knightpraetor
Smash Champion
- Joined
- Oct 20, 2005
- Messages
- 2,321
So i'm trying to figure out what all are good options for CF for getting back on.
His roll on is decent, his jump on gets lots of height so is pretty good, but then his knee is a tad on the short side for aerialling on..and uair never seems to hit when i try to use it to get on. But ya, where would i use the various aerials for getting on? I'm thinking the neutral air is best if the opponent is far away? because with CF i don't really like having to get on and then buffer a roll or spotdodge since they are slow...but marth's always space too well to get a knee at them..and even other char seem to stay just out of range of an aerialled knee.
His roll on is decent, his jump on gets lots of height so is pretty good, but then his knee is a tad on the short side for aerialling on..and uair never seems to hit when i try to use it to get on. But ya, where would i use the various aerials for getting on? I'm thinking the neutral air is best if the opponent is far away? because with CF i don't really like having to get on and then buffer a roll or spotdodge since they are slow...but marth's always space too well to get a knee at them..and even other char seem to stay just out of range of an aerialled knee.