JOE!
Smash Hero
I can P:M-ify it in a sec
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[/collapse]It's sort of a long process, but here's how you do it:
For JUST STAGE TEXTURES
Open STGTEXTUREDNAME.pac in BrawlBox
Export the TextureData[0].bress
Open STGPMDEFAULTSTAGE.pac in Brawl Box
Right Click on the TextureData[0].bress and click Replace
Choose STGTEXTUREDNAME.pac's TextureData[0].bress
Export STGPMDEFAULTSTAGE.pac's .col file, the blue box with col on it. This is the stage collision file.
Replace STGTEXTUREDNAME.pac's .col with STGPMDEFAULTSTAGE.pac's .col file
Export STGPMDEFAULTSTAGE.pac's ModelData[100](NOTE: MOST stages have the spawn positions, etc. in ModelData[100], other stages may not. You have to look around for it until you see bone names of CamY or something similar)
Replace STGTEXTUREDNAME.pac's ModelData[100] or the equivalent .bress file with STGPMDEFAULTSTAGE.pac's ModelData[100] or the equivalent .bress file
Save As... and test in game.
For STAGE TEXTURES WITH EXTRA MODELS
In this tutorial, I will use Battlefield as the example.
Open PM's STGPMDEFAULTSTAGE.pac in BrawlBox
Open another BrawlBox
Open STGTEXTURESANDMODELS.pac in this new BrawlBox
Click the + buttons in both BrawlBox windows until you see the main stage models. In this case, it would be Battlefield's main stage and 3 platforms.
In STGPMDEFAULTSTAGE.pac, Control P to preview the model
In STGTEXTURESANDMODELS.pac, Control P to preview the model
In STGPMDEFAULTSTAGE.pac, click on the bar on the right to see if the stage model uses an animation. Click on the left bar to get the bone list. Click on the first bone. Click on each animation name on the right until you see the numbers in the lower right be yellow. If the text box is yellow, then that means that model uses that animation.
Export that animation by Right Click -> Export File
Go to STGTEXTURESANDMODELS.pac and preview the same model you were previewing in STGPMDEFAULTSTAGE.pac and find the same animation name in the right bar. Right Click -> Replace and replace it with STGPMDEFAULTSTAGE.pac's .chr0 file.
IF THE MAIN STAGE MODELS DO NOT USE .CHR0 (animations) THEN CONTINUE READING, IF THEY DO, THEN SKIP THIS PART
In STGPMDEFAULTSTAGE.pac, export the stage model by Right Click -> Export
In STGTEXTURESANDMODELS.pac, Right Click -> Replace with the STGPMDEFAULTSTAGE.pac's .mdl0 (model) file
Continue this process for any and all MAIN models that DO NOT use animations
AFTER MODEL / ANIMATION REPLACEMENT IS DONE
In STGPMDEFAULTSTAGE.pac, export the collision file (it is a blue box with col on it).
In STGTEXTURESANDMODELS.pac, replace the collision file with STGPMDEFAULTSTAGE.pac's collision file (.col)
Export STGPMDEFAULTSTAGE.pac's ModelData[100](NOTE: MOST stages have the spawn positions, etc. in ModelData[100], other stages may not. You have to look around for it until you see bone names of CamY or something similar)
Replace STGTEXTUREDNAME.pac's ModelData[100] or the equivalent .bress file with STGPMDEFAULTSTAGE.pac's ModelData[100] or the equivalent .bress file
Save As... and test in game.
It takes some time to learn how to do this. If there are any texture issues in game, I would contact the stage texture creator on how to fix this issue.
I believe that sums everything up.
Gotta set up the .gct, but I'll get right to that.Gamedominator06: I can't replicate your problem. Could you send me a replay using the WFi/Replay codeset?
... ... The one day i wasn't in the IRC something like that happens...Guys, guys, guys.
We had RichIGN in our IRC ALL DAY and it was AWESOME.
That is all!
For those of you who missed it; I found my old post. Incredibly tedious work, but its worth it. I'm sure I missed some stuff or some of these things can be done in a faster/easier way with this new fangeld brawlbox.For stages that DO NOT have edited collisions, boundaries, etc. such as smashville; Open the Project M Smashville and the Cherry Blossoms Smashville in Brawlbox 0.66. Sroll down until you see the STPM files. Swap the Project M STPM with the Cherry Blossoms Smashville's. Now you'll have your stage texture with Project M Smashville camera.
