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I have had a lot of people succesfully DI'ing to the side against me to avoid it though.D-Throw to U-Air seems guaranteed at least at low percentages. Gyro to laser seems to combo as well.
If you double jump right away it will hit more often that not even when they get out of the % sweetspot.dthrow > uair isnt actually guaranteed if you vector upwards, even at super low percents it's generally avoidable. but then you also have to consider that you're now super high up against a character who has massive hitboxes and good air speed, and a lot of the time you can still get uair from reading an airdodge
No need to be a ****, just reporting what I've done personally online. It may not be a true combo but if they don't airdodge you will catch them.no... no it won't lmao. it literally should not combo after like 30-40 if the opponent vectors straight up
Plenty of for glory player understand Vectoring, especially the JP ones.i'm stating the fact that vectoring straight up makes dthrow send people further than you can combo with uair. if this isn't your personal experience then the randoms you play with on for glory don't know how to vector ROB's dthrow, just like 99% of players because he's an uncommon character and vectoring is a new mechanic that people aren't abusing fully yet.
I have replays that say otherwise. down throw into Uair at 100%+ for the kill is surprisingly effective. it's a lot like Diddy's back throw into Bair and/or Uair. as long as you're fast on the double jump, even if you miss the first hit or two of the Uair, you will still hit and likely kill.no... no it won't lmao. it literally should not combo after like 30-40 if the opponent vectors straight up
Not if the opponent is holding up... lolI have replays that say otherwise. down throw into Uair at 100%+ for the kill is surprisingly effective. it's a lot like Diddy's back throw into Bair and/or Uair. as long as you're fast on the double jump, even if you miss the first hit or two of the Uair, you will still hit and likely kill.
You can still Air Dodge out of it and UpAir is so laggy that ROB can't really abuse the landing lag of Air Dodge.Welp, apparently vectoring got removed in 1.0.4 so maybe it does actually work now LMAO
That's why Rob is so awesomeidk, rob has a bunch.
A lot of these will "combo" into side b. Def at low %s. It's a good way to catch landingsThat's why Rob is so awesome
I really like how he seems to have a tool for every kind of read. Is there any way to combo into his Side B?
Ooh yes! I like to use that. Charged gyros and Robo Beam make for good read options as opposed to going for combos that might miss if you mess up something. It seems that reading the enemy is far more effective than going for combos in this game.Interestingly enough, I've found that Fthrow/Bthrow -> Robo Beam is actually a really good combo if you can read where your opponent will go. At full charge, you might have to aim a little lower/higher depending on how your enemy reacts, but below full charge, the laser is pretty much guaranteed to hit if you can aim it. It's a good way to get some clean damage off, get your opponent off the stage, and edgeguard them effectively. Depending on where your foe ends up and what recovery options they have, you can follow this combo up with an aerial or by throwing a Gyro at them while they're still offstage. Anyone else found this combo to be of any use, or is it just me?
oh you mean like the down throw dribble?While I was practicing the stage Gyro bounce, I learn you can do a faux Gyro cancel by just constantly pressing down-A with the Gyro in your hands. It won't ever immediately disappear unlike other projectiles, so you can infinitely fake out throws, which may be useful to fake out your opponent, or it may be useful for something like edgeguarding.
Yeah, basically. It's fun to do as a faux taunt, at least, and the item sounds are adorable. But yeah, to my knowledge the Gyro is the only spawnable item that doesn't immediately disappear after a random amount of throws, meaning it's possible to perform item infinites/combo with it if any are discovered (like Mega Man's JC toss combo).oh you mean like the down throw dribble?
There's no grab armor in Smash 4, so that should work fine.Tossing a gyro at your feet out of shield can stop grab attempts I believe. And discourges attacking your shield.