B.W.
Smash Champion
Now some of you may already know, some people have been working on hacking certain things in Brawl to make it a bit more like Melee, or to just plain old make it more competitive worthy. It has been dubbed Brawl+ (not to say it's better than Brawl, but that is a matter of opinion all together).
I for one completely support this project. As a matter of fact I am, in a sense, a part of it (or at least I'd like to think so). Often laying down on how to fix glitches, and throwing out possibilities on how the game was programmed so we may be able to alter a few more things in the game. So far we have wave-dashing/Melee air dodging, and a variation of L-Canceling dubbed Shield (S)-Canceling (though in my opinion S-Canceling is far too easy to do).
Now here is where the rant comes in.
Through our 80 pages of the wave dashing thread I'd have to say 50 or 60 of them is stupid people coming in and start complaining "Just leave Brawl alone!" "Stop making people play it the way you're playing it!" and probably my least favorite of all "Melee is still there go play that!"
Okay, my answer to one, two and three. No, nobody told you you had to play it like this, and no.
We also constantly get reminded that it will never be tourney standard and that we should stop what we're doing. Honestly, I don't mind if this doesn't become tourney standard. I actually don't care at all. I just want some skill to come with my Smash. I'd also like it if I wasn't just playing a ******** game of hit tag and who's shielding skills are better.
Let's go into a few things that should be looked at about Brawl and its existence.
Last I checked, Melee was supposed to be the last Smash game to come out. I was ready to except that until they released an addition to the series. But why would Brawl come out if Melee was supposed to be the last in the series? Honestly I think it's because of the fact that Melee lasted those 7 years it did. Melee was supposed to be a party game, but people found more than what was expected. A reason to keep playing this game. What these people found were these "advanced techniques (ATs)"
Wavedashing and L-Canceling being the two main ones.
Now what people should realize is that BOTH of these were taken out of Brawl. Wavedashing was.. More understandable. But L-Canceling was taken out even though it was in both of the previous games. The only reason it was taken out was so that it skill could not be a factor. So that it could not be competitive.. But why take it out, and piss off over a thousand people? I mean when it comes down to it, the only reason Melee existed all those years, is because of us competitive players. We are the reason that a sequel was made. And what happens? We get **** on. A lot of people that play Brawl "competitively" (as that call it) picked up on the competitive community with Brawl. Okay, sure that's fine until people start coming "Grow up, stop playing Melee, it's dead."
This leads me to believe a two things. The first of these things is that these people were bad at Melee. A very big possibility. The second thing is that these people never played competitive Melee and possibly never played Melee at all. Because of this, they see Melee as outdated because it was for Gamecube, and was made in 2001. What makes me feel that this is why people constantly ***** about Melee players is that I've noticed that a lot of people that played Brawl first, Then played Melee and tried the things that are being worked on for Brawl+ actually like playing these games. The enjoy the wave dashing. They enjoy being able to combo. They enjoy having to practice to get better. So far, I've yet to see a single Brawl player come up with a legitimate reason as to why the gameplay in Brawl is better than the gameplay in Melee. The only thing anyone ever says is that "it has more content." These people obviously have never played a game with as much quality as Melee. Sure you have a large number of characters, but without these ATs, these characters become boring to play. You eventually run out of things to learn and it ends up coming down to what character can you play that will counter the other person's character.. (And the way it is now, Meta Knight counters everyone.)
Another complaint about Brawl+ is that people are saying "it will make Meta Knight more broken if we add hitstun." Now that's just completely stupid to say. Every character is getting the same changes. If anything it will make it so Meta Knight is possible to beat as he can be combo'd. This may actually save him from being banned as with ATs he most likely would end up being countered by some character. And if it doesn't save him from being banned.. Well he was on his way to being banned anyway, so it doesn't really matter.
So all you people that are telling us not to hack Brawl can suck my left one.
Us competitive Melee players have all the right to make this game as close to Melee as we wish. We've been waiting just as long.. No, we've been waiting longer than most of th Brawl players now. Because we were actually waiting for it for 7 years, unlike those of you who saw that it was coming out, and went on the internet, and found your ways to the SWF and AiB forums and decided "oh I'm going to play Brawl competitive now." And we Melee players got **** on. So now that we have a way to make it to our liking it's apparently wrong? I think not.
And lastly if it's not going to ever become tourney standard, why do you keep reminding us? We've admitted we're almost positive it will never be tourney standard and that the only tourneys for it would probably be local. I think people are afraid what we're doing will make Brawl+ the tourney standard, and I think the lot of Brawl has to constantly remind us because they don't want to have to go back to sucking as bad as they did in Melee.
And I really think the funniest part about it is. We didn't care if it were to become tourney standard or not. We just want a fun game to play. And if we have to alter the game's inards, then we will. We did not wait 7 years for a piece of **** game.
