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Project Pichu: v2.5 Released!!! - Perfect Physics update! Hiatus not over, though...

[TSON]

Hella.
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oTSONo
The moveset itself is very solid, I assure you. Yes, Pichu is designed to be mid tier, not top. Frustrating however is not what I'm aiming for. The reason for discharge existing is to balance out the self damage. Nerfing self damage makes discharge less effective. I fail to see how they are not doing their job though. Not only is self damage there to tell you to stop throwing out attacks blindly and remind you that you aren't Metaknight and cannot spam fair without repercussion, but I even put it on sparingly. Over half of the attacks that do any damage do 1%. In Melee, the average was 3%. If anything, I should be raising it, not lowering it. The moves that have discharge are there to balance out the large and ugly balance that would be on a super light character with cruddy range that hurts herself. It is not a compliment, it is the glue on the bandage. Part of the solution, but not fixed totally, because we aren't those other PSAs. We don't want to be high tier. I love Pichu as much as the other guy but balance is to be kept in mind. Have you seen those Gimpyfish videos? Every character needs a weakness. Pichu just tends to have a bigger one. Play safer and I promise you'll be glad you did. Find ways to work around it. If you don't think 100% discharge is worth it, then aim your attacks carefully or use more uair/bair.
 

leafbarrett

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Uair is a weaker version of melee's. It does combo if you hit with the initial hitbox into both itself and footstool. We aren't Pikachu, we don't need insane uair strings.

Usmash, there was a fix that leaf posted to fix the hitboxes. The problem was, they were still on the tail bone >_<. This'll be officially fixed next build.

Fsmash... I've sped that move up so much while the hitboxes are out... I don't see how that's even possible. There's .5 of a frame between each hit ffs -_-

Bair is an extremely spammy move, and will remain so until I get around to making an animation for it. If you land with it at all, you aren't doing it right, which is why I slowed down landing heaps. It's such a good move when you use it correctly (5 times in one jump <_<) that that is the only way to balance it without wrecking it or making it overly laggy.
Uair... I dunno, haven't done anything with it.

Usmash... er, no, I put the hitboxes on the head :( I'll take a look using BrawlBox and see if I can't put the hitboxes on the head more accurately
EDIT: All right, I'm sticking the hitboxes on the ears. That good enough?
Oh, and I'm gonna fix the animation, too, because Pichu looks... a bit freaky with it, to say the least.

Fsmash needs less ending lag.

I could try to make a bair animation semi-based on the ftilt but backwards and modified for the air.
U-smash I'm sure you are well aware of, but the spike hitbox seems to be the only prevalent one on the entire move o_0.
I'll be honest, ever since the move was changed to the head, I have hit with the spike... maybe once?
 

God of Humility

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Pichu takes enough damage as is for discharge to be effective (it should still be powered up a bit). Self-damage is not needed to go to 100% that hapens naturakky through the battle. Self-damage is a unique balance mechanic, but is not neccessary to achieve good Discharge results. We shouldn't base Discharge around self-damage but both as unique, distinguished qualities that happen to collaborate. IMO
 

Kink-Link5

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Pichu takes enough damage as is for discharge to be effective (it should still be powered up a bit). Self-damage is not needed to go to 100% that hapens naturakky through the battle. Self-damage is a unique balance mechanic, but is not neccessary to achieve good Discharge results. We shouldn't base Discharge around self-damage but both as unique, distinguished qualities that happen to collaborate. IMO
Concidering Pichu should be dying at about 80% from F-tilts, a non-knockback way of increasing percentage seems almost mandatory. There should be no reason that the opponent can get Pichu up to 100% without also KOing him.
 

[TSON]

Hella.
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oTSONo
Pichu is lighter than squirtle by 6 units.

If you can get to 100% without self damage then I applaud you.
 

God of Humility

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Maybe you're right, at this point, getting to 100% with no self damage is rare, but I don't think Pichu needs that much self damage. I think he needs a more accessible Discharge. At this point he dies before making good use of the power boost.
 

