TheWolfBunny
Smash Apprentice
I'm back, everybody! It's March and it's my most favorite month of all!
And March 17th, St. Patrick's Day, is my 20th birthday~!
And March 17th, St. Patrick's Day, is my 20th birthday~!
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Nice to see you again! Oh, man. I wish Nintendo would do SOMETHING with Panel de Pon already...I'm back, everybody! It's March and it's my most favorite month of all!
And March 17th, St. Patrick's Day, is my 20th birthday~!
I'd really rather not have a spiritual successor. What I want is the genuine article, and I'm sure a lot of regulars to this thread (both of them) can back me up on this, but I'll look into it. I do know it's a Japan-only game that doesn't have a translation patch, and I'm not sure if this hunk-of-junk computer can properly emulate the Dreamcast without falling to pieces.Sounds like you want to play Napple Tale.
Aww, why didn't you? That sounds like it would have been adorable. (Anything to help get the word out!)I should have made some PDP-themed Valentines and given them to my coworkers.
The thing I'm curious about is whether Panepon GB was also supposed to be a GBC game only, like Pokemon Puzzle Challenge or if that was changed once they switched to Pokemon. I really love the graphics of the old handhelds with their three colors and big sprites, it's nostalgic.Neat. It seems like they got pretty far in development with Panel de Pon GB before they decided to revamp it into Pokemon Puzzle Challenge, considering they have three entire sets of mugshots of the fairy girls and everything.
Could still be him, wouldn't be the first time a character gets a redesign.(I'm not actually sure how that character is supposed to be. It looks like Kain with the scarf and everything, but the face looks too feminine for it to be him... hmm.)
I don't think I'm the right person for this, as I'm not good myself. I can do simple stuff, but for something more complex I still use bases and modify them. And the rest, as Bob Ross would call them, are happy, little accidents. More often than not I learn by just experimenting around. Also not every software is used in the same way, so it would be the best if you looked for tutorials that are for your modeling software. For example, I do kinda know my way around 3DS Max, but I'm totally lost with Blender, it just looks so messy to me.Oh, and could I get a tutorial on 3D modeling sometime? I've tried my hand at it before and I just could not figure it out at all.
There were "two" PdP games for the GBA, one was the Dr. Mario & Puzzle League combo, which, if I recall correctly, didn't have any characters whatsoever, not even in the Japanese version.The other was, as you said, the version you got when connecting the Nintendo Puzzle Collection with your GBA. This one had the fluffy... thing (that's always with Furil) as a mascot at the sidelines, but nothing relating to the fairies. It was a very small game as it had to be loaded into the memory of the console itself, so I doubt you're gonna find much of interest there... if it's even possible to rip the ROM to begin with, that is, as no physical cartridge exists and the data gets lost once the GBA gets turned off. But I'm no expert on this.Wait, didn't the Nintendo Puzzle Collection had a GBA version of PDP, using the GBA/GCN link?
Who cares about the theme, it's another SRPG with the same hybrid third-person shooter style as Valkyria, which is enough for me to care about it way more than the latest Fire Emblem or Disgaea. That said, I wasn't all that happy with how it turned out, but it could easily serve as a solid foundation for a much deeper and more refined sequel on better hardware.Please no more Codename STEAM. I could do without 2016's latest cash-in on the steampunk fad.
Cool your jets. I'd like to believe that the charming characters and setting of Panepon's original SFC version aren't the only reason why you're so enamored with the series and eager to rush to its defense. The puzzle gameplay is why the series exists in the first place, and like other popular puzzlers, its mechanics proved to be applicable to a wide variety of other styles and themes in marketing the game to different audiences at different times. I consider Tetris Attack a "butchery" because they took the exact same ROM and stretched a clumsy alternate skin over it, while deceptively branding it with the name of a much more recognizable game that it had nothing to do with. I'm much more willing to accept the legitimacy of the N64/GBA/DS outings.I might look into Gussun Oyoyo but I don't quite like the tone of your post. To me it, and the one you made earlier about Napple Tale, comes across as, "Do you miss Panel de Pon? Well then I bet you'll love this game with completely different characters, a completely different setting, and an only vaguely similar tone!" At least we can agree that Tetris Attack was kind of a butchery.
Well... heheh. They are in fact one of the main reasons why I like the game as much as I do. The gameplay is fun and everything, but the character designs and the setting are why I really love the series. They have this sort of adorable appeal that I've rarely seen in any other franchise and which Nintendo doesn't seem to have been able to replicate since. Only Splatoon's inklings have come anywhere near close, in my opinion.Cool your jets. I'd like to believe that the charming characters and setting of Panepon's original SFC version aren't the only reason why you're so enamored with the series and eager to rush to its defense.
A show doesn't run for six years, with several spinoffs, its own feature-length film, and a fairly consistently good reception, without having a large and devoted fanbase. And the adult nerds aren't the only thing there is to the fanbase, either.I think you need to check your sources again.MLP: FIM isn't as huge as you think it is, just because a tiny vocal minority of adult nerds were tricked into going nuts for it.
