lol yep yep, I use to Do downthrow to back kick all the time. Now that I played pple that DI it 24/7 I don't even attempt it, I just run backward and try to tech chase.
I think Zelda teaches a player good Accuracy, and spacing. Any character you play with though you have to anticipate. I didn't know how to do good spacing playing fast characters like space animals, cuz you can be almost as close as you want and spam low lag moves, /w little punishment, until u Screw up >.> then your dead.
But yep I'll try out a "DI'able Good combo like Downthrow to back air" on a new opponent if He DI's it his first try, I don't touch it again.
Longest Combo with Zelda I ever got was
Dash attack, Dash Attack, Forward Tilt, Grab, Up-Throw, Lightning kick. On Falco
6 >.> and that was just a really rare coincindence cuz he didn't DI the forward tilt right.
But yea, Good Zelda stuff, bout time some more Zelda Media came around.
Keep in mind even though some of those, could be DI'd, If DI'd you coulda kept comboing, but a different move was needed.
For example: Forward tilt on space animal, Sends them up or behind you usually. Up = Uptilt? Back = Back air. So DI won't save you all the time >:D muhaha