THIS RANT IS OVER HAVE A GOOD DAY!
I for one completely support this project. As a matter of fact I am, in a sense, a part of it (or at least I'd like to think so). Often laying down on how to fix glitches, and throwing out possibilities on how the game was programmed so we may be able to alter a few more things in the game. So far we have wave-dashing/Melee air dodging, and a variation of L-Canceling dubbed Shield (S)-Canceling (though in my opinion S-Canceling is far too easy to do).
Now here is where the rant comes in.
Through our 80 pages of the wave dashing thread I'd have to say 50 or 60 of them is stupid people coming in and start complaining "Just leave Brawl alone!" "Stop making people play it the way you're playing it!" and probably my least favorite of all "Melee is still there go play that!"
Okay, my answer to one, two and three. No, nobody told you you had to play it like this, and no.
We also constantly get reminded that it will never be tourney standard and that we should stop what we're doing. Honestly, I don't mind if this doesn't become tourney standard. I actually don't care at all. I just want some skill to come with my Smash. I'd also like it if I wasn't just playing a ******** game of hit tag and who's shielding skills are better.
Let's go into a few things that should be looked at about Brawl and its existence.
Last I checked, Melee was supposed to be the last Smash game to come out. I was ready to except that until they released an addition to the series. But why would Brawl come out if Melee was supposed to be the last in the series? Honestly I think it's because of the fact that Melee lasted those 7 years it did. Melee was supposed to be a party game, but people found more than what was expected. A reason to keep playing this game. What these people found were these "advanced techniques (ATs)"
Wavedashing and L-Canceling being the two main ones.
Now what people should realize is that BOTH of these were taken out of Brawl. Wavedashing was.. More understandable. But L-Canceling was taken out even though it was in both of the previous games. The only reason it was taken out was so that it skill could not be a factor. So that it could not be competitive.. But why take it out, and piss off over a thousand people? I mean when it comes down to it, the only reason Melee existed all those years, is because of us competitive players. We are the reason that a sequel was made. And what happens? We get **** on. A lot of people that play Brawl "competitively" (as that call it) picked up on the competitive community with Brawl. Okay, sure that's fine until people start coming "Grow up, stop playing Melee, it's dead."
This leads me to believe a two things. The first of these things is that these people were bad at Melee. A very big possibility. The second thing is that these people never played competitive Melee and possibly never played Melee at all. Because of this, they see Melee as outdated because it was for Gamecube, and was made in 2001. What makes me feel that this is why people constantly ***** about Melee players is that I've noticed that a lot of people that played Brawl first, Then played Melee and tried the things that are being worked on for Brawl+ actually like playing these games. The enjoy the wave dashing. They enjoy being able to combo. They enjoy having to practice to get better. So far, I've yet to see a single Brawl player come up with a legitimate reason as to why the gameplay in Brawl is better than the gameplay in Melee. The only thing anyone ever says is that "it has more content." These people obviously have never played a game with as much quality as Melee. Sure you have a large number of characters, but without these ATs, these characters become boring to play. You eventually run out of things to learn and it ends up coming down to what character can you play that will counter the other person's character.. (And the way it is now, Meta Knight counters everyone.)
Another complaint about Brawl+ is that people are saying "it will make Meta Knight more broken if we add hitstun." Now that's just completely stupid to say. Every character is getting the same changes. If anything it will make it so Meta Knight is possible to beat as he can be combo'd. This may actually save him from being banned as with ATs he most likely would end up being countered by some character. And if it doesn't save him from being banned.. Well he was on his way to being banned anyway, so it doesn't really matter.
So all you people that are telling us not to hack Brawl can suck my left one.
Us competitive Melee players have all the right to make this game as close to Melee as we wish. We've been waiting just as long.. No, we've been waiting longer than most of th Brawl players now. Because we were actually waiting for it for 7 years, unlike those of you who saw that it was coming out, and went on the internet, and found your ways to the SWF and AiB forums and decided "oh I'm going to play Brawl competitive now." And we Melee players got **** on. So now that we have a way to make it to our liking it's apparently wrong? I think not.
And lastly if it's not going to ever become tourney standard, why do you keep reminding us? We've admitted we're almost positive it will never be tourney standard and that the only tourneys for it would probably be local. I think people are afraid what we're doing will make Brawl+ the tourney standard, and I think the lot of Brawl has to constantly remind us because they don't want to have to go back to sucking as bad as they did in Melee.
And I really think the funniest part about it is. We didn't care if it were to become tourney standard or not. We just want a fun game to play. And if we have to alter the game's inards, then we will. We did not wait 7 years for a piece of **** game.
THIS RANT IS OVER HAVE A GOOD DAY!