This teams Code Name is "Re-Ban Wobbuffet" I made it back when Shoddybattle unbanned Wobbuffet but I haven't been on in a while so im not sure if its still unbanned or not. Anyways lets get in it shall we?
Wobbuffet@Lum Berry
Bold/Shadow Tag
252Def/252SpDef/4Hp
-Encore
-Mirror Coat
-Counter
-Destiny Bond
This is the single most annoying, horrible, and broken lead in the game. No lead starts out well against it, but its main job is just to Encore whatever my opponent does. If they attack, I kill them but more than likely they'll choose something along the lines of Hypnosis or a stat increasing move(both of which I actually want) Should they Hypnosis me on turn one, Im cured and they get Encored. When they hit me again on my next turn and I fall asleep, the sleep clause comes in to affect and I switch to.....
Smeargle@Salac Berry
Jolly/Own Tempo
244Hp/12Def/252Spe
-Spore
-Substitute
-Belly Drum
-Baton Pass
This thing just goes hand in hand with wobbuffet. With peoples natural fear of actually attacking wobbuffet they always seem to fall in to the trap of getting encored and giving me one free turn, and thats all this guy needs. Spore, Sub, Drum, Salac then pass, it works 95% of the time and when it does, oh boy are my opponents in trouble because I pass to
Medicham@Lum Berry
Adamant/Pure Power
252Atk/252Spe/4Hp
-Psycho Cut
-Brick Break
-Thunder Punch
-Ice Punch
Tada!!! Should this get the baton pass(Which it normally does cus of the whole "OHKO's everything in the game" thing) my opponent cannot win* I have 6-0'd so many teams with just these three pokemon, its not even funny. Medicham with a Belly Drum pass is the most powerful thing in the entire game and the only reason I have Lum Berry on it is so I can't be hit with Hypnosis by Scarfgar.
Garchomp@Yache Berry
Jolly/Sand Veil
252Atk/252Spe/4Hp
-Swords Dance
-Fire Fang
-Earthquake
-Dragon Claw
You may be asking yourself "Reaper, with those above three pokemon, why would you ever need anything else?" To which I would reply "Because there's no such thing as a perfect team and even this one has its weaknesses" Certain things may keep me from my goals of Belly Drum Medicham, like a random Spiritomb lead to whom Wobbuffet can do nothing. Thats where this guy comes in, as the standard Garchomp is usually enough to take down whatever may ruin my attempts to set up. But there's another reason I use him. Medicham is usually my choice for a bellypass, but, should the also recently unbanned Deoxys-S(e?) be in play, Medicham just wouldn't cut it. Even with a Salac Boost medicham isn't fast enough to hit Deoxys before getting 2HKO'd by Shadow Ball. As such, I have this guy as back up. The standard Deoxys doesn't run enough speed to out run a max speed, salac boosted Jolly Garchomp, only Adamant Garchomp. As such, should I find myself facing a Deoxys, I pass to this guy, who still has far more than enough type coverage and power to sweep most teams.
Cradily@Leftovers
Adamant/Suction Cups
252Hp/164Def/92Atk
-Rock Slide
-Earthquake
-Recover
-Facade
On the other hand, should I face myself against something like Tyraniboah, I pass to this. Assuming the best, I should be passing a Sub, a Belly Drum AND a salac boost to this guy. Interestingly enough, with all that going for him, he counters Tyraniboah pretty well, as the Salac Boost actually allows him to outspeed Tyranitar meaning that if he comes in on Focus Punch he loses his sub and next turn OHKO's him with Earthquake and if he comes in on Substitute they lose subs on the same turn, Cradily outspeeds him then kills with EQ. Facade seems like an odd choice but toxic spikes are rather common and Cradily lacks any really usable physical moves >_>
Togekiss@Life Orb
Adamant/Hustle
252Atk/252Spe/4Hp
-Aerial Ace
-Extreme Speed
-Aura Sphere
-Encore
LOOOOOOOOOOOOOOOOOOOOOOOOOOOL. Physical Togekiss FTW. It may seem odd, but I have this guy for a few reasons. First, should I find myself without a wobbuffet, its nice to have something else that can Encore, and he's at least moderately bulky enough to take a hit. Second, should I find myself without anything to Baton Pass to, I still have this guy who, despite a miserable Base 50 Atk, can do massive amounts of damage with a Belly Pass. With a Belly Drum, Life Orb and Hustle, this guy can create extreme chaos and with Aerial Ace not affected by Hustle's accuracy drop and a Priority move, we've actually got ourselves a pretty **** usefull physical sweeper. Aura Sphere is here because even with a negative nature it can still take out a huge chunk of the likes of tyranitar without having to worry about Hustle lowering its accuracy.
So this is my team, and to be quite honest, I don't understand why I never saw anyone else with anything like it. In the months I played on shoddy with wobbuffet's unbanning I only saw one other player with the idea and trust me when I say I did alot of winning with this team(So much so that it got boring >_>) Still, I think it can be improved so suggestions would be nice.
