At no point in PM's development history has casual play ever taken precedence over the desires of the competitive community. It's great that casuals can have fun with it, but it will not abandon its ideas for what makes a great competitive game. Doing so would compromise the entire reason the project exists. Either accept that and continue having fun with the parts you enjoy, or play a different game. Those are your choices.
Man, this is like asking, "if it's just going to cool the air in your hosue, what's the point of air conditioning?" Improvement is the point of competition. By competing, we learn things about the game that we would never know otherwise. We get to witness, and fully appreciate, the most exciting interactions the game has to offer.
Games die when the players stop striving to improve. If you show me a game where someone complacent sits at the top, you're showing me a dead game.
Again, childish. Normally when people grow up they're supposed to learn the concept of sportsmanship-- where you admire strong play and respect those who display it, instead of hating them for not letting you win easily.
Compared to fighting against a competent opponent who wants to win just as badly as you do? None of that is even remotely difficult. You would know this if you tried either.
So you call 8 levels of play between 1 and 10 "worthless." That's an interesting stance for someone who calls other people "elitists."
Nevermind that, though. If you're not willing to go from 1 to 9, you will never reach 10. Ever. You won't do it in Brawl. You won't do it in Smash 4. You won't do it in PM. It just isn't possible with that mindset.
I'm telling you this not to make fun of you, but to help you understand. Believe me, when you accept this, you will be happier-- either by continuing to play casually without illusions, or as an actual competitive player with the grace to shake hands and learn from losses.
The commands on SF aren't difficult...haha...good one.
I actually accept it, I just wanna rage to back up my rant because I don't like the game becoming harder, I can appreciate someone better than me, except when I play someone who's miles better than me and I don't have a fair shot at winning, that's obviously when I get angry and prefer to stop playing for a while. If you play againist someone that won't even let you move with your current skills, chances are you're not going to learn anything, you gotta look for people of your skill level, or it's just going to be frustrating and even counterproductive.
You could say I was half-trolling, half-serious...and I'm glad Smash4 will have some sort of matchmaking, because one of the games that has driven me away from being a competitive anything has been Mario Strikers, the online pits you againist people who use advance techniques already, no matter your
win/lose ratio. I believe in gradual learning and training, going upwards a slight slope instead of clawing up a wall. If you fight others, lose, but gave it your all and gave a good fight, then it's OK, but when the opponent's so much better than you that it demoralizes you...then it stops being healthy.
And I recognize that most times the anger's not really directed towards the opponent, but towards yourself, when someone rages, 90% they're angry at themselves for not being good enough, that's why some people do self-harm when raging at competitive games, I've done it myself, so I would know.
I just want to practice and play againist people at my level or marginally better than me, if the wall's too big, then you can't climb it, you gotta look for slopes, and I fear that this change will build more walls and turn some slopes into walls. I've never been good at recovering so I use a lot of characters with good recoveries like Sonic & Mario, and I'm afraid I won't be able to use them anymore because they'll be nerfed, there's no real way to practice recovering better.
If you don't like PM so much, why play it? Don't you realize you're doing basically the same thing Melee players did to Brawl? PM is meant to be competitive, edgeguarding is a part of that. It makes the game more difficult, but not exponentially so like you're claiming.
Maybe the replies to your comments would be less inflammatory if you didn't have this constant berating tone you have shown in most of your posts. ****ting on PM, or really any game in the series, doesn't make you seem knowledgeable, or elite. It just makes you seem incontinent.
I really want to stop ranting because I overreacted, but...eye for an eye?
Look, I'm all about the skill ceiling being raised, but not at the expense of the skill floor also being raised, that alienates people who
want to get better, but
can't. I mean, good game design dictates that games shouldn't be harsh at entry level, and if this is done wrong, it could raise the skill floor significantly, that's what I'm afraid of.
Just like a lot of people mindlessly choose to be wary about Sakurai's potential, I don't fully trust the PMBR to keep the core philosophy of Smash intact while still making it more competitively viable, like you guys love to do
'I'm keeping my expectations low (And ******** about the game on its own forum) to avoid being dissapointed, or be happier if it turns out to be even better" Just like many people are hating on Smash4 the same way because their wary it might ruin their enjoyment, I deserve that right.
I'm sure the PMBR's full of cool people who outright want to make a better game, but I also know there's some hardcore Melee fans
(To avoid the use of a much better term) who will overlook what's better or worse as long as it's closer to Melee
(L-Cancelling, not being able to grab items while dashing...).