Where the resistance is going down:
Micro Inn & Suites
1124 Shelton Beach Rd
Saraland, Al 36571
Venue Fee
$5 door fee
$10 for melee singles
$10 for brawl singles
$20 for teams($10 per person)
Crews are free (depending on everyone else)
Project M
$5 for singles
$10 for teams ($5 per person)
Pot split
1st place 60%
2nd place 30%
3rd place 10%
If this thing gets big enough, the pot split between 1st-5th place
9:30am: doors open
10:30am Sign ups
11:00am: Project M teams & Smash 64 teams (side tourney)
12:00pm: Project M singles & Sash 64 singles (side tourney)
1:00pm: Melee doubles(if we are able to do them at the same time)
2:00pm: Melee Singles
Lunch break
4:00pm: Brawl Doubles
5:30pm: Brawl Singles
7:00pm Crew Battles
The more set-ups the more smoothly the tourney will go. If anybody have power srtips please don't hesitate to bring them.
Brawl Rules:
1. 3 Stocks
2. 8 Minute Time Limit
3. Items set to "Off" and "None"
4. All infinites are legal.
5. Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
6. There is a Ledge Grab Limit of 35 for Meta Knight and 50 for all other characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you.
8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
9. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
* In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
* If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight, and 18 for all other characters.
Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: I
Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Stage List
Starters:
Battlefield
Final destination
Smashville
Lylat cruise
Yoshi's Island(brawl)
Castle Siege
Pokemon Stadium 1
Counterpicks:
-Battleship Halberd
-Brinstar
-Delfino Plaza
-Frigate Orpheon
-Pokemon Stadium 2
-Rainbow Cruise
Melee Rules:
1. 4 stock
2. 8 minute timer(In time out, winner is determined by stock left, then by percentage damage. In case of a tie by both stock and percentage, the game will be replayed)
3. no items
4. no wobbles
5. no excessive stalling
6. Dave's Stupid Rule: You may not counter-pick to a stage you have already won on. Keep track of this.
7. regular sets best of 3, winner's/loser's/grand finals are best of 5
8. In the event of controller port rage, Ro-Sham-Bo will be played.(that is, rock-paper-scissors)
9. In case of any other dispute, get one of our TOs
10. If both players agree, you may change or play with any rules you like, but make sure one of our TOs knows about it, and make sure it gets changed back to the default afterward. If either player disagrees, the default rules will be used.
Order of Play:
1. Blind Picks character selection.*
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
3. The first match is played.
4. Winning player of the preceding match bans a stage.
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.
*If you need or want a guaranteed double-blind pick, call one of our TOs over.
Melee Stage List
Neutrals:
-Fountain of Dreams
-Dream Land
-Final Destination
-Battlefield
-Yoshi's Story
Counterpicks:
-Pokemon Stadium
-Brinstar
-Rainbow Cruise
-Kongo Jungle
Hope you guys can make it
Confirmed List
Ragnarock
Ryker
M3t
ShaSlam
Kola
Zombiefestus + friends
Dabomb
Louisiana:
Curlz
Fang
Swags
Blaise
Eet
Florida:
Zone
Manko
Skaterbaj
Benji
Confirmed: 16
Interest list
Cam
Spade
Ingulit
I Give UP
Winnar
TheSaintKai
Rice
Ram
Tv's
Ragnarock: 1 tv
Ryker:2 tvs
Wii's
Ragnarock
Ryker
Micro Inn & Suites
1124 Shelton Beach Rd
Saraland, Al 36571
Venue Fee
$5 door fee
$10 for melee singles
$10 for brawl singles
$20 for teams($10 per person)
Crews are free (depending on everyone else)
Project M
$5 for singles
$10 for teams ($5 per person)
Pot split
1st place 60%
2nd place 30%
3rd place 10%
If this thing gets big enough, the pot split between 1st-5th place
9:30am: doors open
10:30am Sign ups
11:00am: Project M teams & Smash 64 teams (side tourney)
12:00pm: Project M singles & Sash 64 singles (side tourney)
1:00pm: Melee doubles(if we are able to do them at the same time)
2:00pm: Melee Singles
Lunch break
4:00pm: Brawl Doubles
5:30pm: Brawl Singles
7:00pm Crew Battles
The more set-ups the more smoothly the tourney will go. If anybody have power srtips please don't hesitate to bring them.
Brawl Rules:
1. 3 Stocks
2. 8 Minute Time Limit
3. Items set to "Off" and "None"
4. All infinites are legal.
5. Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
6. There is a Ledge Grab Limit of 35 for Meta Knight and 50 for all other characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you.
8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
9. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
* In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
* If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight, and 18 for all other characters.
Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: I
Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Stage List
Starters:
Battlefield
Final destination
Smashville
Lylat cruise
Yoshi's Island(brawl)
Castle Siege
Pokemon Stadium 1
Counterpicks:
-Battleship Halberd
-Brinstar
-Delfino Plaza
-Frigate Orpheon
-Pokemon Stadium 2
-Rainbow Cruise
Melee Rules:
1. 4 stock
2. 8 minute timer(In time out, winner is determined by stock left, then by percentage damage. In case of a tie by both stock and percentage, the game will be replayed)
3. no items
4. no wobbles
5. no excessive stalling
6. Dave's Stupid Rule: You may not counter-pick to a stage you have already won on. Keep track of this.
7. regular sets best of 3, winner's/loser's/grand finals are best of 5
8. In the event of controller port rage, Ro-Sham-Bo will be played.(that is, rock-paper-scissors)
9. In case of any other dispute, get one of our TOs
10. If both players agree, you may change or play with any rules you like, but make sure one of our TOs knows about it, and make sure it gets changed back to the default afterward. If either player disagrees, the default rules will be used.
Order of Play:
1. Blind Picks character selection.*
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
3. The first match is played.
4. Winning player of the preceding match bans a stage.
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.
*If you need or want a guaranteed double-blind pick, call one of our TOs over.
Melee Stage List
Neutrals:
-Fountain of Dreams
-Dream Land
-Final Destination
-Battlefield
-Yoshi's Story
Counterpicks:
-Pokemon Stadium
-Brinstar
-Rainbow Cruise
-Kongo Jungle
Hope you guys can make it
Confirmed List
Ragnarock
Ryker
M3t
ShaSlam
Kola
Zombiefestus + friends
Dabomb
Louisiana:
Curlz
Fang
Swags
Blaise
Eet
Florida:
Zone
Manko
Skaterbaj
Benji
Confirmed: 16
Interest list
Cam
Spade
Ingulit
I Give UP
Winnar
TheSaintKai
Rice
Ram
Tv's
Ragnarock: 1 tv
Ryker:2 tvs
Wii's
Ragnarock
Ryker