    • The enemy heals significantly after a while
    • The enemy’s special moves have increased power when badly damaged
    • The enemy will suddenly have a Final Smash when badly damaged
Donald_Duck_(KHIIFM)_KHIIHD.png 400px-Goofy_(KHIIFM)_KHIIHD.png 10. Donald Duck and Goofy (TOP SECRET)
(Artwork: KINGDOM HEARTS HD 2.5 ReMIX)

Class: ★★★
Type: Support (Shield)
Cost: ⬡⬡
Effect: Autoheal
  • Puppet Fighter: :ultsora:(default)
    • Minion: :ultduckhunt: (Color 2)
  • Stage: Hollow Bastion
  • Music Track: Vim and Vigor
  • Match: Stock (1)
  • Conditions:
    • Defeat the main fighter to win
    • The enemy has increased defense
    • The enemy heals over time
Shadow (Kingdom Hearts).png 11. Shadow (KINGDOM HEARTS)
(Artwork: KINGDOM HEARTS III)

Class: ★
Type: Support (Attack)
Cost: ⬡
Effect: Lightweight
  • Puppet Fighter: :ultgnw:x10 (4HP each)
    • Reinforcements: :ultkirby:x3 (Color 8; 30HP each)
  • Stage: Hollow Bastion (Dive to the Heart)
  • Music Track: Destiny’s Force
  • Match: Horde battle (13 enemies)
  • Conditions:
    • Stamina battle
    • Defeat an army of fighters
    • The enemy is occasionally invincible
800px-Marluxia_KHD.png 12. Marluxia (KINGDOM HEARTS: Chain of Memories)
(Artwork: KINGDOM HEARTS 358/2 Days)

Class: ★★
Type: Support (Grab)
Cost: ⬡
Effect: Death’s Scythe Equipped
  • Puppet Fighter: :ultcorrinf:(Color 6)
    • Minion: :ultsheik: (Color 7)
  • Stage: Fountain of Dreams
  • Music: Lord of the Castle
  • Match: Stock (1)
  • Conditions:
    • You constantly take minor damage
    • The enemy (:ultsheik:) favors neutral specials
    • The enemy (:ultcorrinf:) starts the battle with Death’s Scythe
300px-Young_Xehanort_KH3D.png 13. Young Xehanort (KINGDOM HEARTS: Birth by Sleep)
(Artwork: KINGDOM HEARTS 3D: Dream Drop Distance)

Class: ★★★
Type: Primary (Neutral)
Slots: ⬡⬡⬡
Effect: Enhanceable at Lv. 99
  • Puppet Fighter: :ultlucas:(Color 5; starts the battle with a Beam Sword)
    • Reinforcement: Metal :ultganondorf: (Color 7; starts the battle with an Ore Club)
  • Stage: Umbra Clock Tower (Battlefield)
  • Music: L’Impeto Oscuro
  • Match: Timed (1:30)
  • Item: Timer
  • Hazard: Ice Floor
  • Conditions:
    • Timed battle
    • The floor is frozen
    • Hostile Assist Trophies (Shadow)
400px-Master_Xehanort_KHBBS.png
Master Xehanort (KINGDOM HEARTS: Birth by Sleep)
Class: ★★★★
Type: Primary (Neutral)
Slots: ⬡⬡⬡
Effect: Double Final Smash
 
Last edited:

Perkilator

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SSBU_spirit_Galaxy_Man.png Galaxy Man (Mega Man 9)
Class: ★★★
Type: Support (Attack)
Cost: ⬡⬡
Effect: Black Hole Equipped
  • Puppet Fighter: :ultmegaman: (Color 5; starts the battle with a Black Hole)
  • Stage: :lylat:
  • Music Track: Flash in the Dark (Dr. Wily Stage 1)
  • Match: Stamina (140HP)
  • Item: Black Hole
  • Conditions:
    • Items will suddenly appear in large numbers after a while
    • The enemy is easily distracted by items
    • The enemy will suddenly have a Final Smash
 
Last edited:

Perkilator

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SSBU_spirit_Geese_Howard.png Geese Howard (FATAL FURY: King of Fighters)
(Artwork: Real Bout Fatal Fury Special)

Class: ★★★★
Type: Support (Grab)
Cost: ⬡⬡⬡
Effect: SNK Boss
(gives a permanent boost to all your stats, but locks you into 120HP regardless of whether or not you're in a stamina battle)
  • Puppet Fighter: :ultbrawler: (Business Suit and Zelda wig; moveset 2323)
  • Stage: Fourside Ω
  • Music Track: Soy Sauce for Geese - FATAL FURY SPECIAL
  • Match: Stock (1)
  • Conditions:
    • The enemy favors down specials
    • You have reduced defense
    • The enemy will suddenly have a Final Smash
 
Last edited:

Perkilator

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800px-SSBU_spirit_E.M.M.I..png E.M.M.I. (Metroid Dread)
Class: ★★★★
Type: Support (Attack)
Cost: ⬡⬡⬡
Effect: Super Armor
  • Puppet Fighter: Giant :ultridley: (Color 8)
  • Stage: :pictochat: (Hazardless)
  • Music Track: Lockdown Battle Theme
  • Match: Stock (1)
  • Conditions:
    • You start with 100% damage
    • The enemy is occasionally invincible
    • The enemy has super armor and is hard to launch or make flinch
 
Last edited:

Infinity Sorcerer

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Idk if this one counts 'cause he doesn't has an actual spirit battle, being fusion-exclusive.

