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Can P:M's kill on small stages and does it have an explosion effect? If the answer is no, you are wrong.what? it was terrible in melee ;x it was just as long as vbrawl's, but didn't have the vacuum windbox.
pm's is the best iteration, just by the fact that it's a usable speed.
I actually turned that off in TF2, I found the reload animations constantly starting up to be distractingIt's like if I turned on manual reloading in an FPS where auto-reload is an in-game option (and the reload animation can be canceled by firing, like in TF2). I don't gain any depth to the game, I just have to periodically press a button.
TF2 auto-reload reloads anytime your mag isn't fullManual reload is also useful for when you want to reload before emptying your entire clip.
Sheik and Peach for Melee, Ryoko has some videos.Again, literally only possible mindgame that makes any sense, and I have a hard time thinking of characters or attacks that fit this bill.
You have more windboxes in PM, and moving platforms, and slopes/uneven ground.the interplay to lcancelling was better in melee, since you had light shielding and (better?) shield angling, to try and mess with timings, along with dodges/etc... to do so, as well.
in pm, the best thing about lcancel interplay would be hitting them while they're doing an aerial, to try and make them miss a tech or something : / (also in melee, but there were more useful interplays to try and force mistakes).
You can turn models off.It blocks your view of what's going on all the time with the weapon model though, so that's a downside.
There's tons of quality weapon mods for TF2, you'd be missing out on so much with models offYou can turn models off.
The only thing that it would be good for is soda popper and FaN. And those are negligible because you're scout.
Every time I see this topic I remember smashmods posts about it and the 1 point Bamesy brought up.I don't really have an opinion on l-cancelling, but the "moving your shield to mess up the timing" argument is really reaching. How many times has that actually happened in high-level play?
oh god grossAlso never make your W7 install partition only 37gigs
Angling your shield is very important in Melee for other reasons, but that isn't really one of them. Shield angling unfortunately is less of a factor in PM.I don't really have an opinion on l-cancelling, but the "moving your shield to mess up the timing" argument is really reaching. How many times has that actually happened in high-level play?
being able to halve your standard landing lag is invaluable and opens up the game to really being played. if you dont like l canceling, go back and play the game without it so you can remember what ****** mode feels like. l cancel and wavedashing MAKE this game .Same level of stupidity
But L-canceling brings litterally nothing of value to a game other than technical difficulty, so I guess its "better" but I dont know if its good for the game or not.
This wouldn't even be a problem if they implemented viewmodel transparency.You can turn models off.
The only thing that it would be good for is soda popper and FaN. And those are negligible because you're scout.
The idea is that, if you remove L-canceling, you also halve all landing lag.being able to halve your standard landing lag is invaluable and opens up the game to really being played. if you dont like l canceling, go back and play the game without it so you can remember what ****** mode feels like. l cancel and wavedashing MAKE this game .
Depends on who is playing, people used to try to break spacie pressure via light-hard shield switching and funky angles all the time in older meta's, these days it seems to be better to just disengage asap. Personally I try to mess people up with shield angles and shield DI even in PM, and have still found it to be surprisingly effective. I also do wonky things like purposefully miss L-cancels with specific spacing to try to bait people in, which with PM's omwtfbbqyoudidntflashnoob mechanic can lead to a few free punishes off moves that end deceptively quickly.I don't really have an opinion on l-cancelling, but the "moving your shield to mess up the timing" argument is really reaching. How many times has that actually happened in high-level play?
Point is, it's not something reliable to do when your shield is being pressured like crazy. It CAN work, but betting everything on it is not exactly an optimal strat.Depends on who is playing, people used to try to break spacie pressure via light-hard shield switching and funky angles all the time in older meta's, these days it seems to be better to just disengage asap. Personally I try to mess people up with shield angles and shield DI even in PM, and have still found it to be surprisingly effective. I also do wonky things like purposefully miss L-cancels with specific spacing to try to bait people in, which with PM's omwtfbbqyoudidntflashnoob mechanic can lead to a few free punishes off moves that end deceptively quickly.
Depends on the character, most people disengage or outright punish pressure, against Falco you can try to force a late landing or fastfall on his pillar after hitting the top of your shield, which, regardless of a missed l-cancel can lead to a punish. It isn't guaranteed and relies on the opponent making a mistake, but it allows you to influence the process nonetheless. Micro-exchanges determine the outcome of high-level games more often than macro, so it doesn't need to be an optimal strategy, it's just another mix-up in a metaphorical ocean of options.Point is, it's not something reliable to do when your shield is being pressured like crazy. It CAN work, but betting everything on it is not exactly an optimal strat.
I pooped while playing the Smash demo.i take my GCC to the bathroom
Umbreon, don't be dumb about L-canelling.being able to halve your standard landing lag is invaluable and opens up the game to really being played. if you dont like l canceling, go back and play the game without it so you can remember what ****** mode feels like. l cancel and wavedashing MAKE this game .
..nah cuzNo. Give poor Marth a break, he's ALREADY low tier.
i would rather give moves iasa properties than make them shield stun forever to the point where you just respect block because you dont even want to try counterplay after defending the attack successfully (mario) if thats what youre getting atGround moves should be l-cancellable kappa.