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Reliable kill moves for Pit?

SharpEdge

Smash Rookie
Joined
Nov 7, 2014
Messages
11
I tend to not use my Side B Upperdash Arm at all until the opponent is at 150 if they have survived that long. I've yet to see a character come back down from it.

I know it's punishable and predictable but that's why I stay away from it as long as I can manage. Especially if I can get them in the air as they are doing their own Aerial.

Otherwise, same as the thread. You have all the jumps and an unbeatable Special Recovery. Pursue them off the stage MUCH more aggressively, Forward and Back Air would keep them away.
 

ShadowSlashX

Smash Cadet
Joined
Oct 26, 2014
Messages
68
Location
New York City
NNID
ShadowSlash17
3DS FC
0216-0883-7959
The best way to KO IMO is just to gimp. Arrows are great for characters knocked far enough/poor recoveries, and can be followed up with a Fair that is usually enough for a gimp. I also love to use the Bair offstage.
 

ReRaze

'Nee Sama
Joined
Oct 22, 2014
Messages
768
NNID
ReRaze
3DS FC
0705-3321-7681
My favourite move on Pit so far is probably his dair. Its his only move that can kill under the 100% mark. There are also some pretty cool combos you can do with it.
Dair into footstool is so broken lol
Toon Link (ko'd him really early, he was at 10-20%)
Robin (ko'd at 60-70%)
You can also do Dair into Dair
Link (He made a bad play there so he was killed at around 20% but still it was a pretty good combo)
 

ShadowSlashX

Smash Cadet
Joined
Oct 26, 2014
Messages
68
Location
New York City
NNID
ShadowSlash17
3DS FC
0216-0883-7959
^thats awesome! I almost never do footstools on purpose, but I guess with all of Pit's jumps it could be useful.
 

LEGOfan12

Smash Journeyman
Joined
Jun 20, 2014
Messages
302
NNID
LEGOfan12
3DS FC
3007-8664-3561
when does fthrow kill?
also when does fair and bair kill?
F-throw can kill around 155% on the very edge of a stage according to SmashWiki. Not sure about F-air or B-air.
 
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