ShadowShuriken
Smash Cadet
- Joined
- Jul 9, 2014
- Messages
- 52
To be honest I'm annoyed with the new 3DS LL release date for EuropeEurope
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Taking all of the technical mechanics out of a game does not make it more fun for casuals. If you took out drifting and shortcuts from Mario kart, I'd still lose to my more dedicated friends and I would have less fun. Maybe people should learn to have fun, even when you lose instead of ruining everything for the people who lost so much that they tried that much harder to succeed. What's the point of winning if it's easy anyways?You have no concept of risk vs reward.
This is how I see Sakurai's direction for Smash 4 as well. He doesn't wan't it where someone has to spend hours practicing mechanics. However, he wants character depth, so that the game has real complexity to it. This way the player who gets outplayed doesn't see it as some cliff that they lost too. There may still be a massive skill gap, but the newer player can visually see all of the simple steps that the advance player did, so it makes more sense to them.It sounds like he plans to take the execution difficulty and tone it down a bunch (compared to melee), while making the choice to actually execute in the first place more serious (compared to brawl).
It's not a matter of being a sore loser. It's not about winning or losing, it is about having fun. For most people, when one player is absolutely beating the other player into the ground with little to no retaliation, it's not very fun for either party. A close match is much more exciting, exhilarating, and enjoyable. It doesn't matter to me how many options I have if I have no reason to use them and my opponent can't even use them.Taking all of the technical mechanics out of a game does not make it more fun for casuals. If you took out drifting and shortcuts from Mario kart, I'd still lose to my more dedicated friends and I would have less fun. Maybe people should learn to have fun, even when you lose instead of ruining everything for the people who lost so much that they tried that much harder to succeed. What's the point of winning if it's easy anyways?
I'm fine with risk vs reward i'm not cool with being limited can't even move left to right.
Being limited sucks having a watered down game sucks. I'm gonna find some way to enjoy this game some how. I like skill gaps i like facing people legit better than me. I don't like a game being watered down to where i have a chance by default i never improved or got better. If i can't beat someone in melee but i can beat them in brawl and smash 4 it just tells me it is the engine and gameplay being simplified and i'm not the better play.It's not a matter of being a sore loser. It's not about winning or losing, it is about having fun. For most people, when one player is absolutely beating the other player into the ground with little to no retaliation, it's not very fun for either party. A close match is much more exciting, exhilarating, and enjoyable. It doesn't matter to me how many options I have if I have no reason to use them and my opponent can't even use them.
When I go to a party where people aren't very good at Smash(a fairly common occurrence) and we play Melee, I slaughter them, which isn't fun for them and especially isn't fun for me, I usually stop playing after a couple matches in fact. If I play those same people at Brawl the skill gap is lessened, and I have way more fun, as do the other players, despite the fact that I find Melee much more exiting when playing people at my own skill level. Indeed, what I find a lot of casuals prefer melee...until they play someone out of their skill level, I either direction. (Note: of course, I'm not a competitive level player, I'm just a good casual. If I was competitive level it wouldn't matter which game we're playing as Brawl really only closes the skill gap for lower level play).
That's why Melee is arguably not as good a party game and not as fun for casuals as Brawl is and the new games are intended to be. Because of the way it's designed Melee's got some crazy skill gaps going on for low level play, which decreases the chances you'll be playing people in at your skill level, and generally the higher the gap in skill is, the less fun everyone is going to have.
Also....you're saying that people should be able just learn to have fun regardless of the skill gap but...you don't expect yourself to learn to have more fun regardless of the movement options.![]()
Sorry but this is an immature statement.If i can't beat someone in melee but i can beat them in brawl and smash 4 it just tells me it is the engine and gameplay being simplified and i'm not the better play.