[collapse=PORTING TEXTURES AND MODEL STUFF][/collapse]
For collisions, you could port collisions to the textured stage and alter the model sizes and such to fit. Or if it's just a texture you can just import the texture onto the Project M stage.
OH. damn, way to make me look like a ****** LOL. It was just confusing for me because when i downloaded the 2nd one it said "downloading: STGVILLAGE_00.pac(1) and i was like wtf? I thought this was 01? but yeah. I'm a moron lol :D@`daze: You need to rename them to be STGVILLAGE_00, 01, 02, 03, 04, and 05(if there is a 5th?)
Do you have a replay? That's a pretty important glitch to note.So just now, Falcon vs level 9 CPU Wario, Pokemon Stadium 2. Wario's going berzerk on my ***. At first I thought he was L-cancelling, but in reality all of his moves are at 200% speed. I suspect he may be in lightning brawl mode, whereas I am my usual Scrub self. But I think I can take him.
No idea what could have caused this.
What version and build were you using? Sounds like your codes messed up somehow. Did you try restart/reinstalling?So just now, Falcon vs level 9 CPU Wario, Pokemon Stadium 2. Wario's going berzerk on my ***. At first I thought he was L-cancelling, but in reality all of his moves are at 200% speed. I suspect he may be in lightning brawl mode, whereas I am my usual Scrub self. But I think I can take him.
No idea what could have caused this.
Demo 2 standard offline, usb loading in cfg.What version and build were you using? Sounds like your codes messed up somehow. Did you try restart/reinstalling?
i see your fail and i raise you dedede shield pressure
Yeah B reversal ftw I guess. Thanks for watchingYou had a nice start with your combo doing the shine -> shine -> laser.
looooool a full charged Fsmash was soooo overkill XDi see your fail and i raise you dedede shield pressure
http://www.youtube.com/watch?v=6AZRxw8obK0&t=1m38s
Dolphin :oWhat do you guys use for recording?
WHAT AND HOW? I spit my drink all over my monitor when I saw that.also http://www.youtube.com/watch?feature=player_detailpage&v=6azrxw8obk0#t=136s now that is a fail nice one lawl
your boy keeps it fresh what can i saylooooool a full charged Fsmash was soooo overkill XD
Also http://www.youtube.com/watch?feature=player_detailpage&v=6AZRxw8obK0#t=136s now THAT is a fail nice one lawl
What's broken? Freeze at the stage selection? I dunno about smashville, but that temple comes straight out of my game (which works).My projectM is broken lol and i think it may or may not have something to do with one or more of the stage textures I just downloaded lol (pm:ified versions of smashvillageBEACH, templeM)
Yeah that momentum sure is a cruel mistress, that D3 swag thoughWHAT AND HOW? I spit my drink all over my monitor when I saw that.
Are you Based? If so, I saw your trailer O_O good ****your boy keeps it fresh what can i say
it was a waddle dash near the edge and i used the momentum to bair the death line apparently. loooooooooooolWHAT AND HOW? I spit my drink all over my monitor when I saw that.
Try using the VBI hook. If you need more help, go to the IRC. I won't be there until late tomorrow so hopefully others can help.Demo 2 standard offline, usb loading in cfg.
Well, after Wario lost a stock everythinng returned to normal. I also noticed that one of JCaesar's brstms I downloaded is mostly static, so I suspect there is some corrupt data on my SD card.
Hahaha nicei see your fail and i raise you dedede shield pressure
http://www.youtube.com/watch?v=6AZRxw8obK0&t=1m38s
What do you mean?My projectM is broken lol and i think it may or may not have something to do with one or more of the stage textures I just downloaded lol (pm:ified versions of smashvillageBEACH, templeM)
Dazzle DVC 100 and VirtualDubWhat do you guys use for recording?
Broken as in I try to go into stagebuilder and it doesn't boot up P:M and it actually takes me inside the stage builder. :S I'm pretty sure its the smashville textures...What's broken? Freeze at the stage selection? I dunno about smashville, but that temple comes straight out of my game (which works).