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That was just my opinion. No offense to you, DD. I was just stating the slight uselessness of AGFP's Project Melee. I'm not dissing this project at all, in fact, I'd like to help with this project in any way I can. :ULol I don't give a **** what he thinks. If he doesn't want to use it, the project isn't made for him.
-DD
>_> Oh, I didn't see who posted what or what it was about. I just assumed it was a post about Mewtwo LOL.That was just my opinion. No offense to you, DD. I was just stating the slight uselessness of AGFP's Project Melee. I'm not dissing this project at all, in fact, I'd like to help with this project in any way I can. :U
@AGFP: Stop making things up. That was just my opinion on the project, you don't need to go around creating drama, and drawing attention to yourself by saying that I was dissing you. You had no reason to post what I said here. You feel better now that you have the attention you wanted? Good, I hope your happy.
And I can obviously read, or else I wouldn't be typing this.
I just posted that like 4 or 5 times ....you are ''Exaggerated''.... why post this here?@AGFP: Stop making things up. That was just my opinion on the project, you don't need to go around creating drama, and drawing attention to yourself by saying that I was dissing you. You had no reason to post what I said here. You feel better now that you have the attention you wanted? Good, I hope your happy.
Ahh yes.
I'm done with Kirby's Shadow Ball I think.
I hexed the flags needed for it, and it looks good to me.
I need to edit the BRSAR though, maybe not necessarily but..
Do you guys want Mewtwo's Shadow Ball SFX on Kirby or the ones from Lucario?
Your choice.
I also changed some animations, I used the LightThrowHigh from Kirby, and modified it to look perfect.
However, this is still untested.
Already fixed that in the test v3.I just tested out mewtwo v0.5.8 and wanted to say what I found wrong with it.
First thing I noticed is that the back aerial doesn't have a hitbox on the tip of his tail, I understand this is because the tip of his tail doesn't have a bone, but can't you just make the hitbox bigger to fit his tail?
Also, the down special. I figured out that the ground one isn't complete, because it doesn't do anything. But in the air it damages. The problem with it though is that:
1. The hitbox is WAY to small.
2. It does no knockback
This move is horribly Under powered, it is almost useless to because it does very little damage and no knock back.
Also, please speed up the down aerial because when I played my friend, he knew exactly when I would do it and would quickly dodge it.
That is all, hope you do something to fix it.
Would there happen to be a download yet?Already fixed that in the test v3.
Scroll back a few pages please.Would there happen to be a download yet?
Ace....Guys....Mewtwo V5.8 Its the same as test3, but I added to the Pack the Melee Physics .pac....Its the same thing...hahahahha...!!!!Scroll back a few pages please.
Guys, I'm experimenting on having dark fire on M2's right hand when he has Shadow Ball, as well as disabling the left hand's flash thingy.
EDIT: Didn't work, oh well.
So if I understand you correctly, the melee physics is test 3?Ace....Guys....Mewtwo V5.8 Its the same as test3, but I added to the Pack the Melee Physics .pac....Its the same thing...hahahahha...!!!!
....a download was provided for test3
then tson provide a separate .pac dl with the melee physics (not sure if original test3 dl was updated
and.....errrr.....I believe they scrapped that downB and DD is working on a different one
and if dair is sped up the kb should be decreased >_>
Yes I uploaded Mewtwo V5.8 later than Ace and TSON uploaded the Test3 and the Melee Physics...Then I just Mixed them in a Pack...and Okay!a download was provided for test3
then tson provide a separate .pac dl with the melee physics (not sure if original test3 dl was updated
and.....errrr.....I believe they scrapped that downB and DD is working on a different one
and if dair is sped up the kb should be decreased >_>
To bad...bug/problems? come on! Its the same as Test3 (with the Melee physics bonus)Well then, the moveset got worse for v5.8 because it has more bug/problems...
Is ok, sounds awesome.Hey guys, just letting you guys know I'll be releasing the newest edition of Mewtwo's moveset on the 22nd/23rd of August.
This includes the finished Psyshock and any additions that someone makes that works and looks good.
I'm away from my project space for now and I can't finish it and release it until then. Sorry!
-DD
Again, is OK, I just need to find my SD soon or...I will be gone for a little bit longer (till tuesday) but after that I can get back helping Mewtwo.
Arent you the one who keeps claiming your going to quit?Again, is OK, I just need to find my SD soon or...
O_O
O_OArent you the one who keeps claiming your going to quit?
Really?so um is there anything else to be psa'd.
i can start porting some hitbox data from melee... >.>
I hate those ones...meh on the csp's doesn't matter anyway there's good ones on kittycorp
I can also add that, I thought you were talking about Melee's CSPs.don't like either? im don't like the second that much but definitely the first
Oh right...well remember to give credit if you do
Attacks? I noticed that too and it can be fixed -if it is Allah's willing.-Alright, I've been putting this off for awhile but...
MEWTWO IS WAY OVERPOWERED.
I'm sorry, but as much as I love Mewtwo, it's true. I played as Mewtwo during two brawing parties, and each time, everyone said he was too overpowered.
These where their main complaints:
-His attacks are just too strong to be balanced.
-His sheild is too big.
-His hurtboxes are too small
I know it's probobly a burden to ask but, could he be fixed... please?
Only one person complained about the hurtboxes, so I guess that's not too much of a problem.Attacks? I noticed that too and it can be fixed -if it is Allah's willing.-
Shield? Same.
Hurtboxes? I don't see any problem here, his size is very similar to Lucario, so if someone has a problem with Lucario, contact.SAKURAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIIIIIII!!!!!
Up Throw and BThrow Should be more powerful, and Up Throw has to go 90 Degrees.For the moveset balancing I think the down aerial is fine because it takes a long time till the he actually attacks. The only complaint I have is for the shield size and up throw.
Sorry you're sick of edit's but one of Mewtwo's animations are wrong. His Wait1 animation's bone (RhaveN_NULL) is positioned wrong. It's supposed to be:Up Throw and BThrow Should be more powerful, and Up Throw has to go 90 Degrees.
The Final Pack is huge, really, you should've expected that.
It's uhh.. 48.5 MBs while compressed, real size is about 80 MBs.
Currently uploading the Final Pack, but it's incomplete in the sense of a Moveset.
DON'T EDIT ANYTHING! I'M SICK OF EDITS!!!
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