Sonicdahedgie
Smash Apprentice
This is my first post in the Ike boards. It's a pleasure to make your acquaintances. Hopefully, what I'm about to say won't have me make a total *** of myself. Also, if this has been posted before, the search button was literally broken for me.
Now, on to my actual point.
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The the character match-up thread, it summarized the Game and Watch match up by saying spacing was the key. The entire summary was very general, the only thing mentioned of recoveries is that Game and Watch has a "good" recovery. Or something like that.
However, Game and Watch has incredibly good recovery, as most have probably discovered by now. He can use both his double jumps and his Up-b to get as far from the stage as possible, and still make it back. Meaning that he can screw with Ike easily offstage.
Now, standard recovery procedure with Ike (horizontally) is to air dodge and jump as fast as possible. Then, you float down to the stage, and use your Up-b to grab onto the edge, if needed.
Ike's recovery has to go straight up.
Ike can't recover if he is more than an inch away from the stage.
Game and Watch can spend a lot of time off stage.
Thus, Game and Watch can freaking gimp Ike so hard.
When using Aether to recover, you're supposed to wait until the move puts you right at the edge, so you can't be attacked while you hang out at the top of your arch. So, G&W can
A)From the moment he launches you off the stage, run off, do his double jump, and Up-B into you by the time you're barely out of the bubble zone,
and then if that doesn't work,
B) Grab onto the edge. Wait until you're half way back to the stage, far from the ability to recover, and then screw with you by dropping off the edge, doing and aerial attack to knock you back (not usually very far, just to make you lose your height), up-b back to the edge, and drop off again.
Once again, G&W moves fast. Very very very fast. For Ike, at least. Recovering like you normally do does not work.
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So, what is Ike to do? Well, you can give up defeat, and allow G&W to go on and slaughter your friends (NEVER!), or try some EXTREMELY unorthodox methods that sound plain ******** on paper. Lucky for you, no one EVER expects you to act like a total ******. They expect opponents to be smart. So something will actual work a few times when you mix them up, and allow you to extend your life a bit.
Idiot Strategy One
Quickdraw recovery! Aw yeah, when's the last time anyone used this more than that one time after trying Ike for the first time? Ok, yes, it is gimpable like a mother, but it's still useful. The trick is that you need plenty of height. The enemy is always going to expect you to wait and use Aether, so instead, you airdodge, jump, and Quickdraw. Don't charge. You'll need some charge, but charging even for a full second will both get rid of your momentum and let the enemy know what you're doing, leading to gimpage.
Reasoning: Quick draw is only a bad recovery move because it is gimped by having the enemy jump into it. If you try and hit the enemy, you lose all momentum, and you're just as screwed as Captain Falcon Raptor Boosting off the edge. Using it right after the Airdodge>Jump you use to recover will make you use it before the enemy matches your height, so they won't gimp you.
Quickdraw should NOT be used to cover the entire distance between you and the stage. That takes too long to charge, and the reason for using it is to get on the opposite side of G&W, so he can't kncok you back to the blast zone more.
Idiot Strategy Two
Counter is the best move ever! Use it constantly, and you're invincible, right?
Ok, not really. But it can be used to protect yourself when off the edge. Don't use counter when you're too far from the stage, you'll never make it back. But, if Game and Watch is underneath you (with room between you two), COUNTER. He can only use two moves from below you at that point, up-aerial and up-b. Up-aerial is a gust of wind that will only send you upwards without taking any damage (unless used at point blank), and that would only help you. The other is Up-B. Up-B has invincibility frames until then end, as far as I know. You won't hurt him with an aerial attack. Counter will knock him away and let you recover.
Idiot Strategy Three
Use B! Whatever the name of it is. It's the same principle as the counter strategy, really. However, it's more powerful, and it can help mix up your moves and confuse the enemy. It takes longer to execute than counter, though. So be careful. You might end up falling too far.
Idiot Strategy Four
AETHER! YEAH! Suck it, Game and Watch! Yeah, I'm way the hell away from the stage. I know. Recover? Is that what I'm supposed to be doing? Oh. What are you complaining for? I'm the one that suicided. It's not my fault you decided to be near me when it happened.
High damage? Too low to recover? Is that cocky player screwing with you that close to the edge? Go ahead and do it. You're going to die either way.
Reasoning: You're dead, and you know it. Do it. For great justice.