Right. That's what you like. That's fine. But it's not what everyone likes and that's not what everyone cares about, I'd even argue it's a fairly niche way of thinking. If the game doesn't appeal to you, that doesn't mean the game is badly made. It just isn't made with the intent that you desire. The point is, the way Brawl is does make it preferable for a lot of people, but you were talking like it makes it straight worse, and if the Melee way doesn't work for someone they should just change what their preference is.Being limited sucks having a watered down game sucks. I'm gonna find some way to enjoy this game some how. I like skill gaps i like facing people legit better than me. I don't like a game being watered down to where i have a chance by default i never improved or got better. If i can't beat someone in melee but i can beat them in brawl and smash 4 it just tells me it is the engine and gameplay being simplified and i'm not the better play.
Not to mention that while they may be both called SSB and are pretty similar on the surface. As soon as you start actually getting good at the game you'll realize that they are vastly different at their core. It's easy to be top notch at one and mediocre at the other.Sorry but this is an immature statement.
A real competitive player adapts. If you can beat someone at one and not the other, all it means is that you are the better player than him in one, and not the other. Nothing more. It also means you both cannot adapt, which is a weak stance in the FGC.
This is only partially true.the depth in the game is extraordinary which is really what makes a game like this interesting at higher levels.
Speed still isn't everything.
?I'd argue that the speed at which interactions take place in Melee is just as interesting as said interactions.
In all fairness, speed isn't EVERYTHING. Street Fighter IV is one of the most popular fighting games worldwide and it's the slowest we've seen in decades.This is only partially true.
You're also forgetting one important aspect that makes Melee such an incredible spectator sport: its speed. I'd argue that the speed at which interactions take place in Melee is just as interesting as said interactions.
Melee's speed is what allows crazy moments like these to happen:
Now of course I'm not expecting Smash 4 to play at this pace, but I'm at least hoping that it won't be anywhere near as slow as Brawl.
In all fairness, speed isn't EVERYTHING.
There seems to be an issue with reading comprehension... All I stated was that Melee's speed COMBINED with it's depth and complexity is what makes it such an interesting spectator sport for so many people, which is undeniably true.Speed still isn't everything.
I personally agree with your comment. It doesn't matter what type of fighting game you're playing. Just because it doesn't end up being the game you want, doesn't instantly mean it's a bad game. I get what @Right. That's what you like. That's fine. But it's not what everyone likes and that's not what everyone cares about, I'd even argue it's a fairly niche way of thinking. If the game doesn't appeal to you, that doesn't mean the game is badly made. It just isn't made with the intent that you desire. The point is, the way Brawl is does make it preferable for a lot of people, but you were talking like it makes it straight worse, and if the Melee way doesn't work for someone they should just change what their preference is.
And if you can't beat someone in Melee but you can beat them in Brawl it doesn't mean that you aren't the better player or the engine is worse. I get what you're trying to say but that's a silly train of logic. It could just mean that Brawl suits you better. High or even vaguely highsh level Brawl and Melee require a very different skillset and emphasize different abilities. If playing Brawl just lessens the win to lose ratio, then it's probably just a case of the skill gap going down. But if it flips the win to lose ratio, and in some cases it does, that means you are the better player, at Brawl, and that doesn't mean any less than being the better player at Melee.
Here's an example. I have a friend who I play fighting games a lot with. He is way better at Street fighter than me, but I'm better than him at Blazblue. Yet I've put waaaay more effort into Street fighter than he has and we've both played Blazblue about the same amount. If you look at all fighting games across the board, we're about even. It's not that one game is better made so the more universally skilled player does better in that game, it's that Street fighter suits him better, Blazblue suits me better.
I think it's more you insinuated that speed makes a game necessarily more interesting when combined with technique. My point was that the inverse can be true.There seems to be an issue with reading comprehension... All I stated was that Melee's speed COMBINED with it's depth and complexity is what makes it such an interesting spectator sport for so many people, which is undeniably true.
That dont even make sense. Wether sf is a better game then marvel is a different story but theres no way sf is more entertaining to watch then Marvel.Pretty much the above. A slow game can still be entertaining to watch. I prefer watching Street Fighter over MvC.
