BigRick
Smash Master
Many ppl requested one, so here it goes! Welcome to the anti-Ridley thread.
Before I explain my stuff, let me tell you guys that you gotta make good decisions in terms of a playable roster in a video game. More is not necessarily better, and knowing where to draw the line is the most important thing of all.
Now, let's talk about Ridley:
Samus' most notable antagonist, even though he never was the main antagonist, from the Metroid series. He looks like a cross between a dragon and a pterodactyl, and he flies, spits fireballs and likes to slash Bounty Hunters with his claws or his tail.
Ridley would make a great addition in Brawl... but he would be much better as a boss than as a character, here's why:
1) Ridley is big: He wasn't that big in the original Metroid (but the original Ridley is totally different anyway), but he got bigger and bigger in each game (he's huge in Metroid Prime now). Ridley's size is too much compared to the rest of the cast. In Smash Bros, he would probably be a little bit smaller than Giga Bowser, which is not good for playability... at least Giga Bowser is the result of a transformation which is temporary, Ridley would always keep that size.
2) Ridley flies all the time: The only game where he doesn't have that characteristic is Metroid (but the character design was totally different anyways) but in the other games of the Metroid series, you can see that Ridley is always in the air (erm... dont want to spoil stuff hehe). Anyways, Ridley was designed as a flying boss, and that is one thing that was supposed to add to the challenge of defeating him... the fact that he's always in the air!
3) So basically Ridley's design is different of a playable character's design. The other flyers that are currently in Brawl do not use Flying as their main means of movement, it's kinda like a secondary ability that they have. Ridley is basically just like a Bird, so flying is how he moves. Having the idea of a pure flying character could add variety to this game, but it would kinda be conflictual with the mechanics, which is to knock your opponent off the stage!
4) So many of you would say something like: ''Well we could make Ridley smaller and make him a walking creature with a gliding ability kinda like Charizard'' Well thats what Ridley becomes ladies and gentlemen... not only he uses his features from the Metroid series (being huge, being able to easily grab sum1 with his claws, being able to fly all the time) but he simply becomes a Charizard clone...
5) So if you are a true Ridley fan, you should stop being selfish and start thinking about the bigger picture... The only way to correctly represent Ridley in Brawl is to make him a Boss character. That way, he'll be able to keep all of his features that makes him awesome. Also, Ridley has no personality... so you don't want to play as him, you just want to shoot him dead, trying to save your skin!!!
Ridley for Brawl!!!
Before I explain my stuff, let me tell you guys that you gotta make good decisions in terms of a playable roster in a video game. More is not necessarily better, and knowing where to draw the line is the most important thing of all.
Now, let's talk about Ridley:
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Samus' most notable antagonist, even though he never was the main antagonist, from the Metroid series. He looks like a cross between a dragon and a pterodactyl, and he flies, spits fireballs and likes to slash Bounty Hunters with his claws or his tail.
Ridley would make a great addition in Brawl... but he would be much better as a boss than as a character, here's why:
1) Ridley is big: He wasn't that big in the original Metroid (but the original Ridley is totally different anyway), but he got bigger and bigger in each game (he's huge in Metroid Prime now). Ridley's size is too much compared to the rest of the cast. In Smash Bros, he would probably be a little bit smaller than Giga Bowser, which is not good for playability... at least Giga Bowser is the result of a transformation which is temporary, Ridley would always keep that size.
2) Ridley flies all the time: The only game where he doesn't have that characteristic is Metroid (but the character design was totally different anyways) but in the other games of the Metroid series, you can see that Ridley is always in the air (erm... dont want to spoil stuff hehe). Anyways, Ridley was designed as a flying boss, and that is one thing that was supposed to add to the challenge of defeating him... the fact that he's always in the air!
3) So basically Ridley's design is different of a playable character's design. The other flyers that are currently in Brawl do not use Flying as their main means of movement, it's kinda like a secondary ability that they have. Ridley is basically just like a Bird, so flying is how he moves. Having the idea of a pure flying character could add variety to this game, but it would kinda be conflictual with the mechanics, which is to knock your opponent off the stage!
4) So many of you would say something like: ''Well we could make Ridley smaller and make him a walking creature with a gliding ability kinda like Charizard'' Well thats what Ridley becomes ladies and gentlemen... not only he uses his features from the Metroid series (being huge, being able to easily grab sum1 with his claws, being able to fly all the time) but he simply becomes a Charizard clone...
5) So if you are a true Ridley fan, you should stop being selfish and start thinking about the bigger picture... The only way to correctly represent Ridley in Brawl is to make him a Boss character. That way, he'll be able to keep all of his features that makes him awesome. Also, Ridley has no personality... so you don't want to play as him, you just want to shoot him dead, trying to save your skin!!!
Ridley for Brawl!!!