Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Ftilt and dtilt don't have super armour, just his smashes.
About stages, Mac has options on a lot of the standard stages (assuming 5 neutrals and 4 CPs). Game 1 is probably going to Battlefield (don't get baited into picking Lylat, Mac is good on Lylat), which he can work with. He's going to get put onto a really bad stage game 2 (either T&C, Duck Hunt, or Smashville), and should probably lose. Then he'll get another workable stage game 3. He has a big disadvantage on ROB's counterpick, but has options game 1 and on his counterpick.
I hadn't thought about using gyro OoS to punish his tilts. I'll try it the next time I play against a Mac. IMO it should work on ftilt, but dtilt likely has low enough cooldown that he could shield it.
I think I elaborated more on my first post about his options. Little Mac's high ground speed and low profile makes walling him out difficult because he can powershield and punish from an extremely long range. He also has a higher burst range than ROB; as such, he can stay in the neutral at a certain distance out of ROB's dash attack/SH fair range, and pressure ROB with the threat of dash attack and ftilt. This allows Mac to play a less risky bait-and-punish style which means he doesn't have to go in all the time and risk getting gimped at low percent.
Lylat is good for Little Mac because he traps landings extremely well on that stage, since usmash goes through the platforms. Once he gets stage control, it's extremely difficult to land and reset to neutral. The tilting does mess up even a good Little Mac, but I think the stage control he get makes up for it.
About the Little Mac that wrecked me, he played a set against Raffi in a wifi tournament. It's wifi so not everything is legit, but it does show the matchup at a high level. The strategy of baiting and punishing ROB's projectiles is not nearly as good online because the delay makes consistent powershielding difficult if not impossible. Game 1 is on Lylat, games 2 and 3 he changed to Diddy because of stages.
@Breadbot is working on getting to be on my "official opinion giver"/ "I cosign whatever he says" status, between this and the stage discussion thread, lol.I wrote a ton of stuff about this matchup a while back. I still agree with most of it, so I'll copy-paste it here. Overall, I think the matchup is 60:40 in ROB's favour.
I also played (and lost QQ) a recent set versus @Alphicans and learned some things about the matchup. Also, I'm totally open to feedback and suggestions; I would really love to beat Alphicans in tournament.
I also have some strategies I've yet to apply, but think will be useful.
- If you can obtain a decent percentage lead (or a stock lead) and are on a stage with platforms, going for a time-out victory is a very viable option. It's very anti-hype though.
- Hovering with upb is incredibly good in this matchup because Mac's aerials do nothing. You can usually hover right outside of his usmash range and wait for him to pick an option to avoid most of his landing traps. Very useful on stages without platforms. Be careful of Mac's upb if you're around 90-100%.
- This matchup becomes much harder if he's ahead. Don't get impatient and try to challenge him in order to get the kill
- Charging an fsmash and angling it low to cover his recovery. Mac's recovery has an awful sweetspot, and even the 6% hit might be able to kill him. This seems like it could cover both upb and sideb, and would significantly reduce Mac's mixup potential on his recovery.
- Using uthrow at lower percents into fair to send him offstage for an edgeguard and potentially an early stock, instead of going for dthrow->uair.
The sweetspot of Mac's Usmash only hits on Frame 1 of the attack, which I don't think can hit us from below the Smashville platform.Does Mac have a sourspot on his Usmash and if so is that the part that would hit us on Smashville's platform?
It can actually still kill at that very last hit, but it is seriously only like 1 or 2 active frames of the attack so a slight hop will dodge it without making you vulnerable every time.Does Mac have a sourspot on his Usmash and if so is that the part that would hit us on Smashville's platform?