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Only had time to cretique based on the first video.
Video 1:
0:05 - When you're trying to get rid of your pieces at the beginning of the match, do a standing throw, not a dashing throw. The dash through has more lag, and you'll get punished for it by campers or aggressive meleers. Also, watch out for the accidental Dair. It cost you only 3%, but could have been a lot worse. =\
0:09 - Nice piece mindgames.
0:22 -DA > Fsmash is NOT a recommended attack string.Better yet, just don't Fsmash at all.
0:42 - If you try to camp someone who outcamps you, you will lose.
0:51 + 0:56 - YOU MUST HAVE A SET UP FOR YOUR GRABS. Vanilla grabs don't work with ZSS.
1:29 - Better choice here would have been plasma whip.
Recurring Issues:
You use Dash Attack a bit too much/at the wrong times. DA is a punishing move.
Fair is NOT ZSS's best aerial, not even for damage wracking. It does the most damage in a single execution, but it doesn't chain into anything. It also has a fair amount of land cancel lag, and is relatively laggy compared to ZSS's other moves. It should not be used as an approach.
UAIR. DO IT. This is ZSS's best aerial. It chains into itself, or even combo into itself/Bair if you hit with the sour-spot in the back. It can also chain into Plasma Wire at higher %s, which can combo into an aerial for what is known as the "cake combo". This move is both ZSS's best damage wracker and one of her best killers.
Yea I'm a little skittish about going over the edge to edgeguard with ZSS. It's worked somtimes but I usually end up just getting edgehogged and can't grapple the edge to get back up. Do you have a method I could try and practice to better my edgeguarding/hogging techniques?Forgot to say last night that you used Dsmash to edge guard too much. It was kinda predictable. Sure, it's fairly safe, and when they're about to grab the edge and you can't edge guard many/any other ways, then go ahead. But when they are recovering lower/higher/further away, you're better off walking/jumping off and using Fair/Bair/Plasma whip to edge guard. You have the habit of just waiting for them to recover, and then trying to land Dsmash on them.
Yea, I don't play against many different people which is probably why that's come about. I'm going to be getting out a bit more once school starts for this since there's a group here at school that plays.Stuff, of the helpful variety.
I definitely would have a lot more advice for the Samus, though.
Here is a little guide on edge guarding tactics with Zero Suit. NOTE: At all the points that I mention the use of Fair and/or Bair, Nair is also an option, but it tends not to be as good as the other two options. Nair in edge-guarding use tends to be of the lulzy variety.Yea I'm a little skittish about going over the edge to edge-guard with ZSS. It's worked sometimes but I usually end up just getting edge-hogged and can't grapple the edge to get back up. Do you have a method I could try and practice to better my edge-guarding/hogging techniques?
Using boost jumps and flipstools work great to help regain your height.Yea I'm a little skittish about going over the edge to edgeguard with ZSS. It's worked somtimes but I usually end up just getting edgehogged and can't grapple the edge to get back up. Do you have a method I could try and practice to better my edgeguarding/hogging techniques?
Awesome stuff. But imma add one thing: Plasma Wire spikes. :D Hard to pull off (harder than dsmash > flipkick), and less definite/more cancel-able than the flipkick, but it still looks pretty **** cool. Plus makes being off-stage even more frightening against Zamus, 'cause she has potential definite KO options from all angles (key word being potential, but still).Here is a little guide on edge guarding tactics with Zero Suit.
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The most prevalent issue is that he needs to ftilt more. Samus has always played roughly the same way in every smash game, and ftilt has always figured prominently. It's actually really unfortunate that zair got so buffed in Brawl, because now people have forgotten how to space with her ftilt, when ftilt is so much better at mid-range. Samus can walk around ftilting at the right spacing and throw so many characters off. The advantage ftilt gives Samus in this match-up is speed. Properly spaced and canceled missiles telegraph themselves, because they usually start at the peak of a shorthop, so if I see you jump, I can just dash attack, but if you're using ftilt, you can respond much faster to what I'm doing. I'm pretty sure dsmash out-ranges ftilt, though, so don't spam it, just use it to set your spacing, and walk in with it to punish and set your opponent up. ZSS doesn't have a huge amount of grounded counter moves, so once you ftilt, she'll either give up ground, jump or shield. If she backs up, walk toward her. If she jumps, retreat with a zair. If she shields, grab her, or if you're at the right spacing, shield pressure with aerials and jabs.I'll point him to this thread, so go ahead.. Or PM me the advice if you want to keep on the board topic.
Try this: Deal Extreme Link: EasyCAP USB 2.0 Audio/Video Capture/Surveillance Donglepretty nice stuff there. kinda off topic but, does anybody know how i can record my brawls? thread suggestions? i need some advice, or if another Zss user can rate me in a brawl.
cool, thanks i might get this.Try this: Deal Extreme Link: EasyCAP USB 2.0 Audio/Video Capture/Surveillance Dongle
My roommate uses this. The hardware works great, the software is a little buggy (it always switches back to PAL after every record and we manually need to change it back) but it's a great buy. I intend to get at least one of these for myself in the near future.