Here we go.
First Match:
- Oh god. Music with vids puts me in my "watching combo vid" state, in which I don't critique. *resists instinct*
- Pummel when you grab.
- You can't use grounded hammer so much. Only use it when you know you're gonna hit with it, or you'll get punished badly. It's not bad to throw it out there occasionally, but it's risky, especially against fast chars w/swords.
- Why the uair at 1:32? He would've fallen to his doom...
- Rolling behind people is just begging to get hit (*cough*dancing blade*cough*).
- In the last :15ish of the match, I would've gone for an inhale edguard (i.e. jump out, eat them, fall a bit, spit them out, recover). It's extremely effective against people like marth.
Second Match:
- I would've gone with a dthrow on the marth, but it depends on how skilled they are. If they're good, they'll DI^+jump+airdodge, but then you can (carefully) follow him in the air. If they're not as good, they'll either dair, which means shieldgrab>dthrow again or maybe up-b out, which also gives you a free attack.
- Use more pummels when you grab. Heck, you might've been able to pummel, then fsmash when he broke free and inhale edguarded at :28ish. I'm not saying that'll always work, but a lot of the time they don't expect it.
- Pummeling at 0% isn't a great idea. This was probably just a mistake, but I still want to point it out.
- At 2:50 when he jumped offstage, I would've dropped down and be like "I eat you! What now *****!"
Third Match:
- At about 1:00, he fell offstage and you kept just jumping around...
- At 1:20, rolldodge>dsmash=FAIL. You didn't get punished that time, but you got lucky.
- Don't start every stock off with a throw combo. Mix it up with a utilt>bair, dtilt>fsmash, etc.
- At 2:35, I would only have spat him out if he was someone like Ike, but it was friendlies, so meh.
Overall, you're good. Extremely good. Something you should look into: I'm not saying to use bair less, but I started being able to tell when you would bair towards the end of the first match.