Blah, midterms.
I can sniff Wifi packets. Anyone with an Atheros card can. (**** Broadcom) But the actual reverse engineering is the difficult part. You have to determine exactly how everything works. Piece by intricate piece.
You have to be scientific about it. Gather your data. As much as you can. Then correlate this data. Don't make assumptions. Or if you do, make them testable.
This is not a trivial project. Not the task of someone who isn't a professional network expert. I don't mean to dissuade anyone here, but this is going to take more of a concerted effort than "hey guys, let's make our own Wifi program". Then hope that someone just instantly makes it.
Things that are necessary for the organization and collection of this program:
1) A centralized leader who is qualified to be so.
2) A centralized location to publish results of reversing. (A Wiki would serve well)
3) A code repository. Maybe a subversion server, etc...
4) A collection and list of pledged responsibilities. (So people don't duplicate work)
5) Probably much much more.
And maybe someone should contact the Team Twiizers guys. They seem to be the main Wii hackers nowadays anywho. I bet their wisdom would be very helpful.
I can sniff Wifi packets. Anyone with an Atheros card can. (**** Broadcom) But the actual reverse engineering is the difficult part. You have to determine exactly how everything works. Piece by intricate piece.
You have to be scientific about it. Gather your data. As much as you can. Then correlate this data. Don't make assumptions. Or if you do, make them testable.
This is not a trivial project. Not the task of someone who isn't a professional network expert. I don't mean to dissuade anyone here, but this is going to take more of a concerted effort than "hey guys, let's make our own Wifi program". Then hope that someone just instantly makes it.
Things that are necessary for the organization and collection of this program:
1) A centralized leader who is qualified to be so.
2) A centralized location to publish results of reversing. (A Wiki would serve well)
3) A code repository. Maybe a subversion server, etc...
4) A collection and list of pledged responsibilities. (So people don't duplicate work)
5) Probably much much more.
And maybe someone should contact the Team Twiizers guys. They seem to be the main Wii hackers nowadays anywho. I bet their wisdom would be very helpful.