If the puzzle action is just a distant secondary thing to you, and the characters and artwork are what really attracted you to Panepon, then why not seek out some of the many classic magical girl anime and manga series that directly inspired their design? (Or at least reflect the same artistic sensibilities, if they came after.) Panepon might have a strongly distinct identity among Nintendo's other franchises, but it wasn't created in a vacuum, and its entire aesthetic was strongly informed by many years of girl-driven Japanese cartooning. You're sure to find a much greater depth and breadth of similar content in such media (much of which has now been translated) than a SFC puzzle game from 1995 can offer.Well... heheh. They are in fact one of the main reasons why I like the game as much as I do. The gameplay is fun and everything, but the character designs and the setting are why I really love the series. They have this sort of adorable appeal that I've rarely seen in any other franchise and which Nintendo doesn't seem to have been able to replicate since. Only Splatoon's inklings have come anywhere near close, in my opinion.
(Here's a question: Would I have been pushing for an RPG spinoff or revival as hard if the gameplay were my favorite feature?
FIM's primary target audience of young-to-tweenage girls isn't so invested in the show as they are its merchandise, with the cartoon being little more than an extended advertisement so far as Hasbro is concerned. It was the same way with every previous MLP show. Merchandise sales are also a major reason why Spongebob and The Simpsons have been allowed to chug along on life support, long after their period of relevance as television properties expired. Clearly there's any number of other reasons that a show can keep running like that though, because Fairly OddParents is also somehow still on the air, which I haven't seen any merch for in like ten years. That series is older than the 9/11 attacks, and I think the last remaining fans stopped giving a damn about it when they made the live-action movie.A show doesn't run for six years, with several spinoffs, its own feature-length film, and a fairly consistently good reception, without having a large and devoted fanbase. And the adult nerds aren't the only thing there is to the fanbase, either.I think you need to check your sources again.
I somewhat expect to see Lip in SMM soon. If they could add all of those JAPAN-ONLY retros, Lip doesn't have much in the way. Also, I like your SMM sprite for Lip. It looks cute. You know, you could ask @Zem-raj to make a fanmade Lip sprite that would look more at home on SMM.I just checked, and it seems like Lip is the only major "retro" Nintendo character to be lacking a Super Mario Maker costume. Donbe and Hikari have one each, Ayumi Tachibana has one, Bubbles from Clu Clu Land has one, Diskun has one, even a freaking Volleyball player has one. Lip still has absolutely nothing. In some ways, this is worse than getting snubbed for Smash. What the hell, Nintendo? Do you really hate the series that much?
There are 144 costumes so far, and it'd be weird for them to end on that kind of number, so we might get more in the future. If we're incredibly lucky, we might even get Lip. I personally doubt it, but I'll keep my fingers crossed (and my expectations low).
Edit: I made a custom SMM-style Lip sprite to make myself feel better. I thought you guys would like to see it.
http://fyeahpaneldepon.tumblr.com/post/141766609334/a-custom-super-mario-maker-styled-lip-sprite
Honestly, I think that might be it. In NO way am I discrediting your hard work, I'm only saying that Lip doesn't look..."8-bit enough". If that makes sense...?If I may ask, why in your opinion does the Lip sprite I made not look "at home" in Super Mario Maker? If it's because there are too many colors, then Costume Mario costumes aren't bound by NES limitations and can use more than three colors. I looked at the sprites of some existing costumes and used them as a reference to draw Lip in that style.
Neither does Sonic. And while people have been complaining about them using his (modified) 16-bit sprite, it's not a point to make against a custom SMM sprite.Honestly, I think that might be it. In NO way am I discrediting your hard work, I'm only saying that Lip doesn't look..."8-bit enough". If that makes sense...?
Yes, that seems about right. Like I said earlier, I wasn't trying to discredit you; Heck, that other Lip sprite looked quite adorable. Honestly, I wish I could be that good. It's just that I personally feel that THIS one looks more closer to what we'd see in SMM.So, more like this?
I think you should use fewer colours and/or brighten up the palette. It still looks rather SNES-y to me.So, more like this?
I seem to have kinda lost most of them? Dunno why, but at least I still have those three:If you want to show me those sprites as a reference, then by all means go ahead. I want to improve.
No offense, but....the old one is much more...better compared to this....I hope I'm not sounding fickle.
It's honestly trash compared to the last few, at least in my opinion, but 24x24 is kinda cramped for a design as intricate as Lip's.
Oh, OK. Like I said, I think it's nice that you're putting in the effort for Lip this way. Seriously, with Nintendo adding so many JAPAN-ONLY retros to SMM, there isn't much they can say on why they won't add Lip.You're not being fickle, I completely agree with you. The problem with this one I think is that I tried to cram too much detail into just 24x24 pixels.
I'll try drawing it in side view and see if that changes anything.
It's really cute, but the lack of contrast was bugging me, so I changed the colors back to the ones I used in my sprite. (They're actually the colors used in Lip's official sprites, just brightened up some.)And thus Emblemboards came to an end and it's back to boring, old Smash. At least I got lucky and got Micaiah, someone I actually kinda know.
Anyway, the above actually looks way better, but I couldn't help but make some small changes myself. Pretty much just getting rid of the heavy shading you did and make the colors in general a bit brighter. I gave up when it came to the skin though, I hate shading that.
Maybe I'll try my hand at making a custom sprite (or sprite sheet) myself... probably not though. Not really in the mood to start a new project. But I have to admit, making something sprite related felt kinda nostalgic.