Lunix7
Smash Apprentice
- Joined
- Oct 26, 2014
- Messages
- 118
R.O.B. has some good combos that I use frequently such as:
- Dthrow -> Uair. Like many have already said on this board (chains at lower percentages but can still work at higher percentages if you bait an airdodge out of them)
- Gyro -> Laser. A pretty basic combo that works.
- 2x Dtilt -> Gyro -> Laser. A variation of the combo above. One of my favorite combos for R.O.B. and works almost every time. This is pretty much my go to combo for R.O.B. and is imo easy to pull off.
- Dash attack -> Fair. Another good one that I tend to use a lot and connects very well.
- Dash attack -> Uair. A good combo that I don't see many people talk about. Its actually very good but I think it only works at low percentages and can be kinda hard to pull off but it works.
That's all the combos I can think of at the moment. As for using him competitively I tend to use him both offensively and defensively. I play defensive to lure and pressure the opponent with R.O.B's projectiles. R.O.B's projectiles are part of what makes R.O.B. so good and can make R.O.B. a tricky fighter to deal with. I am mostly referring to his gyro (Though laser is good as well in its on way such as punishing rolls) since the gyro can be picked up and can be used for mind games and a lot of pressure.
Seriously the gyro alone makes R.O.B. good imo. It's that good and if you master how to use his gyro he is a force to be reckoned with. When the opponent messes up coming towards me or uses a move that has a lot of ending lag that's when I become offensive and go for the punish. R.O.B.'s Nair and Dtilt are extremely good and two moves that I tend to use a lot. It's actually hard to counter these two moves due to how crazy fast they are and how they have next to no lag.
Anyway I'm done for now...I apologize if there is a bunch of spelling mistakes and what not since I'm really tired at the moment. Also sorry for the wall of text but I hope this helps out some R.O.B. players out there!
R - O - B R.O.B!
- Dthrow -> Uair. Like many have already said on this board (chains at lower percentages but can still work at higher percentages if you bait an airdodge out of them)
- Gyro -> Laser. A pretty basic combo that works.
- 2x Dtilt -> Gyro -> Laser. A variation of the combo above. One of my favorite combos for R.O.B. and works almost every time. This is pretty much my go to combo for R.O.B. and is imo easy to pull off.
- Dash attack -> Fair. Another good one that I tend to use a lot and connects very well.
- Dash attack -> Uair. A good combo that I don't see many people talk about. Its actually very good but I think it only works at low percentages and can be kinda hard to pull off but it works.
That's all the combos I can think of at the moment. As for using him competitively I tend to use him both offensively and defensively. I play defensive to lure and pressure the opponent with R.O.B's projectiles. R.O.B's projectiles are part of what makes R.O.B. so good and can make R.O.B. a tricky fighter to deal with. I am mostly referring to his gyro (Though laser is good as well in its on way such as punishing rolls) since the gyro can be picked up and can be used for mind games and a lot of pressure.
Seriously the gyro alone makes R.O.B. good imo. It's that good and if you master how to use his gyro he is a force to be reckoned with. When the opponent messes up coming towards me or uses a move that has a lot of ending lag that's when I become offensive and go for the punish. R.O.B.'s Nair and Dtilt are extremely good and two moves that I tend to use a lot. It's actually hard to counter these two moves due to how crazy fast they are and how they have next to no lag.
Anyway I'm done for now...I apologize if there is a bunch of spelling mistakes and what not since I'm really tired at the moment. Also sorry for the wall of text but I hope this helps out some R.O.B. players out there!
R - O - B R.O.B!