1651031519282.png
Galacta Knight (Kirby Super Star Ultra)
(Artwork: Kirby Super Star Ultra)

Class: ★★★★
Type: Primary (Attack)
Slots: 0
Effect: Star Warrior
Greatly increase all stats except defense, reduce your defense.
  • Puppet Fighter: :ultmetaknight: (Galacta Knight skin)
  • Stage: Final Destination
  • Music Track: Meta Knight Revenge (or if is possible to add songs, The Greatest Warrior in the Galaxy Ever)
  • Match: Stamina (400HP)
  • Conditions:
    • The enemy power is increased
    • You have reduced defense
    • The enemy Final Smash Meter will increase quickly
    • The enemy will suddenly have a Final Smash
 

Perkilator

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SSBU_spirit_Gruntilda.png Gruntila (Banjo-Kazooie)
Class: ★★★★
Type: Support (Grab)
Cost: ⬡⬡⬡
Effect: Poison Heals
  • Puppet Fighter: Giant :ultbanjokazooie: (Color 8)
    • Minion: :ultbayonetta1: (Color 4)
  • Stage: Find Mii Ω
  • Music Track: Grunty's Final Challenge
  • Match: Stock (1)
  • Hazard: Poison Floor
  • Conditions:
    • The floor is poisonous
    • Defeat the main fighter to win
    • Reinforcements (:ultbayonetta1:) will appear during the battle
 

Infinity Sorcerer

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Another character without an actual spirit battle. Also first time playing Ultimate after a long time. When tf they included Evil Ryu.


1651199100835.png
Ibuki (Street Fighter III)
(Artwork: Street Fighter III - Third Strike)

Class: ★★
Type: Support (Grab)
Slots: ⬡
Effect: Move Speed ↑
  • Puppet Fighter: :ultgreninja: (Gray)
  • Stage: Suzaku Castle (Battlefield)
  • Music Track: idk (or if is possible to add songs, Twilight)
  • Match: Stamina (150HP)
  • Conditions:
    • You have reduced jump power
    • The enemy loves to jump
    • The enemy favors neutral specials
 
Last edited:

Demon Dragon

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Ooh, here's a cool thread idea!
Arceus (Pokémon Diamond & Pearl)
(Artwork: Pokémon Global Link)
Class: ★★★★
Type: Support (Neutral)
Cost: ⬡
Effect: Special-Move Power ↑
  • Puppet Fighter: :ultcorrin: (default)
  • Stage: Spear Pillar (Omega)
  • Music Track: Battle! (Dialga/Palkia) / Spear Pillar
  • Match: Stock (1)
  • Hazard: Heavy Wind
  • Rule: Sudden Final Smash, Easy to Launch
  • Conditions:
    • You are easy to launch
    • Dangerously high winds are in effect
    • The enemy will suddenly have a Final Smash
    • Only Arceus appears from Poké Balls
    • The enemy's special moves have increased power
 
Last edited:

Perkilator

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7FFF90EC-47FD-4E17-8E35-8CE7F35B01ED.png Dr. Eggman (Sonic the Hedgehog)
(Artwork: Sonic Lost World)

Class: ★★★★
Type: Primary (Grab)
Slots: ⬡⬡⬡
Effect: Electric Attack ↑
  • Puppet Fighter: Giant :ultrob: (Color 8)
  • Stage: Wily Castle (Battlefield)
  • Music Track: Scrap Brain Zone
  • Match: Stock (1)
  • Hazard: Zap Floor
  • Conditions:
    • The floor is electrified
    • Bob-ombs will rain from the sky after a while
    • Hostile Assist Trophies (Dr. Wily)
CCE53920-77F6-4474-8665-55013E9C3257.png Tails (Sonic the Hedgehog 2)
(Artwork: Sonic Lost World)

Class: ★★★★
Type: Support (Grab)
Cost: ⬡⬡
Effect: Additional Midair Jump
  • Puppet Fighter: Tail :ultfox:(Color 7)
    • Minion: :ultsonic: (default)
  • Stage: Windy Hill
  • Music Track: Seaside Hill / Ocean Palace
  • Match: Stock (1)
  • Hazard: Heavy Winds
  • Conditions:
    • The enemy’s FS meter charges quickly
    • Dangerously high winds are in effect
    • Hostile Assist Trophies (Knuckles)
 
