agroves
Smash Apprentice
How much left is there to do? I think youve nearly finished making Pichu except from the partial size modifier or is that already done. either way your nearly finished right?
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well if i'm right its come to the conclusion of it's a really good psa but now its time for the real model but it's alot of work like the title saysHow much left is there to do? I think youve nearly finished making Pichu except from the partial size modifier or is that already done. either way your nearly finished right?
The model, yes. The PSA still affects all costumes.Will this still only be one of Pikachu's slots? As in will it still be an option to only replace on of his textures?
That animates 2d items. If I did that to Pichu we'd have 2D pichu D:.I think Raznak7 has an animating method that involves using sprites or something similar. You should try asking him about it if you haven't already.
I dunno man, the Shadow in this post looks pretty 3-D to me.That animates 2d items. If I did that to Pichu we'd have 2D pichu D:.
you bumped -.- but the u taunt restores health to make up for self damage, if pichu is at the bottom of the tier list on melee then she/he needs things to make up for that which is why it gets strong at 100% but i think this project is still on hold so....I support 100%, and would love it to continue, but i really dont think the UTaunt should restore health
Actually, I think the taunt should restore health. (Just my opinion) Because if Pichu has self damage, then Pichu would be eliminated fast without the health restore. But yeah what about boss battles. Pichu has unlimited health recovery!I support 100%, and would love it to continue, but i really dont think the UTaunt should restore health
just wondering is this project still on hold, I know it would be a lot of work but it would be one of the first complete character with a completely new modelWhy would Pichu gain health by using electricity, which hurts him?
And since we want to be true to Pichu, I think a crucial thing is to keep the moveset as close to Pikachu's as possible while only changing the mechanics behind them.
well there's a pichu in mdl0 so it would be better but for now, now that i think of it a vertex hack would be good it would get rid of that old parts modifying code and no remade animationsInstead of using a different model why not use a vertex hack?
as long as i eventually get a good version with spiky ears, im fineInstead of using a different model why not use a vertex hack?
You know how difficult it is to vertex hack Pikachu? If you want it vertex hacked so badly, do it yourself or find someone that actually is great with working with just a few Polygons. >.>Exactly, it would solve all the problems AND you wouldn't have to fix hit boxes.
it would obviously look better the only thing though is just if its on hold and people saying there is so much work it would seem like a temp fix i have no idea how hard it is to vertex hack pikachu and i would like to help but i'm not good at thatYou know how difficult it is to vertex hack Pikachu? If you want it vertex hacked so badly, do it yourself or find someone that actually is great with working with just a few Polygons. >.>
I'd rather stick to the model for now. It looks better than any vertex hacked Pikachu could, and while making it work with the game will take much longer, in the end it'll look better.
The fact is, Pichu's model has so few bones to work with that many animations would actually look pretty awkward.it would obviously look better the only thing though is just if its on hold and people saying there is so much work it would seem like a temp fix i have no idea how hard it is to vertex hack pikachu and i would like to help but i'm not good at that
mind posting pics of ur work? im curious to see how it worked out for u.I'm not so great at vertex hacking, but I can bone hack pretty well~ :3 Anyone know how to hack the base bones (t-pose) without BrawlBox? I know that if you hack the t-pose in BrawlBox, the model stretches and distorts in funny ways.
EDIT: I figured it out and got decent-looking Pichu ears & tail, but it had no effect on the actual animations ;~; I did vertex hack a notched-ear costume though... I still think it doesn't look quite right without the actual Pichu ear shape.
The fact is, Pichu's model has so few bones to work with that many animations would actually look pretty awkward.
Finally. I'm glad to see some progress. So... this will replace the pikachu picture into this one.
*checks Pichu off list*
Better go do the Doc now.
The ears look pretty good, almost exactly like pichus.
I really need to get beter at vertex hacking, its so jagged.
Looks great to me~ Just need to make the widest point of the ears a bit closer to the head and make the ear tips a bit sharper. *shot for OCD**yaypichu*
I really need to get beter at vertex hacking, its so jagged.
u r!? YESH!You guys need to understand, we're planning our Pichu design on the notched-eared Pichu seen in HG/SS
Or this one?
Seems likely to be the second one.