My Plans:
Skarmory @ leftovers
Ability: Sturdy
Nature: Jolly (+ spd, - spatk)
EV's: 255 spd, 255 spdef
Drill Peck/Pluck
Roost/ Substitute
Spikes
Roar/Whirlwind
The moves are self explanatory (Spikes+Roar/Whirlwind). Since I can only have 1 egg move, if I go with Drill Peck, I'll get Roar. But...I hate sound proof pkm, so I might go with Pluck + Whirlwind. Pluck "can" do decent damage. There's Leftovers and Roost/Substitute to keep it alive
Smeargle @ leftovers
Ability: Own Tempo
Nature: Jolly (+ spd, - spatk)
EV's: 255 hp, 255 spd
Baton Pass
Leech Seed/Ingrain
Mean Look
Spore
What I try to do is this: Spore, then Mean Look
-If they don't switch after the Spore, I use Mean Look, Leech Seed, then Baton Pass to one of my stat boosting sweepers.
-If they switch right after Spore, I'll still Baton Pass to a stat boosting tank since Mean Look would be on.
OTHER PLANNED MOVESET FOR MY SMEARGLE
Guard Swap
Power Swap
Spore
Baton Pass
-If the opponent has good atk/splatk, I'll Power Swap it + Baton Pass to one of my attackers.
-If it's a tank with good def/spldef, I'll Guard Swap it + Baton Pass it to one of my attackers so they'll have an easier time stat boosing. If the opponent doesn't switch after getting Smeargle's def/spldef...I'll just kill it
Spectile @ leftovers
Ability: Overgrow
Nature: Timid (- attack, +spd)
EV's: 128 def, 255 spd, 127 spdef
Leech Seed
Protect/Synthesis
HP Ice/Energy Ball
Substitute
I think Spectile is pretty self explanatory, but I came across some people who think it's useless >.> Well, I always start with Leech Seed, then Substitute/Protect spam while the opponenent is losing their HP and I'm gaining it. Leech Seed + leftovers covers up for the loss of HP for Substitute. Giving it HP Ice confused alot of people on netbattle, especially when they tried to defend by using another grass pokemon to avoid Leech Seed or a dragon pokemon with a fire move.
Suicune @ chesto berry
Ability: Pressure
Nature: Timid (- atk, + spd)
EV's: 255 def, 255 spd
Calm Mind
Ice Beam
Rest
Surf
Don't need to explain the moveset I think. People have said my Suicine is too fast though.
Charizard @ leftovers/Persim Berry
Ability: Blaze
Nature: Careful (-spatk, +spef)
EV's: 140 hp, 15 atk, 45 def, 243 spd, sp def 67
Belly Drum
Earthquake
Flamethrower
Return/Outrage
You're typical Bellyzard I guess. Sometimes I may Baton Pass to Charizard so it won't get ****ed after using Belly Drum. But if it's a pkm that can't do more that half health, I'll just drum right off the bat. Because of the poor HP afterwards, I gave 2 of the best physical sweeping moves and tried to make it pretty fast. This way, it won't need to worry about I quickly dieing since it would be sweeping pkm left and right. I'm thinking about giving it Outrage since it's now a physical move iwth 120 attack strength and Return doesn't always KO after Belly Drum + I need something for ghost pkm. If I do give it Outrage, then I'll maybe let it hold Persim Berry.
Snorlax @ chesto berry
Ability: Immunity
Nature: Relaxed (+ def, - spd)
EV's: 129 hp, 252 def, 129 spdef
Belly Drum
Rest
Return/Body Slam
Rock Slide/Crunch
Mirror's a Curselax, but I gave it Belly Drum since it has chesto berry+Rest. I gave it Rock Slide/Crunch since it needs a non-normal physical move in chase I go up against a ghost/rock pkm. Then again, I have nothing for steel (which I really don't care about).
