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Rate My Marth

Rave925

Smash Apprentice
Joined
Jun 20, 2008
Messages
170
Location
Schwenksville, PA
Not bad, still need a little work though. You might want to pressure a little more and try to get more tippers with your attacks. Try using you dtilt and utilt, they're good to use for openings and spacing.
 

zCasanova

Smash Lord
Joined
Sep 26, 2007
Messages
1,502
Location
Lancaster, SC
Less sb, more dtilts, you didn't use them at all. They're a great poking tool with plenty of follow-up options. Also, if the first three hits of your db connect, why not use the fourth? There were several times when I saw you do this. Lastly, don't be afraid to go off stage; Marth has a serious gimping game, why not utilize it?
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
. . . There's no reason you should've lost to that G&W.

Anger aside (I hate seeing Marth lose when he has a good match-up) you hardly tilted AT ALL.

Stop using shield-breaker all together. You got lucky with that one shield breaker, and you didn't even take advantage right. On Battlefield, Marth has a super easy Fsmash tipper when a character is on that platform by standing BELOW. If you tipped G&W with a fully charged Fsmash, and hit him the other way, that might've been his stock.

Your Edgeguarding needs MAJOR work. Dtilt, and follow people off the edge some more.

Pretty decent use of Nair. SHFFNairing is decent.
Decent use of Fair

Your Marth throw game got retardedly stale. While Fthrow really is your best option, there are other ways to follow it up besides Fairs that have no chance of hitting.

Decent, practice, work, and fight better opponents. That G&W was soft, and that should've been an easy $2 for you.
 

Bug~

Smash Ace
Joined
May 13, 2008
Messages
810
Location
Sauga, Ontario
oh really, my GW is soft? coming from someone who doesnt even attend tournaments..u need to watch out wat your talking about cause if he played different so would I..dont talk **** kid kthx.
 

iMeeHow

Smash Journeyman
Joined
May 18, 2008
Messages
383
Location
Greater Toronto Area, Ontario
That GaW is good trust me maybe he made some mistakes that game but hes really good Me and that GaW playtogether alot so we can kinda predict whats happening so we have to play kinda differently against each other. And yea I dont know why but I do Shield Breaker when i need to space, Just a bad habit lol. I gota start doin some Dtilts.
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
oh really, my GW is soft? coming from someone who doesnt even attend tournaments..u need to watch out wat your talking about cause if he played different so would I..dont talk **** kid kthx.
ROFL if you live anywhere near me $100 money match. My little sister plays G&W better than you. Your whole game was SHBair.

But actually, it's not my style to go around and slander people to their face. I just get heated when I see Marth lose. In fact, I apologize.

I will credit the first KO (Uair to Fair). Your spacing and tech chasing is decent, but all and all, you need work. Use UpB more, and Nair is also amazing. Dtilt was also underused for you . . . actually ALL tilts were underused by you. Nice smash options, but no Fsmash mindgames?

And btw, I do attend tournaments.

That GaW is good trust me maybe he made some mistakes that game but hes really good Me and that GaW playtogether alot so we can kinda predict whats happening so we have to play kinda differently against each other.
I can actually tolerate some metagame johns. I fight my bro totally different than I fight everyone else.
 

3xSwords

Smash Lord
Joined
Mar 14, 2008
Messages
1,193
Location
Bergen County
^Don't get that worked up, he apologized man.

Although I wasnt that impressed with you Marth vs G&W match. I would say it was average. Although I have to say in the snake and ROB match I was very impressed by your perfect shielding Bug. PS laser, gyro, and ftilt ftk that was pretty sick.

You guys seem to like charging up the fsmash though... Is that like a technique you guys have developed against each other b/c I would say you should stop doing it. It adds pressure in a lot of situations but is very punishable.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
The Game and Watch isn't too shabby. Standard stuff I'm sure.

Okay, down to business:

0:05-0:10 - When you connect with Dancing Blade, try to finish it off. You allowed G&W to grab you out of a Counter because he was patient enough not to rush in. Also, generally start approaches aerial-wise, where you have more control of where you're moving. Dancing Blade doesn't give you much control as a Fair does.


0:25-0:26 - Shield Breaker as an edgeguard doesn't work in this game. Auto-sweetspotting the ledge means it won't hit generally. Game and Watch does not have bad range, do not underestimate it. Instead, you can poke around with Dtilt and adjust properly by using the IASA frames to change an action quickly after one Dtilt. Play a safer edgeguarding game with Marth overall.

0:42 - You foresaw that Dair. You could have used Counter to stop Bug from spamming the move so much. Offensive Game and Watches suffer a lot from Counter and Marth's defense in general. You don't have to be all aggro with Marth. Because if Game and Watch knows your offensive game, he'll run right through you with that turtle.

0:58 - Yet another Dancing Blade you could have finished. Were you nervous or something? DB is not hard to time in this game. You gave up your advantage and allowed GW to punish.

1:03 - You got a Shield Breaker off, so why did you just roll into Bug? Shorthop a Fair and if it hits the shield, you'll damage him due to a shieldstab. If you miss, just DI backward to try to evade retaliation. Or, if you don't want to approach, let him approach and Counter, or drop into the ledge and do something there if you think it's smart for you to do at that time.