[TSON]

Hella.
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oTSONo
You just answered yourself

"Oh I don't think Pichu should do 1% per hit on fair"
BUT
"He dies before making good use of the power boost"

if I lower the self damage you'll be forced to throw yourself into combat to raise your %, and, being a light character, discharge will be useless as you will be dead.

Everything is the way it is for a reason guys :V
 

leafbarrett

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Why was the bair hitbox tacked on to the left KNEE, of all places? Why not, you know, one of the feet?
And what does RA-bit[30] do anyways?
 

God of Humility

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You just answered yourself

"Oh I don't think Pichu should do 1% per hit on fair"
BUT
"He dies before making good use of the power boost"

if I lower the self damage you'll be forced to throw yourself into combat to raise your %, and, being a light character, discharge will be useless as you will be dead.

Everything is the way it is for a reason guys :V
What I'm trying to say is that the problem should be resolved with better Discharge, and not with heavier self damage. Like, lower self-damage a little and activate Discharge sooner. This way you shouldn't need to throw yourself in a hit to activate Discharge to be useful. Right now, his power activates too late for him to use it effectively.

Just my 2 cents, feel free to prove me wrong.
 

[TSON]

Hella.
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oTSONo
What I'm trying to say is that the problem should be resolved with better Discharge, and not with heavier self damage. Like, lower self-damage a little and activate Discharge sooner. This way you shouldn't need to throw yourself in a hit to activate Discharge to be useful. Right now, his power activates too late for him to use it effectively.

Just my 2 cents, feel free to prove me wrong.
25% is late to you? Are you playing Brawl-??

And again, self damage is not being lowered because it will mess up discharge. Discharge will be buffed a tad but nothing else. When you mess with the math, all you get is mind****.
 

God of Humility

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25% is late to you? Are you playing Brawl-??

And again, self damage is not being lowered because it will mess up discharge. Discharge will be buffed a tad but nothing else. When you mess with the math, all you get is mind****.
I'm playing Brawl+. I think you have an excellent way to apply the concept. All I meant to say was that I think the power boost should be a bit more noticeable. Self damage is not a big deal anyway.

Could you at least consider lowering Self-damage on specific moves. Like quick attack or thunder (4% why?)?
 

superyoshi888

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25% is late to you? Are you playing Brawl-??

And again, self damage is not being lowered because it will mess up discharge. Discharge will be buffed a tad but nothing else. When you mess with the math, all you get is mind****.
That only happens when you attempt to divide by 0 though. :V

There, proved you wrong. :laugh:
 

[TSON]

Hella.
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oTSONo
I'm playing Brawl+. I think you have an excellent way to apply the concept. All I meant to say was that I think the power boost should be a bit more noticeable. Self damage is not a big deal anyway.

Could you at least consider lowering Self-damage on specific moves. Like quick attack or thunder (4% why?)?
Thunder did 4% in Melee... I don't see why you would use that enough for it to matter anyways. QA does 3, which was an accident, it's only supposed to do 2.
 

[TSON]

Hella.
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oTSONo
I have no clue what I'm doing there, and plus I kinda busted my Wii, and when it is working (rarely) I'm dedicating my time to Brawl- because the alpha release is next month. So DBK is going to take over for a while.
 

leafbarrett

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(Overweight) Sister stepped on AV cords = fall = break >:
Aw D: That sucks :< That's kinda how mine got damaged. The neighborhood kids kept stepping on the controller cords by accident and pulling the whole thing off the table. Now it can't read discs. ;_;
 

D.B.K.

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(Overweight) Sister stepped on AV cords = fall = break >:
I thought you said that the Wii stopped reading discs? Or did it stop reading discs because of your sister?

I'll probably get started on a new pac tomorrow with a few fixes, namely stronger discharge and a few self damage changes.
 

[TSON]

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oTSONo
I thought you said that the Wii stopped reading discs? Or did it stop reading discs because of your sister?

I'll probably get started on a new pac tomorrow with a few fixes, namely stronger discharge and a few self damage changes.
Yes, when it fell on the floor I could hear it screaming in pain ;_;
 

D.B.K.

