^Edit: I quickly took a peak at that stream, and immediately saw Jiggs vs Mario on that we're DK level, and immediately saw them do a few things that made me happy as they seemed to know what they're were doing, and enjoyed seeing ok players having some fun...
Then Mario use an F-Smash and whiff as Jiggs got 'slightly' above him, and just floated over to try Bairing instead of the free Rest... and I thought about how they probably don't really play those characters too much, so I was even enjoying it more to see people playing around that much with characters they're unfamiliar with.
Then realized it was Stamina Mode... and I realized Rest would be bad anyway and it's probably good they don't do optimal things with the characters like in standard play, I enjoyed it more because Stamina means ULTRA screw around...
Then saw her with 100HP, Mario with 11HP, see her jump in the Barrel and kill herself...
I enjoyed that even more. TY
Melee rocks.
DMG, this post is horrible... LOL
Just about all of those are blatantly considered bugs and want to be fixed. They are features that were not like Melee.
Blows that would normally kill or slide the person off due to momentum, can now be dealt with by techrolling. Which makes CCing and teching an even stronger option for avoiding kill moves/bad situations. To balance that out a bit, there are situations where you would slide away and avoid punishment due to that momentum, and techrolls being "sticky" can punish you in places you normally would not. Overall though it's a very negative change when coupled with the ability to CC/tech imo.
We already have PM "flavor" differences from Melee.
But what do I know... this whole post is just a *big* pile of theorycraft.
For starters, somewhere in another dimension, there's a Melee where tech-rolls stick, and someone named GMD saying...
"Blows that would normally be dealth with by tech-rolling, can now kill or slide the person off due to momentum. Which makes CCing and teching an even weaker option for avoiding kill moves/bad situations. To balance that out a bit, there are situations where you wouldn't slide away and avoid punishment due to that momentum, and techrolls being "loose" can punish you in places you normally would not. Overall though it's a very negative change when coupled with the ability to CC/tech imo"
You're right, it's theory-craft, and it's a silly mind-set to go 'They're bugs because Melee', and theorizing it's downsides/benefits in that way is ignorant.
As well, it doesn't answer the question.
From PMBR officialism, are these 'targets' or just meh?
Would an official statement be... "Only when these things are tended to, can Project: M be considered complete'
Or are they ok?
Second thing...
These ARE The 'flavor' differences from Melee.
Sure, don't ADD any, but why are you advocating REMOVING them? Is collision of Grabs sooooo good, but collision of OTHER hits soooo bad as to be removed without even giving it a chance? (I think it's sweet to have it, personally, and it's a 'negative' effect on the game to take it out [see what I did with opinions thur?])
Third thing...
If Falcon in Melee could ONLY Wall-Jump off the LEFT side of Yoshi's Story, and NOT the RIGHT side, it wouldn't just be NOTED, it would be mentioned often, and considered in Falcon's game-play. As that's something that drastically changes his options when off stage.
Regular comments would be...
"I can Wall-Jump, sweet, but ONLY off 1 side of a Stage? Why not the other?"
^That would be silly.
Sheik chilling on the side with Wall-Jump + Double jump at her disposal when edge-guarding, Diddy Side-Bing to a wall to stall for a second for a recovery opening...
Only on 1 side and not the other...
And that has LESS priority than things that don't break the game/are consistent/not Melee so add flavor and need to be changed?
AKA
Tech-Roll stickiness, Shield push-back, Collision of hits, etc, is 'Janky' and needs fixing
... in the same post as ...
Inconsistency with character abilities not working in some cases but working in others
...
Is silly...
This is also directly a result of the same lack of awareness that's making the meta-game of the public masses with Project: M move like a Slug tied to a ball and chain.
Attention given to some things means it's lacking in others, and this is a prime example.
Somewhere, somebody understands what I'm saying.
In the meantime, why don't we just let Mario's Cape **** UP THE GAME AT RANDOM. That would be TOTALLY ok.
After all, **** breaking the game due to inconsistency is more important than **** that doesn't break the game but isn't what we're used to.
Don't mean to pick your post apart, or be mean, but I'm sure you know that since you did say the post was a 'giant ball of theory-craft'
Still, horrible post is horrible, especially around a topic that involves helping the game.
In the meantime, I'm gonna re-build Norfair, as it's a good design that's poorly executed, (and horrible to work with in BB the way it's built), and glitch-filled like DotA2 crit mechanics mixed with Princess Venelope on sugar IV's...