ACCELERATE
Smash Lord
Qld Gold Coast Presents:
TNT
Totally Not a Tournament
TNT
Totally Not a Tournament
Okay, due to lack of tournaments I have decided that once again it is time for another Gold Coast Tourny! I hope that everyone can attend and have one of the final Melee tournaments before the long awaited Brawl.
Venue: Helensvale Community Centre
Date: September 1st
Money Stuff:
ENTRY COSTS -
Singles ($10 per person)
Doubles ($10 per person)
POT DISTRIBUTION -
Singles (1st = 60%, 2nd = 30%, 3rd = 10%)
Doubles (1st = 60%, 2nd = 30%, 3rd = 10%)
Rules:
Seeding is as follows:
1. Scrubs
2. Syke
3. King Kong
4. Accelerate
5. Tristan
6. GTR
7. Vyse
8. Radiance
9. K-0S
9. Seig
11. Yokai
12. Gosu
13. NG7
14. Sirias
15. Moose
16. Rune
1. The Singles and 2v2 Brackets will be Double Elimination.
2. The Losers Bracket will have mixed placement to avoid players being eliminated by the same opponent that beat them in the Winner's Bracket.
3. All matches are best of 3 except for the Finals (best of 5).
4. Lives will be set at 4 stock with an 8 minute time limit.
5. Ties will be broken by stock left and then by percentage of health. Sudden death will be played if both the stock and percentage are tied at the end of the time limit.
6. Items will be turned off.
Stages & Character Select
1. The first round stage is selected by random, but if both players (teams) can agree on a stage then the first match can be played on any stage they agree upon except one from the banned list below.
2. Random Select Stages - Final Destination, Battlefield, Yoshi's Story, Fountain of Dreams, Rainbow Cruise, Kirby 64, & Pokemon Stadium.
3. Stages Banned - Hyrule Temple, Fourside, Flatzone, Brinstar Depths, Icicle Mountain, Big Blue, Termina Bay, Poke Floats, and Yoshi's Island 64.
4. Stages not listed on the random select list, that are not banned, are open for counter picks by the losing player.
5. "Dave's Stupid Rule" - no stage can be used twice in a single match(not everyone likes fd), whether by random select or by picking.
6. Knock-out - after initial characters have been selected and only before the first match is played, each person may knock off one stage from the available tournament stages. That stage will be turned off for the entire set.
7. Advanced Slob Picks - the loser may choose the next stage or elect to go random, then the winner may change characters, and then the loser may change characters.
8. Double-Blind Pick - at the beginning of a match, any player may call for a double-blind pick. This means that all participating players tell a judge their character secretly and are required to use that character for the first game.
Special Team Rules
1. Team Attack ON
2. Life stealing allowed
3. During teams (2vs2) Mute City and Fountain of Dreams are banned due to match disrupting lag.
4. The higher seeded team gets priority pick of controller ports, team colour and seating.
Other Rules & Special Issues
1. Any unnecessary pausing of the game will result in a forfeit of that single game.
2. Glitches used to stop your opponent from controlling their character or indefinitely freezing them (Mewtwo's Soul Stunner, the Ice Climber freeze glitch), or any glitch or trick that freezes the game or makes it in any way unfinishable are banned and will result in the immediate forfeit of the entire match.
3. Tactics such as Peach's Wallbombing and Jiggly's Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using them (or any similar tactics) to excessively stall a match, such as droping below levels intentionally and stalling underneath, is banned. If by using one of these tactics, you have put your character in a place to lose a stock by ending the tactic, a judge may force you to stop the tactic and lose a stock.
Match Format
1. Each player chooses a seat and controller port. If both players want the same controller port, a coin flip will determine the winner of the port. The loser may then choose whichever seat he wants.
2. Players then choose their character and have 30 seconds to do so. If any player does not select their character at the end of 30 seconds or if any player calls for it, a double blind pick will be used. Once a player has placed their coin on a character's image to select it, they may not change characters
3. Once characters have been selected the highest player in the highest controller port position may press start to go to the level select screen. Once on the level select screen, each player may choose their stages to knock-out (see Stages & Character Select rule #6) and then either agree on a stage together or select a stage at random. Any arguing over stages will be interrupted by the judges and random stage select will be used.
4. Players play their first match.
5. Once they have returned to the character select screen, the losing player from the previous match must announce their choice for the next level or elect to have the next level selected at random. Once the stage selection has been announced, the winning player may choose to change their character. Once the winning player has chosen his character for the next match, the losing player may then choose to change characters. After the stage and characters have been set, the players play their second match.
6. If the winning player wins again, he wins the set and must report the score to a judge. If the losing player from the previous match wins, repeat #5 (above) and play the third match. Winner of the third match must report the score to a judge.
Crew Battle Rules:
1. Both teams start with same amount of stock.
2. Each team must write down each participating players name as well as their assigned character. Players are not allowed to change characters once they are written down.
3. Stage counterpicking is allowed.
4. In case of a tie and sudden death will be played on final destination.
5. No other games to be played during the crew battle.
6. At the beginning of matches, both players must wait for any and all invincibility frames to wear off.