I disagree. There's a lot of tension while watching. Marvel happens so fast that the feeling of tension isn't around long enough to savor.That dont even make sense. Wether sf is a better game then marvel is a different story but theres no way sf is more entertaining to watch then Marvel.
It is if you can see the kinds of reads and plays competitors are making. I know Marvel is the "hypest" by popular choice and it's flashiness, but I also prefer the slower pace of Street Fighter.That dont even make sense. Wether sf is a better game then marvel is a different story but theres no way sf is more entertaining to watch then Marvel.
I will never understand that either. I didn't partake in any Melee tournaments. But I did earn every trophy and beat classic/adventure on the hardest difficulty and I loved it. I thought Melee was the best thing since sliced bread. Brawl on the other hand I picked to pieces. Brawl was a great game but just not as great as Melee was, even for the casuals like myself. And that is even if you take away my bias for being sad Roy was cut for Brawl. Even without all the fancy tech moves Melee felt more fluid and dare I say it "easier to play" than Brawl was. Sure mastering the Melee techs is hard but you don't need to master those as a casual.I will never understand the perception that the casual audience was not satisfied with Melee.
I think it's more you insinuated that speed makes a game necessarily more interesting when combined with technique. My point was that the inverse can be true.
So, Smash 4 being faster or slower doesn't NECESSARILY have a direct impact on whether it's more watchable. Street Fighter IV, in this case, actually would be less watchable at faster speeds, because the appeal of watching it is the tense spacing and read games that become very noticeable at its current speed.
Of course a game can get by without speed that much is obvious, but in the context of the Smash series you have to acknowledge that Melee's speed (combined with its depth and complexity) is one of the main reasons it was able to carve out its own niche within the FGC. No two fighting games are great for the exact same reasons. Before Melee there has never been a fighting game that gave the player so many options at his or her disposal in such a short time frame. Watching a player making so many calculated, split second risk-reward decisions is what makes Melee, well... Melee. There's really nothing else like it and judging by Sakurai's design philosophy we'll most likely never see anything else like it for a long time.Pretty much the above. A slow game can still be entertaining to watch. I prefer watching Street Fighter over MvC.
SF is always more entertaining than Marvel when you know both games as Marvel always comes down to ******** set-ups that only look interesting because the game's flashy while there really goes a lot of thought and mindgames into play. If you know what's going on, no way you can legitimately find Marvel more entertaining as it always comes down to dumb sheit (MvC3 at least).That dont even make sense. Wether sf is a better game then marvel is a different story but theres no way sf is more entertaining to watch then Marvel.
This post is so ironic it hurts.I'm a guy who completely despises the competitive scene of Smash. Mainly because the people in it are some of the biggest ******s around when it comes to playing a video game.
You make a good point here. You can be hardcore into SSB and have zero want to enter thew tournament scene. You're not a casual player who plays 1 hour a week. You might be damn good at the game. So calling all non tournament players casual is wrong.I'm a guy who completely despises the competitive scene of Smash. Mainly because the people in it are some of the biggest ******s around when it comes to playing a video game.
I also hate being called a "casual" because I don't play in tourneys. Casual implies I'm with the Wii Sports crowd. That **** pisses me off to no end.
TR4Q 2014
Marvel vs. Capcom 2Before Melee there has never been a fighting game that gave the player so many options at his or her disposal in such a short time frame. Watching a player making so many calculated, split second risk-reward decisions is what makes Melee, well... Melee .
It just sucks because if I want any kind of challenge, I've got to play with the people I know who are tourney people. And they're irritating. If I want to play with less-irritating people, it's hard to find people near my skill level, most of the people I play with won't play with me because it isn't fun. Which really blows. If I try to tone it down and they know that then it's still not fun. That's why my wife won't play with me anymore.You make a good point here. You can be hardcore into SSB and have zero want to enter thew tournament scene. You're not a casual player who plays 1 hour a week. You might be damn good at the game. So calling all non tournament players casual is wrong.
On the flip side, who cares what the tournament players thing if you are not in the tournament scene. Let them have say what they want, you don't have to deal with it.
