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I'm going to have to disagree to some extent. You make some solid points, but there's a few counter-points I'd like to make. This comes from limited exp. vs. the character (#4 on our PR whereas I'm #7, so there's some overall player skill gap involved here, so take that for what its worth, as well as occasional exp vs. a pretty good DH online... but that's the extent of my playing the MU).Most of what I said a billion years ago in the R.O.B. Matchup Thread still holds true now. Laser alone beats two of DH's projectiles (all 3 if supercharged), and the Gyro destroys the Clay Pigeon, knocks back Can, and KOs Wild Gunman if thrown iirc. Arm Rotor shouldn't be overused too much, since it only reliably reflects one of DH's projectiles, though it's still as good as ever for catching rolls (hint: DH rolls a lot). Nair alone beats all of DH's aerials bar Uair if you're above him, so it's useful for approaching and subsequently trapping DH in a corner, which is a really bad spot for a character with camping game as good as DH. As for matchup ratio, I'd say it's easily at least 65:35, R.O.B.'s favor. Still winnable for DH if the stage is in his favor, but R.O.B. just has so many tools over the dog.
Thanks for the input, always glad when another character main hops in on these convos to confirm/deny stuff. Glad to know I am at least on the right track in terms of understanding the MU. Just out of curiosity, in the next day or two I should have videos from a tournament set vs. the DHD player I alluded to in my post. Would you mind if I sent you the link to them to review when I post them in the ROB boards, from a DHD's perspective? That would be super duper helpful. Thanks in advance!Doggy main here.
(ALWAYS ASSUME WHEN DISCUSSING AN MU, BOTH PLAYERS ARE PLAYING THE BEST THEY CAN)
@Syde7 has the right idea. The Doggy/ROB MU is basically an elementary school food fight of who can throw more stuff faster. They both are very similar to each other, character wise, getting strings started off projectiles and walling others out. Both also have slow recovery with no attack (although ROB can act out of hit).
The advantage Doggy has in this MU are 1)ROB's size and 2)Vertical control of projectiles. It is fairly easy to hit ROB, being such a huge character, and the can is great for escaping laser pressure by tossing one out, then maneuvering over the fight while shielding. If you don't get the can punish, it still gives doggy stage control and pretty much resets the situation. While ROB does have access to a reflector, it is not too good to use consistently, can be DI'd out of, and whiffing will lead to an up Smash from doggy.
The advantage ROB has in this MU are 1)Better KO options, 2)Heavy weight and 3)The properties of laser and gryo. While Doggy is a godsend of racking up damage, finishing stocks is very hard, since Trick Shot only kill 150 and higher, bair is not easy to land the sweetspot, and up-air is often predictable since the only real set up for it is a downthrow, followed by reading the DI and airdodge. Even then, just jumping escapes it. Just don't airdodge after a downthrow, smart doggies will punish with an F-Smash. ROB, on the other hand, has Nair, Bair, Uair, and fair for gimiping doggy's poor recovery. Not too mention having access to the "Beep Boop" and a kill throw.
The two characters are very similar, but if someone does inherently have the advantage, it's probably ROB, since his KO options are better. Even then, it's not a huge advantage, I'd wager to call it almost an even match-up. It really comes down to who is the better player.
Hope this helps! ^^
Could you explain a little more and address what the other Duck Hunter players said?65:35 or 70:30 imo
MU is very hard and frustrating, lack of real kill potential cripples puppy
Our laser still beats his projectiles, and we're better at killing then he is. It definitely makes a better situation for DH, but he still limits himself while holding the gyro.Reawakening a year old thread to ask a question. I'm a Pac main looking at DHD as a possible secondary, especially if he gets his bugs fixed in 1.1.4.
Isn't ROB's projectile game severely limited if Duck Hunt Dog grabs the Gyro and camps? His basic wall game doesn't require many of his normal moves and he can probably incorporate zdrop combo's against ROB.