itsthebigfoot
Smash Lord
I found out the exact timing of the gfsc, i can do it about 8/10 tries in a match, i'm not gonna tell you till after genesis (gotta keep an edge for a bit), but once you play a really fast moving game like guilty gear for 5 hours straight, you tend to pick up on how things work. try it and you'll find what i found
few other notes, whenever i land a headbutt below 50/above 90 i just charge dsmash and wait for the release to sweetspot it, unfortunately people just started staying there without wiggling so they get hit by the sour spot. the best way around this is by doing turn around dsmashes. the back end does not have the sour spot, so it'll always hit for top damage and ko a lot better than the normal sourspot in front. try it sometime.
jabs vacuum pull in effect sets up upb perfectly against marth, if i jab upb he usually gets stuck in the middle and takes a lot of damage. there are probably more characters you can do this to, but i haven't tested any of them. anyone tall, but not extremely fat, so it might work on snake ike and ganon if it gets them off the ground, probably works on peach, zelda, sheik, lucario and falcon, need to test
does grounded upb have unnatural hitstun or is it just me? i seem to be able to land upb to dsmash, anyone wanna test the hitstun on that?
when i was practicing the new upb trick on yoshis, i accidently sideb'd by the ledge and the sideb slid up a noticeable amount, it has never happened again though, no matter how many times i tried, anyone else ever have this happen/know why?
pokemon stadium 1 is a really fun stage for dk, good too because it has a wall + huge blastzones, why does no one cp it? its a good backup plan in case japes and luigis are banned at your tournament and the other guy bans brinstar, more stages we can use the better, someone get a list of the tricks we can do there, that way it'll be easier to use for the new dks
someone get a list of the japes/brinstar/luigis tricks too. actually, let the stage thread do it.
if we have a 1 frame advantage on most characters when they ground break from our cargo, couldn't we gfsc right afterwards to hit em? for characters with a slow jab like lucario and bowser (anything 5 frames or over would work, since gfsc takes 6) this could be quite useful
is the grab break the same 1 frame adv for everyone who is not dk/a mother character, or is 1 frame the average? because if we had a 3-5 frame advantage that would be even better, since they couldn't spotdodge it.
can you do something like dtilt - jab - dtilt - jab - something else? because dtilt sends them out, but not far, and jab pulls them back in, you'd thik it would make good strings, especially if dk mains jab canceled
thats all for now, if you have an answer to any of these, or have a question of your own, please post it here
few other notes, whenever i land a headbutt below 50/above 90 i just charge dsmash and wait for the release to sweetspot it, unfortunately people just started staying there without wiggling so they get hit by the sour spot. the best way around this is by doing turn around dsmashes. the back end does not have the sour spot, so it'll always hit for top damage and ko a lot better than the normal sourspot in front. try it sometime.
jabs vacuum pull in effect sets up upb perfectly against marth, if i jab upb he usually gets stuck in the middle and takes a lot of damage. there are probably more characters you can do this to, but i haven't tested any of them. anyone tall, but not extremely fat, so it might work on snake ike and ganon if it gets them off the ground, probably works on peach, zelda, sheik, lucario and falcon, need to test
does grounded upb have unnatural hitstun or is it just me? i seem to be able to land upb to dsmash, anyone wanna test the hitstun on that?
when i was practicing the new upb trick on yoshis, i accidently sideb'd by the ledge and the sideb slid up a noticeable amount, it has never happened again though, no matter how many times i tried, anyone else ever have this happen/know why?
pokemon stadium 1 is a really fun stage for dk, good too because it has a wall + huge blastzones, why does no one cp it? its a good backup plan in case japes and luigis are banned at your tournament and the other guy bans brinstar, more stages we can use the better, someone get a list of the tricks we can do there, that way it'll be easier to use for the new dks
someone get a list of the japes/brinstar/luigis tricks too. actually, let the stage thread do it.
if we have a 1 frame advantage on most characters when they ground break from our cargo, couldn't we gfsc right afterwards to hit em? for characters with a slow jab like lucario and bowser (anything 5 frames or over would work, since gfsc takes 6) this could be quite useful
is the grab break the same 1 frame adv for everyone who is not dk/a mother character, or is 1 frame the average? because if we had a 3-5 frame advantage that would be even better, since they couldn't spotdodge it.
can you do something like dtilt - jab - dtilt - jab - something else? because dtilt sends them out, but not far, and jab pulls them back in, you'd thik it would make good strings, especially if dk mains jab canceled
thats all for now, if you have an answer to any of these, or have a question of your own, please post it here