___________________________________________
Apologies again if this has been discussed before, or if there is already a thread on this. I used the search again after typing this up, still borked.
Now, on to my actual point.
__________________________________
The the character match-up thread, it summarized the Game and Watch match up by saying spacing was the key. The entire summary was very general, the only thing mentioned of recoveries is that Game and Watch has a "good" recovery. Or something like that.
However, Game and Watch has incredibly good recovery, as most have probably discovered by now. He can use both his double jumps and his Up-b to get as far from the stage as possible, and still make it back. Meaning that he can screw with Ike easily offstage.
Now, standard recovery procedure with Ike (horizontally) is to air dodge and jump as fast as possible. Then, you float down to the stage, and use your Up-b to grab onto the edge, if needed.
Ike's recovery has to go straight up.
Ike can't recover if he is more than an inch away from the stage.
Game and Watch can spend a lot of time off stage.
Thus, Game and Watch can freaking gimp Ike so hard.
When using Aether to recover, you're supposed to wait until the move puts you right at the edge, so you can't be attacked while you hang out at the top of your arch. So, G&W can
A)From the moment he launches you off the stage, run off, do his double jump, and Up-B into you by the time you're barely out of the bubble zone,
and then if that doesn't work,
B) Grab onto the edge. Wait until you're half way back to the stage, far from the ability to recover, and then screw with you by dropping off the edge, doing and aerial attack to knock you back (not usually very far, just to make you lose your height), up-b back to the edge, and drop off again.
Once again, G&W moves fast. Very very very fast. For Ike, at least. Recovering like you normally do does not work.
___________________________________________
So, what is Ike to do? Well, you can give up defeat, and allow G&W to go on and slaughter your friends (NEVER!), or try some EXTREMELY unorthodox methods that sound plain ******** on paper. Lucky for you, no one EVER expects you to act like a total ******. They expect opponents to be smart. So something will actual work a few times when you mix them up, and allow you to extend your life a bit.
Idiot Strategy One
Quickdraw recovery! Aw yeah, when's the last time anyone used this more than that one time after trying Ike for the first time? Ok, yes, it is gimpable like a mother, but it's still useful. The trick is that you need plenty of height. The enemy is always going to expect you to wait and use Aether, so instead, you airdodge, jump, and Quickdraw. Don't charge. You'll need some charge, but charging even for a full second will both get rid of your momentum and let the enemy know what you're doing, leading to gimpage.
Reasoning: Quick draw is only a bad recovery move because it is gimped by having the enemy jump into it. If you try and hit the enemy, you lose all momentum, and you're just as screwed as Captain Falcon Raptor Boosting off the edge. Using it right after the Airdodge>Jump you use to recover will make you use it before the enemy matches your height, so they won't gimp you.
Quickdraw should NOT be used to cover the entire distance between you and the stage. That takes too long to charge, and the reason for using it is to get on the opposite side of G&W, so he can't kncok you back to the blast zone more.
Idiot Strategy Two
Counter is the best move ever! Use it constantly, and you're invincible, right?
Ok, not really. But it can be used to protect yourself when off the edge. Don't use counter when you're too far from the stage, you'll never make it back. But, if Game and Watch is underneath you (with room between you two), COUNTER. He can only use two moves from below you at that point, up-aerial and up-b. Up-aerial is a gust of wind that will only send you upwards without taking any damage (unless used at point blank), and that would only help you. The other is Up-B. Up-B has invincibility frames until then end, as far as I know. You won't hurt him with an aerial attack. Counter will knock him away and let you recover.
Idiot Strategy Three
Use B! Whatever the name of it is. It's the same principle as the counter strategy, really. However, it's more powerful, and it can help mix up your moves and confuse the enemy. It takes longer to execute than counter, though. So be careful. You might end up falling too far.
Idiot Strategy Four
AETHER! YEAH! Suck it, Game and Watch! Yeah, I'm way the hell away from the stage. I know. Recover? Is that what I'm supposed to be doing? Oh. What are you complaining for? I'm the one that suicided. It's not my fault you decided to be near me when it happened.
High damage? Too low to recover? Is that cocky player screwing with you that close to the edge? Go ahead and do it. You're going to die either way.
Reasoning: You're dead, and you know it. Do it. For great justice.
___________________________________________
Apologies again if this has been discussed before, or if there is already a thread on this. I used the search again after typing this up, still borked.