Wobbuffet@Lum Berry
Bold/Shadow Tag
252Def/252SpDef/4Hp
-Encore
-Mirror Coat
-Counter
-Destiny Bond
This is the single most annoying, horrible, and broken lead in the game. No lead starts out well against it, but its main job is just to Encore whatever my opponent does. If they attack, I kill them but more than likely they'll choose something along the lines of Hypnosis or a stat increasing move(both of which I actually want) Should they Hypnosis me on turn one, Im cured and they get Encored. When they hit me again on my next turn and I fall asleep, the sleep clause comes in to affect and I switch to.....
Smeargle@Salac Berry
Jolly/Own Tempo
244Hp/12Def/252Spe
-Spore
-Substitute
-Belly Drum
-Baton Pass
This thing just goes hand in hand with wobbuffet. With peoples natural fear of actually attacking wobbuffet they always seem to fall in to the trap of getting encored and giving me one free turn, and thats all this guy needs. Spore, Sub, Drum, Salac then pass, it works 95% of the time and when it does, oh boy are my opponents in trouble because I pass to
Medicham@Lum Berry
Adamant/Pure Power
252Atk/252Spe/4Hp
-Psycho Cut
-Brick Break
-Thunder Punch
-Ice Punch
Tada!!! Should this get the baton pass(Which it normally does cus of the whole "OHKO's everything in the game" thing) my opponent cannot win* I have 6-0'd so many teams with just these three pokemon, its not even funny. Medicham with a Belly Drum pass is the most powerful thing in the entire game and the only reason I have Lum Berry on it is so I can't be hit with Hypnosis by Scarfgar.
Garchomp@Yache Berry
Jolly/Sand Veil
252Atk/252Spe/4Hp
-Swords Dance
-Fire Fang
-Earthquake
-Dragon Claw
You may be asking yourself "Reaper, with those above three pokemon, why would you ever need anything else?" To which I would reply "Because there's no such thing as a perfect team and even this one has its weaknesses" Certain things may keep me from my goals of Belly Drum Medicham, like a random Spiritomb lead to whom Wobbuffet can do nothing. Thats where this guy comes in, as the standard Garchomp is usually enough to take down whatever may ruin my attempts to set up. But there's another reason I use him. Medicham is usually my choice for a bellypass, but, should the also recently unbanned Deoxys-S(e?) be in play, Medicham just wouldn't cut it. Even with a Salac Boost medicham isn't fast enough to hit Deoxys before getting 2HKO'd by Shadow Ball. As such, I have this guy as back up. The standard Deoxys doesn't run enough speed to out run a max speed, salac boosted Jolly Garchomp, only Adamant Garchomp. As such, should I find myself facing a Deoxys, I pass to this guy, who still has far more than enough type coverage and power to sweep most teams.
Cradily@Leftovers
Adamant/Suction Cups
252Hp/164Def/92Atk
-Rock Slide
-Earthquake
-Recover
-Facade
On the other hand, should I face myself against something like Tyraniboah, I pass to this. Assuming the best, I should be passing a Sub, a Belly Drum AND a salac boost to this guy. Interestingly enough, with all that going for him, he counters Tyraniboah pretty well, as the Salac Boost actually allows him to outspeed Tyranitar meaning that if he comes in on Focus Punch he loses his sub and next turn OHKO's him with Earthquake and if he comes in on Substitute they lose subs on the same turn, Cradily outspeeds him then kills with EQ. Facade seems like an odd choice but toxic spikes are rather common and Cradily lacks any really usable physical moves >_>
Togekiss@Life Orb
Adamant/Hustle
252Atk/252Spe/4Hp
-Aerial Ace
-Extreme Speed
-Aura Sphere
-Encore
LOOOOOOOOOOOOOOOOOOOOOOOOOOOL. Physical Togekiss FTW. It may seem odd, but I have this guy for a few reasons. First, should I find myself without a wobbuffet, its nice to have something else that can Encore, and he's at least moderately bulky enough to take a hit. Second, should I find myself without anything to Baton Pass to, I still have this guy who, despite a miserable Base 50 Atk, can do massive amounts of damage with a Belly Pass. With a Belly Drum, Life Orb and Hustle, this guy can create extreme chaos and with Aerial Ace not affected by Hustle's accuracy drop and a Priority move, we've actually got ourselves a pretty **** usefull physical sweeper. Aura Sphere is here because even with a negative nature it can still take out a huge chunk of the likes of tyranitar without having to worry about Hustle lowering its accuracy.
So this is my team, and to be quite honest, I don't understand why I never saw anyone else with anything like it. In the months I played on shoddy with wobbuffet's unbanning I only saw one other player with the idea and trust me when I say I did alot of winning with this team(So much so that it got boring >_>) Still, I think it can be improved so suggestions would be nice.