Renth
Smash Hero
For those of you who don't know me.
I am Renth, I've been playing competitive smash for many years. Fury Of Ganon 3 was my final project for Smash Brothers Melee. I did a lot for the Ganondorf community for melee and I intend to do the same in Brawl.
Let's get down to business:
Note: I'll be only typing out what I have done so far, I currently do not have recording equipment in my possession. If anything has already been discovered and talked about I don't care take it else where, this is to help people not start flame wars.
Ledge Fun
I'm finding Ganondorfs ledge game in brawl to be fairly different than the one in melee. Though different there's still a lot of fun things he can.
Ledge hopping
Ganondorf cannot ledge hop like he did in melee, in melee from the ledge if you pushed down, rejumped and Di'd up and towards the stage you'd land on it. If you try this with Brawl Ganon he just grabs the ledge again and nothing happens. However, if you push down/away then air dodge up and towards the stage he will land on the stage as if he had ledge hopped.
Aerials onto the stage?
It's possible, Ganondorf can now Up Air, B air, down air and F air onto the stage in melee he could only u air. (he could d air in melee but there was no hit box and was useless.) To do these aerials onto the stage push down/away then immiediately hold into the stage and use the aerial of your choice.
Uses?
B air from the ledge: I think is very useful, not only can you be on the ledge waiting for an edge hog if you feel they're going to go above you or try to hit you off you can b air and have the aerial come out and hit them away as you're on your way to the stage.
U air from the ledge: Same benefits as it had in melee, you u air onto the stage you can bat someone away that's trying to recover or hit someone away that's trying to edge guard.
though it can be easily shield grabbed.
F air from the ledge: It looks kind of goofy because it lands with the ending animation but i'm sure it's useful (I haven't had time to experiment with it)
D air from the ledge: You can spike someone coming from below and land on the stage.
Ganons New Forward B Physics?
My Thoughts:
I am very pleased with Ganondorfs new forward b. I'm sure by now everyone knows that you can infact forward b into the ledge to grab it unlike in melee. It's also fun to mix it in while recovering.
Ganoncide: Aerial forward b off the stage you grab them you both die. Great if you have a stock lead.
Forward B from the ledge: Also ties in with how you can do aerials onto the stage this is a little more risky depending on how you're being edge guarded. You can also stall (not safely) with it on the ledge if you do a semi-ledge hop into forward b over and over.
Forward B on the ground: It's pretty interesting, if you know someone is going to shield take advantage of it and drop them on their face forcing them to tech!
Ganon Infinite?: If you aerial forward b you can cover more ground faster and tech chase easier. If you're tech chasing and you're afraid of a get up attack you can shield and wait to grab it and if they tech away in either direction it's an easy aerial forward b dropping them right back down to square one.
Lag Cancels
If you short hop an immediately down air you will land completely lagless. You can do this with his other moves but timing varies. Down air so far is the most noticeable out of all of them because he lands and he can do as he pleases.
Misc.
The Ganondorf played in melee was strongly about his aerial game. In brawl it's basicly the same concept with a few new tricks thrown into the mix. Before it was a lot about doing an aerial rejumping and doing another in brawls case there are some changes.
Note: Ganondorf CANNOT F air, Rejump F air anymore or at least I do not believe he can. However, it has been proven that he can down air rejump and do another d air if you have the timing right.
N air: MUCH better than it was in melee combos well and does decent damage.
F air: Great knock back and a good way to end a combination if you can get a proper set up also good to spacing to keep people away.
B air: can be spammed and has a lot of knock back b air, rejump b air is a decent wall to keep people away same uses as it had in melee.
U air: Same properties as melees ganondorf I haven't seen too many differences thus far.
D air: Like melee again, great combo potential if auto canceled.
F Tilt/Jab Also kill very easily, though jab is slower it's been buffed.
Up Tilt: Has completely new properties it has a strange wind effect that pushs people away and pulls them in? There are cases where the wind off of it works as a slight edge guard it can push people away if they try to ledge on the stage.
Down B: is still a overly risky kill move.
Note: You do not get your jump back like you did in melee after down Bing in the air.