RavensArk
Smash Cadet
- Joined
- Mar 11, 2015
- Messages
- 57
- 3DS FC
- 3480-2573-0129
Jigglypuff DOES have combo's but they are all basically DI dependent. Each of the following combo's can be DI'd but in the scenario where the opposing player has bad DI or doesn't DI at ALL these will connect and some will kill. Keep in mind the percent range I give will be the general ranges these will work at, they will not be 100% spot on. However before I give the ranges I'll have to explain how to start them. Most of these combo's will start with nair or dair. To start with Nair you have to hit with at the LAST POSSIBLE MOMENT. It's timing is pretty strict but not impossible. Most of you already know that you can control which side the opponent goes gets hit towards. Every dair combo will HAVE to be a controlled short hop rising dair.
35-65% Nair>f-tilt
35-65% Nair>Jab
65-84% Nair>Dash attack
55-80% Nair>Fair
55-110% Nair>Bair
40-70% Dair>Dair
40-70% Dair>Bair
40-70% Dair>Fair
AT LOW %'s
Fair>grab
Jab>grab
Uair>grab
Uptilt>rest
U-air>rest
STRINGS
Jab>d-tilt
Jab>pound
fair> (if they don't tech) dash attack
Also Dair can lead into a footstool, since foot stools can't be teched we can potentially get a jab lock done with our dair or a tech chase. You maybe better off resting off of dair but thats another option.
I can't really give examples since I don't have anyone to test this out on. CPU's are impossible when it comes to testing out combo's imo. Dair to rest CAN kill but timing is very strict and percentages vary. These probably won't be TOO useful at all in competitive play but hey, more knowledge right?
EDIT:
Dair> rest is so reliable against heavy weights. Hell they arent even heavy weights if you lose a stock at 30% with this combo lol. Also updating combo list.
35-65% Nair>f-tilt
35-65% Nair>Jab
65-84% Nair>Dash attack
55-80% Nair>Fair
55-110% Nair>Bair
40-70% Dair>Dair
40-70% Dair>Bair
40-70% Dair>Fair
AT LOW %'s
Fair>grab
Jab>grab
Uair>grab
Uptilt>rest
U-air>rest
STRINGS
Jab>d-tilt
Jab>pound
fair> (if they don't tech) dash attack
Also Dair can lead into a footstool, since foot stools can't be teched we can potentially get a jab lock done with our dair or a tech chase. You maybe better off resting off of dair but thats another option.
I can't really give examples since I don't have anyone to test this out on. CPU's are impossible when it comes to testing out combo's imo. Dair to rest CAN kill but timing is very strict and percentages vary. These probably won't be TOO useful at all in competitive play but hey, more knowledge right?
EDIT:
Dair> rest is so reliable against heavy weights. Hell they arent even heavy weights if you lose a stock at 30% with this combo lol. Also updating combo list.
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