Last edited:

Demon Dragon

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You can thank Perkilator Perkilator for the idea behind this rework:

Lunala (Pokémon Sun & Moon)
(Artwork: Pokémon Global Link)
Class: ★★★
Type: Primary (Grab)
Slots: ⬡⬡⬡
Effect: N/A
  • Puppet Fighter: Gold :ultridley:(Color 6)
  • Stage: Luigi's Mansion (Omega)
  • Music Track: Battle! (Elite Four) / Battle! (Solgaleo/Lunala)
  • Match:
    • Stamina (160 HP)
  • Rule: Assist Trophy Enemies (Moon), Sudden Final Smash
  • Conditions:
    • Only Lunala will appear from Poké Balls
    • Hostile assist trophies (Moon) will appear after a while
    • The enemy will suddenly have a Final Smash

 

Perkilator

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I kinda feel like the fighter battles in WoL could use some more variety

So I decided to whip up some fighter battles more in the spirit (no pun intended) of Spirit Battles.
View attachment 318415Marth
Class: ★★
Type: Attack
  • Stage: :castlesiege: Ω
  • Music Track: Lords-Showdown
  • Match: Stamina (100HP)
  • Conditions:
    • Stamina battle
    • The enemy's melee weapons have increased power
View attachment 318416Sheik
Class: ★★
Type: Shield
  • Stage: Gerudo Valley
  • Music Track: Gerudo Valley
  • Match: Stock (1)
  • Conditions:
    • The enemy shields often
    • The enemy tends to avoid conflict
View attachment 318417Villager
Class: ★★
Type: Grab
  • Stage: :smashville:
  • Music Track: Title Theme - Animal Crossing
  • Match: Stock (1)
  • Conditions:
    • The enemy favors grabs and throws
    • The enemy is easily distracted by items
View attachment 318422Jigglypuff
Class: ★
Type: Shield
  • Stage: :pictochat:
  • Music Track: Pokémon Center
  • Match: Stock (1)
  • Conditions:
    • The enemy favors up specials
    • The enemy favors down specials
View attachment 318423Mii Swordfighter
Class: ★★
Type: Shield
  • Stage: Find Mii
  • Music Track: Find Mii / Find Mii II Medley
  • Match: Stock (1)
  • Item: Swords
  • Conditions:
    • The enemy's melee weapons have increased power
    • The enemy is easily distracted by items
View attachment 318424Lucario
Class: ★★★
Type: Attack
  • Stage: :spearpillar:
  • Music Track: Battle! (Dialga/Palkia) / Spear Pillar
  • Match: Stock (1)
  • Conditions:
    • Lucario's Aura has increased power
    • The enemy's attack power increases when badly damaged
    • The enemy is injured but powerful
View attachment 318425Pikachu
Class: ★★★
Type: Attack
View attachment 318426Yoshi
Class: ★★★
Type: Grab
  • Stage: Super Happy Tree
  • Music Track: Yoshi's Story (64)
  • Match: Stock (1)
  • Conditions:
    • The enemy becomes more powerful after eating
    • The enemy favors neutral specials
    • The enemy will suddenly have a Final Smash
View attachment 318427Wii Fit Trainer
Class: ★★
Type: Shield
  • Stage: Wii Fit Studio
  • Music Track: Yoga
  • Match: Stamina (150HP)
  • Conditions:
    • Stamina battle
    • The enemy favors special moves
View attachment 318428Inkling
Class: ★★★
Type: Attack
  • Stage: Moray Towers (Battlefield)
  • Music Track: Splattack!
  • Match: Horde battle (8 enemies)
  • Conditions:
    • Defeat an army of fighters
    • The floor is poisonous
    • The enemy's ranged weapons have increased power
View attachment 318429Dr. Mario
Class: ★
Type: Shield
  • Stage: Mario Bros. Ω
  • Music Track: Fever
  • Match: Stock (1)
  • Conditions:
    • The enemy favors neutral specials
    • The enemy heals over time
View attachment 318430Fox McCloud
Class: ★★★★
Type: Shield
  • Stage: Corneria Ω
  • Music Track: Star Fox Medley
  • Match: Stock (1)
  • Conditions:
    • The enemy favors down specials
    • The enemy has increased move speed
    • The enemy has increased speed
View attachment 318432Duck Hunt
Class: ★★
Type: Grab
View attachment 318433Little Mac
Class: ★★
Type: Attack
  • Stage: Boxing Ring
  • Music Track: Jogging / Countdown
  • Match: Stamina (150HP)
  • Conditions:
    • The enemy's fist and elbow strikes have increased power
    • The enemy doesn't like to jump
    • All fighters have reduced jump power
View attachment 318434Lucas
Class: ★★
Type: Shield
  • Stage: New Pork City
  • Music Track: Mother 3 Love Theme
  • Match: Stock (1)
  • Conditions:
    • The enemy's PSI attacks have increased power
    • The enemy tends to avoid conflict
View attachment 318442Min Min
Class: ★★★
Type: Attack
  • Stage: Spring Stadium
  • Music Track: Ramen Bowl
  • Match: Stamina (200HP)
  • Conditions:
    • The enemy favors special moves
    • The enemy's kick and knee strikes have increased power
    • The enemy's Final Smash meter charges quickly
View attachment 318435Isabelle
Class: ★★
Type: Grab
  • Stage: Town and City
  • Music Track: Tour - Animal Crossing: New Leaf
  • Match: Stock (1)
  • Conditions:
    • The enemy is easily distracted by items
    • The enemy heals over time
View attachment 318436Ice Climbers
Class: ★★
Type: Grab
  • Stage: Summit
  • Music Track: Ice Climber (Brawl)
  • Match: Stock (1)
  • Conditions:
    • The enemy will suddenly have a Final Smash
    • The enemy favors up specials
View attachment 318437Falco Lombardi
Class: ★★★
Type: Attack
  • Stage: Lylat Cruise
  • Music Track: Area 6 - Star Fox 64
  • Match: Stock (1)
  • Conditions:
    • The enemy favors side specials in the air
    • The enemy's air attacks have increased power
    • The enemy will suddenly have a Final Smash
View attachment 318438Donkey Kong
Class: ★★★
Type: Grab
  • Stage: Kongo Jungle
  • Music Track: Jungle Level (Brawl)
  • Match: Stock (1)
  • Item: Bananas
  • Conditions:
    • The enemy is easily distracted by items
    • The enemy's Final Smash meter charges quickly
    • The enemy favors grabs and throws
Decided to revisit this idea.
 