1:09 -Big mistake here. You DI'd away from GW who is doing Uair. If you DI'd in, you'd fly up a bit, but unless Uair sweetspots, you don't die. Instead you DI'd away from a small threat and ate a Fair which is the bigger threat.

2:00 - Nice Dolphin Slash here. I recommend that you learn how to tech/ukemi Dthrow so that you can fake out with it instead of just rolling away from the ground. Mixing up your escapes can throw off GW's follow-ups to the throw.

2:54 - You broke his shield. You just got respawned so all your move decay is gone. Therefore you should have charged up a Shield Breaker instead of a Fsmash, as your Fsmash has already decayed from your over-usage of it. If this happened later, and your Shield Breaker was still decayed, but Fsmash wasn't, than you would have responded correctly.

3:20 - Counter Usmash. Really, just DI into it and Counter and chances are you'll Counter him so hard he'll never Usmash again. Instead you tried to use Fair and whiffed it. The match ends and you lost $2. But you paid for a learning experience in a way.

Overall: You do not seem to read your friend very well when he is Game and Watch. When he is high up in the air, chances are he'll use Dair. Dair spammers capitalize on your bad spacing and predictability. If you caught on to the spam, you would WILLING stand right below him, do a Counter and get that stupid key out of your face. This one also minimize his usage of the move since he;s getting punished for it.

You also need to stop using Shield Breaker so much. People say that Marth does not use the move enough, and as shown here, some take the advice too seriously and spam it when there are better moves. Against GW, stick with quick, safe moves. You don't have to try to gimp him every time. Use your range, it is what gives you the advantage here.

You gave up your advantage too much and you weren't agressive enough when you needed to be and fell for too many things that could have been better avoided. Basically, learn to play smarter and that's all I can tell you. You grasp the basics well enough to use them but do not apply them efficiently.

And as Pierce said, use more tilts. Dtilt is good for poking around and forcing G&W to an aerial approach, from there, you can retaliate. If it connects, you can always follow up with Dancing Blade or a Fair.

Nair isn't too good on G&W because he is short. Try to delay your SHNair so that both strikes hit farther down if you need to use it. But overall, it's not necessary to use it in this match-up. Offstage, this can kill G&W, but on stage, it makes most GWs resort to ground approaches or wait until Nair is finished then punish you. So yeah, Nair isn't the best idea. If GW is spamming aerial-approaches, just use Ftilt and they'll be knocked out of the way.

Also, try to be more observant on your friend's tactics. Even though you said you battle Bug's GW often, it seemed he was the one that observed you and your play-style and read you like a book for the most part. He was patient, you weren't. The two colliding play-styles left Bug the victor.

So be observant, play smart, practice, and you'll eventually be very good. As I said, you know the basics; you just need to apply them. =)

Oh, and don't charge up too many smashes. Once in a while it's very pressuring to the foe, but too much and they'll just run in and punish.

Well, I'm done ranting. Would've posted this earlier but I needed to kill cut my lawn. >_>
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
Eh, spiking is more advanced and entirely unnecessary, especially on G&W. If he doesn't sweetspot the edge, there are better punishing methods.

Uh, I was going to give you more Marth pointers, but I was on my way out, and now that I'm back Viet had already detailed the match exceptionally well. I just want to remind you that you can sweet spot an Fsmash tipper from BELOW the platform. Also, try stutter stepping to modify the distance to better your Fsmash results, and ease up on Dancing Blade. Great punisher, and very quick, but you used it from obscene distances. Standing at the edge shielding, and the Fsmashing out of shield is a great way to punish a G&W who doesn't sweetspot the ledge with his UpB (or anyone who doesn't sweetspot it for that matter)

Dolphin Slash out of shield to punish! Even if you don't counter the Dair but shield it, Dolphin Slash still *****.

Things you need to stop doing:
A) Running everywhere. Marth is beast when he walks. It'll help you with the tilts.
B) Shield Breaker. You got lucky this match, but it seems you don't have a proper knowledge of how to use this move yet. Fortunately, it's not actually important yet, and you can succeed without it, so just stop using it all together.
C) Roll Dodging excessively
D) Fairing/Dancing Blading at nothing.

Things you need to start doing:
A) Complete your Dancing Blades. Nuff said
B) Dolphin Slash out of shield to punish
C) Tilt
D) Counter predictable attacks


And now that I've cooled off, I also want to apologize to Bug once more. I'm always telling my best friend that just because all smashers might not be as good, or have different styles than him, doesn't mean they suck, and to just take it in pride that he's really good, and everyone doesn't suck. Like I said before, it's not my style to start fights, especially not on public forums, and especially not over dumb things like performance in a video game, no matter how serious I am about this game. It's an embarrassment to Marth, and Marth players all around, and I'm sorry.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
Things you need to start doing:
A) Complete your Dancing Blades. Nuff said
B) Dolphin Slash out of shield to punish
C) Tilt
D) Counter predictable attacks

Things you need to stop doing:
E) Roll Dodging excessively
F) Fairing/Dancing Blading at nothing.
I put in bold what I believe Pierce was trying to say. Or does he know of some sort of secret technique that I do not? :confused:
 
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