Ok guys, there's obviously numberous flaws in my team, so please point them out for me >.>
Skarmory @ leftovers
Ability: Sturdy
Nature: Jolly (+ spd, - spatk)
EV's: 255 spd, 255 spdef
Drill Peck/Pluck
Roost/ Substitute
Spikes
Roar/Whirlwind
The moves are self explanatory (Spikes+Roar/Whirlwind). Since I can only have 1 egg move, if I go with Drill Peck, I'll get Roar. But...I hate sound proof pkm, so I might go with Pluck + Whirlwind. Pluck "can" do decent damage. There's Leftovers and Roost/Substitute to keep it alive
Smeargle @ leftovers
Ability: Own Tempo
Nature: Jolly (+ spd, - spatk)
EV's: 255 hp, 255 spd
Baton Pass
Leech Seed/Ingrain
Mean Look
Spore
What I try to do is this: Spore, then Mean Look
-If they don't switch after the Spore, I use Mean Look, Leech Seed, then Baton Pass to one of my stat boosting sweepers.
-If they switch right after Spore, I'll still Baton Pass to a stat boosting tank since Mean Look would be on.
OTHER PLANNED MOVESET FOR MY SMEARGLE
Guard Swap
Power Swap
Spore
Baton Pass
-If the opponent has good atk/splatk, I'll Power Swap it + Baton Pass to one of my attackers.
-If it's a tank with good def/spldef, I'll Guard Swap it + Baton Pass it to one of my attackers so they'll have an easier time stat boosing. If the opponent doesn't switch after getting Smeargle's def/spldef...I'll just kill it
Spectile @ leftovers
Ability: Overgrow
Nature: Timid (- attack, +spd)
EV's: 128 def, 255 spd, 127 spdef
Leech Seed
Protect/Synthesis
HP Ice/Energy Ball
Substitute
I think Spectile is pretty self explanatory, but I came across some people who think it's useless >.> Well, I always start with Leech Seed, then Substitute/Protect spam while the opponenent is losing their HP and I'm gaining it. Leech Seed + leftovers covers up for the loss of HP for Substitute. Giving it HP Ice confused alot of people on netbattle, especially when they tried to defend by using another grass pokemon to avoid Leech Seed or a dragon pokemon with a fire move.
Suicune @ chesto berry
Ability: Pressure
Nature: Timid (- atk, + spd)
EV's: 255 def, 255 spd
Calm Mind
Ice Beam
Rest
Surf
Don't need to explain the moveset I think. People have said my Suicine is too fast though.
Charizard @ leftovers/Persim Berry
Ability: Blaze
Nature: Careful (-spatk, +spef)
EV's: 140 hp, 15 atk, 45 def, 243 spd, sp def 67
Belly Drum
Earthquake
Flamethrower
Return/Outrage
You're typical Bellyzard I guess. Sometimes I may Baton Pass to Charizard so it won't get ****ed after using Belly Drum. But if it's a pkm that can't do more that half health, I'll just drum right off the bat. Because of the poor HP afterwards, I gave 2 of the best physical sweeping moves and tried to make it pretty fast. This way, it won't need to worry about I quickly dieing since it would be sweeping pkm left and right. I'm thinking about giving it Outrage since it's now a physical move iwth 120 attack strength and Return doesn't always KO after Belly Drum + I need something for ghost pkm. If I do give it Outrage, then I'll maybe let it hold Persim Berry.
Snorlax @ chesto berry
Ability: Immunity
Nature: Relaxed (+ def, - spd)
EV's: 129 hp, 252 def, 129 spdef
Belly Drum
Rest
Return/Body Slam
Rock Slide/Crunch
Mirror's a Curselax, but I gave it Belly Drum since it has chesto berry+Rest. I gave it Rock Slide/Crunch since it needs a non-normal physical move in chase I go up against a ghost/rock pkm. Then again, I have nothing for steel (which I really don't care about).
Ok guys, there's obviously numberous flaws in my team, so please point them out for me >.>