Perkilator

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SSBU_spirit_Krystal.png Krystal (Star Fox Adventures)
Class: ★★★★
Type: Primary (Shield)
Slots: ⬡⬡
Effect: Magic Attack ↑
  • Puppet Fighter: :ultfox: (Color 8)
  • Stage: :spearpillar: (Battlefield)
  • Music Track: Break: Through the Ice
  • Match: Stock (1)
  • Hazard: Ice Floor
  • Item: Freezie
  • Conditions:
    • The floor is frozen
    • The enemy is easily distracted by items
    • Hostile Assist Trophies (Krystal)
 

Perkilator

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7977BD7F-0C47-43B6-8909-DAFE832801A0.png Mimicutie (Kid Icarus: Uprising)
Class: ★★★★
Type: Support (Neutral)
Cost: ⬡⬡⬡
Effect: Super Armor
  • Puppet Fighter: :ultzss: (Color 8)
  • Stage: :skyworld:
  • Music Track: Overworld - Kid Icarus
  • Match: Stock (1)
  • Conditions:
    • The enemy has increased move speed
    • The enemy’s kicks and knee strikes have increased power
    • The enemy has super armor and is hard to launch or make flinch
      • Only Mimikyu appears from Poké Balls
 
Last edited:
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SSBU_spirit_Ouendan.png
Spirit: Ouendan
Opponent: :ultryu:(Black), :ultkazuya:(Suit), :ultganondorf:(Grey)
Conditions:
  • The enemy has increased attack power after a little while
  • The enemy favors down specials (:ultryu:)
Stage: Tomodachi Life
Music: Soy Sauce for Geese

SSBU_spirit_Ouendan_Cheerleaders.png
Spirit: Ouendan Cheerleaders
Opponent: :ultmythra:(Blue), :ultrobinf:(Pink), :ultzss:(Blue)
Conditions:
  • The enemy has increased attack power after a little while
  • The enemy favors neutral air attacks
Stage: Pokémon Stadium
Music: Ring a Ding
 
Last edited by a moderator:

Perkilator

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View attachment 365770
Spirit: Ouendan
Opponent: :ultryu:(Black), :ultkazuya:(Suit), :ultganondorf:(Grey)
Conditions:
  • The enemy has increased attack power after a little while
  • The enemy favors down specials (:ultryu:)
Stage: Tomodachi Life
Music: Soy Sauce for Geese

View attachment 365771
Spirit: Ouendan Cheerleaders
Opponent: :ultmythra:(Blue), :ultrobinf:(Pink), :ultbayonetta1:(Blue)
Conditions:
  • The enemy has increased attack power after a little while
  • The enemy favors neutral air attacks
Stage: Pokémon Stadium
Music: Ring a Ding
I made a 2.0 thread if you’re interested.
 
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