This is a fair point. I concede thatThis post is so ironic it hurts.
In all seriousness if you have nothing to add except for ad-hominem why bother posting at all? I'll never understand why some always have to make discussions like these so personal...
Just go 2v1 and give her a decent AI bot. That'd up the challenge for you and still make the game fun for her.It just sucks because if I want any kind of challenge, I've got to play with the people I know who are tourney people. And they're irritating. If I want to play with less-irritating people, it's hard to find people near my skill level, most of the people I play with won't play with me because it isn't fun. Which really blows. If I try to tone it down and they know that then it's still not fun. That's why my wife won't play with me anymore.
Yar. I'll bring it up and stuff but I'm thinking we'll have fun w/ SSB4. I pretty much only play against bots now lolJust go 2v1 and give her a decent AI bot. That'd up the challenge for you and still make the game fun for her.
I know all about the reads. I've been in the fgc for years now. Actually on my way to summer jam as i type this. Im a avid fan of sf.It is if you can see the kinds of reads and plays competitors are making. I know Marvel is the "hypest" by popular choice and it's flashiness, but I also prefer the slower pace of Street Fighter.
This. So much this!Marvel vs. Capcom 2
*facepalm*I'm a guy who completely despises the competitive scene of Smash. Mainly because the people in it are some of the biggest ******s around when it comes to playing a video game.
I also hate being called a "casual" because I don't play in tourneys. Casual implies I'm with the Wii Sports crowd. That **** pisses me off to no end.
TR4Q 2014
...And this is where we fundamentally disagree. Fighting game series evolves over time. Later iterations are not always entirely similar to previous ones. In fact, it's arguably a bad idea to make another game that's Melee 2.0 simply because Melee has stood as the standard for SO LONG that multiple tournament players aren't going to move over no matter what the new game is like (unless it's almost an exact duplicate of melee). You'd just be splitting the community. If a game like this wants to be competitively viable, it needs to be building its own community, not desperately hoping that the old community will adopt it whole-heartedly, because it's never going to happen. There's almost always gonna be more melee tournaments. Street Fighter II (pretty much the original tournament fighter) still has tournaments here and there, and its community isn't nearly as passionate as Melee's.Since speed was such an important factor in Melee (which is considered the pinnacle of competitive Smash by most) it inherently makes it important factor in any future Smash game since it will undoubtedly be compared to Melee.
I actually believe that no only did Street Fighter have more entrants this year, but it had more viewers on the twitch stream as well. So, I'm not sure this argument entirely holds water.But form a purely spectator point of view? Theres no way sf is better then marvel.
Marvel vs. Capcom 2
SF is always more entertaining than Marvel when you know both games as Marvel always comes down to ******** set-ups that only look interesting because the game's flashy while there really goes a lot of thought and mindgames into play. If you know what's going on, no way you can legitimately find Marvel more entertaining as it always comes down to dumb sheit (MvC3 at least).
The way this smash is going seems like a good way for the competitive scene imo. It seems like a good balance to keep the old players interested in the game and getting more people into the scene. It will also turn the game into a more mindgame focused game instead of a execution heavy game, which I can only approve because I personally don't feel like execution heavy games are that skilled at all. I'd rather watch a match where someone makes a comeback because he adapted to the opponents style than see a match where one gets outwavedashed (terrible example, but the thought is still there).
I was at evo. Sf had more entrants due to japan. Marvel had the most views out of the big 3 followed by Melee. SF was 3rd place in terms of views at evo.Edit:
I actually believe that no only did Street Fighter have more entrants this year, but it had more viewers on the twitch stream as well. So, I'm not sure this argument entirely holds water.
That still doesn't mean that the game doesn't have strong universal appeal.I was at evo. Sf had more entrants due to japan.
I'd actually like to see the numbers on that. Even then, the numbers weren't terribly far off. The argument was that there was "no way" Street Fighter had as much appeal as Marvel. It obviously has at least similar appeal.Marvel had the most views out of the big 3 followed by Melee. SF was 3rd place in terms of views at evo.