Tagxy
Smash Lord
- Joined
- Oct 10, 2007
- Messages
- 1,482
I think its easy to say the game has appeal to people who are fans of smash, but the game needs to be able to draw in people at a certain level if they're to eventually stay for other aspects of the game.I love Project M very much (more than the other Smash games), but a world where Sakurai's "experiment" didn't happen is a world where Brawl would have a better chance of being accepted instead of dividing the community. A world where people are less likely to get frustrated by the final results of high level Brawl play due to them not being so...controversial. Also, Project M and all the other mods were greatly aided by the Wii (and Brawl in particular which no matter what Nintendo does, they can't patch out the Custom stages exploit) being so easily moddable that today, anyone can just put some files on their SD card and have PM running. The whole thing was lightning in a bottle. Sakurai could make Smash 4 just as divisive and discouraging of competitive play as Brawl, but I doubt another modding community or PM will surface.
Again, I see a bunch of posts talking about how Sakurai is clearly trying to appease both Brawl fans and Melee fans who didn't enjoy Brawl. But what exactly are you seeing besides a slight increase in speed? All I see is edgehogging getting removed and most Melee mechanics staying buried. All I see are throws sending characters too far to get anything off of them whether it be combos, tech chases, or even just better position, yet not far enough to be decent kill moves unless you're Mario or Bowser. If the game is clearly trying to be for everyone instead of folks who liked Brawl, can someone show a demonstration in video footage?
@Tagxy Smash has an inherent broad appeal that goes beyond whether or not the game is fast or you can wavedash. As long as we have the same simple controls we've had since 64 and 2-4 player rumbles with our favorite Nintendo characters and items, Smash will always have its broad appeal. Even with a dumb mechanic like L-canceling (I like what it does for the game, but I believe landing lag should just be lower overall than have to press L everytime). It really doesn't matter.
And I don't know what I misunderstood about Brawl. I've watched some vids in the last year and it looks the same as always. Is there skill involved? Yes. Is there some complexity? Yes. Is it the same overly defensive and campy game it's been slammed for all these years? Yes.
What youre misunderstanding is an eye for top level play. Brawl is long and slower paced, but it isnt overly defensive or campy or the game would degenerate to intentional timeouts and a lack of approaching. If thats your take away from competent Brawl play then I stand by my statement. What can be said is that Brawl is more defensive and (perhaps) campier than than melee. Granted melee at top level is more defensive than people are willing to admit, and camping is a contentious since 3 of the best characters in the game (fox, falco, shiek) have powerful projectiles that you dont see as frequently in top level brawl. Granted theres also the implication that having a faster pace is inherently better, which I disagree with to an extent. It comes down to opinion, but if you look at a game like Project M the game is fun like any community mod would be, but shallow in its competitive gameplay compared to melee and brawl (cant give an opinion on 64) in spite of its faster pace, which ultimately makes decisions on what game people play come down to preference and what people hope to get out of a game. Since Im likely to be asked what makes PM shallow, approaching and punishing are handed to you in PM to a much larger degree than you see in other smash titles which gives it a more casual-competitive tilt.
I have nothing against you personally and dont mind what your opinions are, Im only bothered by outright false statements and shallow analysis that attempt to characterize the games. If you want to say a game is bad fine, but dont make up false facts or info to back it up.If you don't ride sakurai's D people get upset. Actions speak louder than words if he is trying to appeal to both hardcore and casuals you would see it. He is making a better game than brawl that is for sure at least for now.
I actually think its the reverse in some cases. Certain competitive players tend to think a game needs complex inputs to be appealing. Of course if this isnt you, then his statements dont really apply to you.What? I just don't think Sakuari fully understands what it is about Melee as a game that has kept interest high for all these years. The higher speed and displays of skill add to the appeal, but there are more fundamental reasons why Melee continues to enjoy a dedicated fanbase.
I really hope Sakuari's outlook does not reflect what aspects of Melee the dev team considered when trying to find a middle ground.
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