In E3 2001, Super Smash Bros. Melee was revealed at E3 and released later that year (similar to what we're dealing with for Super Smash Bros. Switch) - That lead to about six months of speculation. Everyone expected another Super Smash Bros. game on a Nintendo console, but nobody quite expected it that soon. To add to that, a bunch of the information first unlocked was revealed at E3, but, afterwards, the game took a plummet into radio silence. Yet, to this day, it's easily one of the most popular Smash Games - With no hype reveals built around it - Why is that?
It's an interesting case study on hype, where sometimes, building a good game is all that matters. Now, this doesn't apply for every game, especially not in the indie development scene, but, Super Smash Bros. Melee already had two things behind it: A big crossover, and a big publisher.
Some things that generally helped support the radio silence, in this case,
1. Word of Mouth will always beat all.
Can you remember the last time you've been hyped, or even excited for a game to be disappointed? I surely can. Those games, and even good games, typically drop off the surface radar. What separates a popular game from an unpopular one? Word of mouth. The word of mouth with the Super Smash Bros series is pretty popular, but Melee in particular had a lot of word of mouth looming around it's advertising. It was practically the GameCube's big seller. Among any other parts for game advertising, the Word of Mouth is easily powerful.
2. Every reveal was satisfying
Arguably more important thana the points below it, every reveal was satisfying. There was the infamous "You Must Recover" update during Super Smash Bros. Brawl, and Super Smash Bros for Wii U and 3DS had plenty of "worthless screenshots". Now, that's easy to say when the only big debut was really at E3 2001, and then complete radio silence, but, making every reveal push people to really want a game more can be big - Not just for Smash hype, but for any game*
* = Or at least, every reveal at a major convention.
3. The lack of usage of the internet
Nobody quite new what the final roster was until they went through it; there wasn't much internet around, so it took people plenty of matches to unlock the roster or even all the unlockables.
4. The hype period wasn't long and drawn out.
With DLC, that being drawn out might not be so bad, but for the initial game, too long of hype can eventually lead to rolling eyelashes - When you've got just six months, all eyes are easily on you.
5. Short and simple.
A lot of reveals these days often feel long and dreary - While the Nintendo Treehouse and other E3 stream formats are cool, most people don't have the time to watch all of that. Sometimes, some gameplay footage and a trailer is all that's necessary.
While all of these techniques are important and may be able to be utilized, depending on the game in question, it's important to remember the "Less is more" philosophy. If you tell everyone everything about your new book before they even get the chance to read the first page.
Radio Silence is a pretty powerful tool when used correctly - The number one power of marketing for any developer, and what Super Smash Bros. Melee teaches us: The power of word of mouth beats out any other marketing tool.
Author's Note: What do you think of Super Smash Bros. Melee's usage of radio silence? Let us know in the comments below!