SparkZ
Smash Cadet
Project S.P.I.K.E.(Spike Properties Identified for Killer Edgeguarding)
The purpose of this is to document every single attack in Brawl that sends the opponent at a downward trajectory. If you are like me, looking everywhere for new spikes is very boring, so if you find a new one, post it here. Here are the rules. 1. It can be done by a character,pokemon, item, assist trophy, or stage hazard. 2. It has to be done on a Jigglypuff in midair at 999% at 1\4th speed to make sure that the variable of falling speed doesn't skew the results. 3. the properties of the spike must be identified. that means what part of the attack actually spikes. Or, for psuedo-spikes, about what angle it sends the foe at. I will update the list often. It may sound tedious, but remember, it's for the good of the smash community!
P.S. "wimpy spikes" are attacks that only stun, but have no knockback, thus making the opponent fall to their doom. There will be annother list for these.
The purpose of this is to document every single attack in Brawl that sends the opponent at a downward trajectory. If you are like me, looking everywhere for new spikes is very boring, so if you find a new one, post it here. Here are the rules. 1. It can be done by a character,pokemon, item, assist trophy, or stage hazard. 2. It has to be done on a Jigglypuff in midair at 999% at 1\4th speed to make sure that the variable of falling speed doesn't skew the results. 3. the properties of the spike must be identified. that means what part of the attack actually spikes. Or, for psuedo-spikes, about what angle it sends the foe at. I will update the list often. It may sound tedious, but remember, it's for the good of the smash community!
P.S. "wimpy spikes" are attacks that only stun, but have no knockback, thus making the opponent fall to their doom. There will be annother list for these.