We want you to know you can recover, too. But if you know you can do something, you have to try to do it. If you're gonna jump across a cliff and you KNOW you can do it, then you can, but you still have to get a running start and use your leg muscles to leap forward. You have to TRY. What you're asking for, and correct me if I'm wrong, is for you to be teleported straight back onto stage because, if I read correctly, you don't want TRY. It's good that characters should be able to be knocked so far off they can't recover UNDER CERTAIN CIRCUMSTANCES. Should characters always have that happen to them? No. Otherwise, the game wouldn't be any fun. But if a character were always able to recover, KOs would probably be non-existent, save for off-the-top KOs. Characters should be able to recover UNDER CERTAIN CIRCUMSTANCES, but not always, and certainly not without TRYING. Just because you lack skill does not mean you deserve an easier game. What it means is you deserve what you got so that you can learn from your mistakes and get better at the game. And what's wrong with edgeguarding? Without it, there would be a lot less KOs, since the only way to KO someone off the edge would be to either slam them so hard they hit the side blast line, or hit them so far out they can't recover. But wait, you think everyone should be able to recover easily, so the only off-the-edge KOs would be abnormally powerful ones, which would allow powerful, heavy characters like Bowser to run the show because they'd just slap everyone off and they are more than a little hard to star KO. At least right now we can balance characters like Lucas and Mewtwo, but with your proposed system, powerful characters would have to be weakened substantially and every stage would, in essence, be a walk-off. And then Smash basically turns into Streetfighter without a health bar. Good lord, what is it that you want? Go play Streetfighter if that's what you want. Just leave us alone. I tried to refrain from insults in my last post, but good God. You sound like a 2-year old whose terrible at the game and gets edgeguarded a lot and instead of gathering the necessary skill to prevent an edgeguard and TRYING and WORKING to get better at the game like the rest of us do, you expect the PMDT to spoon-feed you an easier game. Well, news flash, it's not gonna happen. Stop whining and complaining and actually work for what you want. You have to do that in practically everything in life and Smash is no exception. Now grow up, for all our sakes.
You grow up, please, I absolutely hate Street Fighter, again, for being unreasonably hard. And I'm not saying you should automatically recover, I've never said that, I'm saying that recovering shouldn't be so hard or super-punishable, because the person off the ledge shouldn't be at such a HUGE disadvantage.
Another thing, there's nothing wrong with some characters having extra-safe recoveries and some others having extra-crappy one, because the PMBR mostly knows how to balance around a character's weaknesses and strengths
(Until now, that is...) I don't want Melee, PM's fine even for those who don't care about competitive play, but PM 3.5's not going to be fine for those who don't care about competitive play, it's going to be a gimpfest with 0 actual knockback-based KOs.
Look, the game should be super-easy to control and play, that's the whole point of Smash, easy to play, hard to master, this is hard to play and hard to master, since recoveries are such a main part of the game, making them harder to execute automatically makes the game MUCH harder, especially for newcomers who still can't do things like B-Reversal, L-Cancel
(Which should be removed BTW), SHFLL...etc. If you make even recovering a chore, you're actually making the game MUCH, MUCH harder.
I'm gonna say it a little less inflammatory: I think the exceptionally fast falling speeds, the harder and much smaller ledge sweetspot, the fact that you can't grab ledges facing backwards and some recoveries being outright destroyed like Pit's, ROB's, Toon Link's
(It's better horizontally, but it's vertical distance is just atrocious), it still baffles me how they didn't completely mutilate decent recoveries like Sonic's and Snake's.
I just think 3.2 has the right amount of difficulty.
And please stop with this
'you've got to work for things, just like life' bull**** because many people who want the game to be easier DO work for things in life, they just don't want to do it for a videogame that has
'easy-to-learn' as the MAIN DESIGN PRINCIPLE. Life is tough, Smash is specially designed to not be.