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tinyfuses
Sorry for the lack of updates (midterm johns). I'll try to have a new pac up this weekend.

Would you guys rather have discharge extended to 200% or made stronger at each current level?
 

Oni K4ge

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I think discharge should go to 150% personally. See, when you hit 150, you no longer take bubble damage (the damage you recieve when in that bubble thing if youre too far off screen) So it might make more sense, since 150 is much higher than 100, and i think 200 is too high. anyone on verticies?
 

leafbarrett

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150% sounds reasonable, though if you wanted to be ambitious, you could try for 200%. It's not unheard of to survive that long.

The Neku moveset gave me an idea. How about a taunt that skyrockets your damage straight to 100%?
 

[TSON]

Hella.
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oTSONo
New Pichu Build Beta:

-Slightly strengthened thunder, loops longer
-Fixed bair's hitboxes (sourspot too because ily<3), 0.8x speed instead of 0.7x, new animation by leafbarrett
-Accidentally added a combo; press up taunt during bair to automatically do a uair on frame 7 (3ish frames earlier than the allow interrupt). Said 'to hell with it' and now, if you hold A during bair, it loops. If you spam this I will eat your children.
-Allow full horizontal control during all points of dair again (oops!), made it enhance jump height a bit instead.
-Uair made a bit stronger
-Dtilt IASA moved back three frames (18->15), KBG lowered
-Fsmash's looped hitboxes are faster, have less hitlag, and only do 0.5% to Pichu instead of 1.
-SideB's self damage lowered to 2 from 3, if hitbox connects, does 2 more damage.
-UpB's self damage totals 1.5%. One more frame added between the jumps. Jumps don't go as far. All GFX removed.
-More hitlag on Aerial Tjolt
-Fair hitboxes made bigger
-Run is faster
FOR THE LOVE OF GOD TELL WHOEVER YOU'RE PLAYING "DO NOT DI UP WHEN I USE THUNDER" (unless you're playing Pichu dittos, then it's okay)
-Slowed down fsmash endlag, pushed IASA further out
-Fthrow throws a bit higher.
-Dthrow throws more forwards and has more hitstun. It also is faster. Chaingrabs some characters for a bit
-Dsmash hitboxes are bigger
-Other stuff.

Will be out when DBK gets on. I did not extend discharge because I used Leaf's strengthened discharge this build... So we'll see how that plays out.
 

D.B.K.

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tinyfuses
Alright, the OP is updated with the new pacs. Get to downloading!
 

D.B.K.

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tinyfuses
That's the same texture, he's just using a partial size modifier. I can put the code in the OP if someone finds it.
 

Oni K4ge

Smash Lord
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I am honored *cries in joy*

Yeah the code was posted a lot of pages back. note this was NOT by me, FYI:

Code:
Pichu V2 P1
28708D68 00FF0800
48000000 805A9360
DE000000 80009380
14000018 3F405953
14000054 3F555953
14000060 3F705953
1400006C 3FF15953
14000078 3FC25953
14000090 3F535953
1400009C 3F555953
140000A8 3F705953
140000B4 3FF45953
140000C0 3FC25953
140000D8 3F535953
140000E4 3F655953
140000F0 3F655953
140000FC 3F655953
14000108 3F655953
14000114 3F655953
14000120 3F655953
14000180 3FD05953
140001A4 3FA25953
140001B0 3FA25953
140001C8 3FA25953
140001D4 3FA25953
14000048 3F355953
1400012C 3F955953
14000138 3F955953
14000144 3F955953
14000150 3F955953
1400015C 3F955953
14000168 3F955953
14000174 3F955953
140001E0 3F955953
140001EC 3F955953
140001F8 3F955953
14000204 3F955953
14000210 3F955953
1400021C 3F955953
14000228 3F955953
E0000000 80008000
 

zephyrnereus

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3DS FC
1048-9153-4450
yeah i know that, but how is it broken now? before it healed like 4% in about 2 seconds...
 
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