TheX0913
Smash Apprentice
I want to discuss a technique I find adds to the arsenal of the ever growing and amazing falco. I give credit to Sethlon for bringing this move to a tournament where we could all see and wangston for creating a post very similar. I would like to call the move reverse pivot chain grabbing. We are all aware that the chain grab can only be used when facing an edge and ideally starting from the middle. Well we can further strike fear into the hearts of our opponents by doing the reverse pivot chain grab. This means that we can be facing any direction and still land a chain grab buffered dash dair. I will follow a process similar to wangston’s. I do not have a means of uploading or recording a video so bear with me. I will go through descriptions. Imagining shouldn’t be so hard.
When initiating the chain grab (in the forward direction) I find it best to be able to turn the grab around when you start the forward d throw buffer the dash, wait till you get behind them and the opponent lands then do the pivot chain grab. Ok So we will start at the last “triangle” or sharp corner near the edge on final destination (this is on training at 0 %). From her you should be facing the center of the stage. D throw, buffer the dash, wait till you get behind the opponent and the opponent lands then reverse pivot grab. D throw again and you should be back to your original spot. From here you are at a perfect position to d throw once more, buffer the dash, and dair. (As showin in wangstons video guide to chain grabbing). So we have used 3 throws here. But we are aware that a falco can land atleast 5 dthrows before it is DI’ed. So let’s move to the next platform. This is the next “triangle” or corner closest to the center diamond on final destination. Again on a computer at 0 % in training mode. We basically follow the same procedure as the first one. Start at the second corner, grab, dthrow, buffer the dash, and wait till you get behind the opponent and he is about to land on the ground. Then pivot reverse grab. Dthrow, buffer the dash, and you should be back to your original spot. From here you dthrow, buffer the dash, and grab one last time. At this point you should be at the last corner of the stage right near the edge. Again this is the perfect distance to d throw, buffer the dash and dair (again as shown in wangstons visual guide) You should have used 4 throws altogether, the limit for not being able to DI and an good chance at a KO. The next step would be of course the middle of the stage, but from here you can just do a regular chain grab. Of course if you want to be spunky then you can follow the same procedure as above ultimately dthrowing the opponent at least 5 times. Of course if you land this last throw it will be a definite KO. Remember, buffer the dash because it gives the correct amount of spacing and distance covered.
Please, please may someone replicate this information, make a video and post it or send me the link. I would highly appreciate it and so would the falco smash community. Don’t forget to add me to the falco advanced technique guides by blad01 to add to the repertoire of falco! Thank you for your time.
When initiating the chain grab (in the forward direction) I find it best to be able to turn the grab around when you start the forward d throw buffer the dash, wait till you get behind them and the opponent lands then do the pivot chain grab. Ok So we will start at the last “triangle” or sharp corner near the edge on final destination (this is on training at 0 %). From her you should be facing the center of the stage. D throw, buffer the dash, wait till you get behind the opponent and the opponent lands then reverse pivot grab. D throw again and you should be back to your original spot. From here you are at a perfect position to d throw once more, buffer the dash, and dair. (As showin in wangstons video guide to chain grabbing). So we have used 3 throws here. But we are aware that a falco can land atleast 5 dthrows before it is DI’ed. So let’s move to the next platform. This is the next “triangle” or corner closest to the center diamond on final destination. Again on a computer at 0 % in training mode. We basically follow the same procedure as the first one. Start at the second corner, grab, dthrow, buffer the dash, and wait till you get behind the opponent and he is about to land on the ground. Then pivot reverse grab. Dthrow, buffer the dash, and you should be back to your original spot. From here you dthrow, buffer the dash, and grab one last time. At this point you should be at the last corner of the stage right near the edge. Again this is the perfect distance to d throw, buffer the dash and dair (again as shown in wangstons visual guide) You should have used 4 throws altogether, the limit for not being able to DI and an good chance at a KO. The next step would be of course the middle of the stage, but from here you can just do a regular chain grab. Of course if you want to be spunky then you can follow the same procedure as above ultimately dthrowing the opponent at least 5 times. Of course if you land this last throw it will be a definite KO. Remember, buffer the dash because it gives the correct amount of spacing and distance covered.
Please, please may someone replicate this information, make a video and post it or send me the link. I would highly appreciate it and so would the falco smash community. Don’t forget to add me to the falco advanced technique guides by blad01 to add to the repertoire of falco! Thank you for your time.