I was going to point out that your translated ruleset is slightly different, but you edited that in the middle of my post.@Big O
Our systems are virtually identical. Here is your ruleset in my language...
All you've done is trade a tiebreaker match for weird 'both players lose' tech. This would lead to weird tournament brackets where players are randomly given buys because both of their possible challengers lost. Do you really think it would be fair for two players to both lose because they couldn't quite finish their last game? If they both have 2 wins and both players have been playing aggressively all game, but the kill has remained elusive, you really think both players deserve to lose? Remember, the alternative is as simple as a 3 minute tiebreaker game.
- A set is defined as a finite and predetermined number of games.
- A game can be ended either with a player 1 win, player 2 win, or tie if the game goes to sudden death.
- If a player is ever leading by more games than there are games remaining in the set, the set ends immediately.
- The winner of a set is the player with the most wins at the end of the set.
- If players have an equal number of wins, both players lose.
EDIT: The system outlined here isn't quite identical to your system. There is no easy way to translate your system from a system that cares about losses to a system that cares about wins. The question I pose still stands. Here is your system...
- A set is defined as an odd, finite, and predetermined K number of games.
- A game can be ended either with a player 1 loss, player 2 loss, or mutual loss if the game goes to sudden death.
- If a player ever has floor(K/2)+1 losses, the set ends immediately
- The winner of a set is the player with the fewest losses at the end of the set.
- If players have an equal number of losses, both players lose.
I have played like 3k games at least and have never had a 2 stock 6 minute or a 3 stock 8 minute match go to time. I've also never had a 2 stock 5 minute match go to time in For Glory either, but have had a number of "last 10 seconds" games usually against campy DHD's. While I won't project my experience as standard, I think especially in a 2 stock 6 minute meta that timeouts are largely due to long periods of inactivity and deliberate camping/stalling.
I would bet that the potential for losing because of stalling in stalemate situations would encourage players to actually attempt to finish the game. Mutually assured destruction is a very powerful motivator. While your example scenario would suck to be in with my ruleset, the fact that that can happen would largely dissuade players from being overly timid/cautious like that in the first place.
If the draw happened in the last match before a reset occurred, the one on winner's side would win. If it happened after the bracket reset, then we would have to have a tiebreaker match or just decide by % or w/e. I would probably be for a tiebreaker 1 stock match with 3 mins. Maybe have handicap to like 50% to speed things along if necessary.So what if we are in grands with a reset bracket and that ends in a timeout making both players lose grands?
Last edited: