D
Deleted member
Guest
How to make Donkey Kong viable and not a player luck-reliant dysfunctional character:
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Jab: Increase the range, it’s too short. and make it safe on shield.
Ftilt: No change.
Uptilt: Less endlag, I want it to combo into itself more.
Downtilt: No change.
Dash attack: Less endlag and more active frames, invincibility to projectiles (no clanking).
Fsmash: Less startup. Needs armor.
Upsmash: More active frames near the start. Needs armor
Downsmash: More knockback. Needs armor.
Nair: Less startup. Needs a full body hitbox to fix his juggle food issue.
Fair: Make it frame 9 like in Smash 64, it's useless right now.
Bair: No change.
Up air: Less endlag.
Dair: Change it to Smash 64 dair where the hitbox was larger.
Giant Punch: Needs armor on full startup regardless of charge.
Headbutt: Needs armor on full startup.
Spinning Kong: Less startup and endlag on the ground. Armor and more vertical distance in the air. Or just replace it with the Kong Cyclone, a much better version.
Hand Slap: Less endlag on the ground, Less startup in the air.
Other: More pushback on shield, more units to weight (There's a major difference between him and Krool), longer grab range, less endlag on grab, maybe change his fall speed/gravity; there's nothing justifying his disadvantage being bad.
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Jab: Increase the range, it’s too short. and make it safe on shield.
Ftilt: No change.
Uptilt: Less endlag, I want it to combo into itself more.
Downtilt: No change.
Dash attack: Less endlag and more active frames, invincibility to projectiles (no clanking).
Fsmash: Less startup. Needs armor.
Upsmash: More active frames near the start. Needs armor
Downsmash: More knockback. Needs armor.
Nair: Less startup. Needs a full body hitbox to fix his juggle food issue.
Fair: Make it frame 9 like in Smash 64, it's useless right now.
Bair: No change.
Up air: Less endlag.
Dair: Change it to Smash 64 dair where the hitbox was larger.
Giant Punch: Needs armor on full startup regardless of charge.
Headbutt: Needs armor on full startup.
Spinning Kong: Less startup and endlag on the ground. Armor and more vertical distance in the air. Or just replace it with the Kong Cyclone, a much better version.
Hand Slap: Less endlag on the ground, Less startup in the air.
Other: More pushback on shield, more units to weight (There's a major difference between him and Krool), longer grab range, less endlag on grab, maybe change his fall speed/gravity; there's nothing justifying his disadvantage being bad.