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ShiningCrusader
I love the new moves you given to Zelda and Sheik in your mod, but I know that some people still want to have transformations so I have an idea:
Make Zelda/Sheik's transform down-b a "Down-B+A" move ala Lucario's super aura sphere. While we're at it, do the same for ZSS's Brawl Down-B and Falco's Brawl Reflector (if the PM one is default, otherwise it'll be vice versa). I really hope that these "modifications" of these few characters will be added officially because it makes them have the uniqueness that past/future smash games will give them, albeit a bit better in the case of our Hylian Royalty. And I also think that you should release an Alternate Moveset pack for Project M that has your new moves included and balaced for PM (and for falco, have the Brawl Reflector be a "Down-B+A" move to make sure the competitive people don't throw a fit) like I described earlier.
Either way, keep up what you're doing because it flat out ROCKS.
Also Zelda has a nice Throw combo with Up/Down Throw into grounded down-b into aerial that can kill as early as around 100% for some.
Edit: If you're a bit confused as to what I'm going at then refer to this:
PROJECT M STAR ALT. MOVESET PACK FOR PROJECT M
Zelda/Sheik: Transform is now a "Down-B+A" move. Star Down-B's are the default now. Aerial Down-B (Star Ver.) should have a spike hitbox somewhere just for fun.
Falco: If built over PM Falco, the Brawl reflector is now a "Down-B+A" move, otherwise it'll be vice versa.
ZSS: Her Brawl Down-B is a "Down-B+A" move.