My main was originally Ike, but since I've always been a fan of the Kirby series I decided to give him a try.
- You need to be extremely aggressive vs G&W, but more careful than usual.
No! This is all I saw in that post and I was like..no!
Well, kind of.
You should NOT be
too aggressive, because I'm sure most of us know by now, essentially all of Game and Watch's moves beat out essentially all of Kirby's when compared right next to each other. Playing defensively is probably one of your best options, and punishing his laggier moves. His Bair is pretty hard to punish, but it's possible.
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Anyway, criticism. Not too much right now, I'm partway through match 1 and your Kirby looks good so far. Not making stupid mistakes like rolldodge spam like I do sometimes -_-
-Fthrow->jump and Forward Air works well at low/mid percents (you fthrew him at 12% and didn't follow up) especially against floaty characters like G&W.
-I'd say learn to tech/techroll G&W's dthrow, but if you don't have a way to practice it, that's tough. Here's a tip: "beep beep beep beep
L"
When I listen, I hear 4 beeps and hit L where the 5th would be, and you get up as soon as you hit the ground.
Match 2:
- You ended the lock WAY too early. Be cruel and do it for as long as you can.
- That was by far the most awesome mindgame I have ever seen after the lock (no sarcasm).
haha, turning into a Stone on that slant, and that "valley" in general is something I do alll the time. It's great.
As for ending the lock too early...if you had grabbed and upthrew instead of uptilt, it would have ended his stock there. Oh well
-(I'm reading previous critique now) momentum cancelling...the best thing to do is Bair->fastfall. I do Uair out of habit, or Dair. I don't know why X_X
Probably because Uair is Captain Falcon's fastest move and I play him a lot :]
-Again, the best way to beat G&W is play pretty defensively, and punish. One of his easiest moves to punish is his Dair, it is so easy to see coming. Just make sure you block both the aerial hit, and the little shockwave it has when it hits the ground. Then grab, jab, or tilt.
-I don't know if you did, but pummel at least once or twice when you grab, unless he's like 25% or less. Some people can break out of it extremely fast..AlphaZealot always broke out of my grabs way earlier than I anticipated this weekend.
-Randomly Fsmashing, and hoping it hits, usually isn't a great idea in this matchup. Fsmash has a quick startup and great priority, but it has plenty of landing lag, so if you miss, he'll get you.
-Tilts and Bair are your friends in this matchup. I'm not saying you didn't use them, you did. They're just...really good in this matchup. Also, occasionally Dairs on top of him and uairs from below at an angle can be good. Final Cutter can be used in air vs. air combat to outprioritize some of his attacks, but it's slower than his moves, and punishable if you miss so be careful.
-4:09 in match 2. Should have just Inhaled, and attempted a Kirbycide.
- 4:37 - hammer to punish Dair? Good in theory, ridiculously hard to pull off in practice. Just shield his Dair. Shield the one at 4:39 too
- 5:39 - overpowered upsmash is overpowered.
G&W is a hard matchup. Tell me, how high did that G&W place in the tourney?
Here's a $1 moneymatch of me vs a G&W from this Friday, I win both matches, it
might be a good example of what to do in this matchup.
http://www.youtube.com/watch?v=V1EgIUqX59s
The G&W in your video and mine appear to be roughly around the same skill level... it's hard to tell because G&W is such an easy character to play and they all look the same >.>
4:54 - Upsmash beats Dair. Lolwut?
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What would happen if you stole G&W's power, and just spammed him with SAUSAGEFEST, and let him fill his darn Bucket? I think that would be fun.
Especially if the G&W doesn't know that his Bucket absorbs Kirby's power.