As I previously mentioned Rayman’s Moveset would be combination of Lightweight Platformer that has a lot of Aerial recovery’s and up-close and long range Projectile Standard and Special Attacks that deviates from Platformer Fighters like
while being 100% accurate interpretation of the Rayman series/character source material which is basically how Sakurai diverses the Rosters design so beautifully. I should also point out that the Rayman Moveset I mentioned is not a Min Min
Ver. 2.0 because both are based on different Design and Moveset mechanics especially because of how Min Min up close attacks happens to force you to tap and hold the
button to do your Left Dragon Punch shot, while Rayman’s
button punches are exactly inputted with Mario’s
paced rapid succession and his forward +
is mechanically simple enough straightforward input attack that can be atleast be ranged of a Half length to the Battlefield stage which is 2-3 Meters longer than Min Min’s
regular punch (not counting the Dragon blast included with the Forward +
as that’s an Arms exclusive perk). So as far as the Plum idea I’ve figured since down +
is the more logical way to do variations of random Drops with Rayman dropping in different Rayman series items (more specifically Rayman 1’s Plum (as you can throw in on someone’s Head for an additional platform jump) & Spiked Plum (Anyone touches or gets near it gains 9.6% Damage), Rayman 2’s Pirate Barrel (as you can inflict damage towards the Opponents or can run on it if you land on it) and the Turnup (doesn’t do much damage but can be used up to 10-times for knockback). This Moveset is both an innovative but simple enough approach for eager Smash Players that wants a non broken Long Range and Up Close Moveset playable character and also the most Aerial Lightweight Recovery character since both Kirby
& King K. Rool
.
+
(Double Tap and Hold)
Hair Helicopter
View attachment 290173
(Hold to Charge Up) =
Golden Fists
View attachment 290174
&
+
= (Hold to Make it Bigger and More Damage) =
Orb Blast Charge (Ricochet’s off of Opponents and Surfaces)
View attachment 290175
+
=
Flying Ring
View attachment 290176
+
=
Items Dropped (Plum, Spike Plum, Pirate Barrel, etc.)
View attachment 290177
&
+
=
Telescopic Fist (Hold and Charge for Long Distance Strike)
View attachment 290170
+
=
Hair Attack (causes opponents to float away if atop of Rayman)
View attachment 290171
+
=
Split KickView attachment 290172
+
+
=
3 Punches
View attachment 290182
+
= Trip Kick
View attachment 290183
+
= Uppercut Strike (Fist can go up to 6-Meters more if Charged and Connected Strike lands on opponent)
View attachment 290185
Up Taunt
View attachment 290187
&
Side Taunts
View attachment 290189
Down Taunt
View attachment 290191
Idle Animation
View attachment 290192
Victory Animations
View attachment 290188