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Project M Social Thread Gold

SpiderMad

Smash Master
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What if he drifts back to the edge after charging for a long time? Not all characters can cover and punish a lagless landing when the opponent can land anywhere on one half of the stage, exacerbated by his ability to drift all the way back to the edge.
Don't call stuff lagless if it ain't like you did for Spacies, use minimal or short
Total: 61
Charge Frame: 7
Hits: 8-45 (meteor hit only active frame 8)
Landing Lag: 18
Damage: 5-19
http://smashboards.com/threads/storytime-with-cranky-a-diddy-primer-for-3-0.331761/
It wasn't 9 hours straight, I woke up around 8AM due to a nosebleed. But yeah I was surprised too, I generally don't sleep in much past noon, even if I'm really tired or go to bed late.
How often are you getting nosebleeds?
Looks perdy damn cool.
People will realize PM needs Cougar, or some related four legged animal
 
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Praxis

Smash Hero
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So what about every other point possible from which he might start charging up-b?
This chart is pretty much universal. Yeah, you can absolutely draw more points, but the same principal applies.

What about if he starts charging early enough that he can get onto a platform? This happens a lot, he doesn't have to be above the stage when he starts charging for it to be an option.
So, same principal here. You know he's charged it too long to sweetspot. If you're standing at the right spot to cover all his options, you've got this. Just watch him charge. You know how far he's going to go. You know he can't sweetspot. Just stand there and get ready to jump and whack him if he goes for the platform.

What If, instead of charging farther when he sees you go for an edgehog, he just releases and knocks you away before you edgegrab?
...then you grab the ledge first, and he does.

That's the point of threatening to ledgehog.

He can't up-B before he's charged enough to sweetspot, or he'll die. So he can't do it early, unless you mistimed.

What if he drifts back to the edge after charging for a long time? Not all characters can cover and punish a lagless landing when the opponent can land anywhere on one half of the stage, exacerbated by his ability to drift all the way back to the edge.
Oh, you absolutely can! You've been watching him charge up this whole time. You KNOW how far he's going to go, you just don't know if he's going to pull back at the apex. Don't commit. Just stand there. If he rockets far to get past you wavedash back with him and smash him. If he pulls back and goes for the ledge, fsmash him. Or dsmash him. Or something.

My best practice partner is my crewmate who mains Roy. He gets me like this all the time.

What about side-b, which often makes up-b not even a necessity?
Position yourself to hit him if he does it at you, forcing him to pull back. The attack and the grab have tiny little hitboxes that most characters can swat away. If you have no great offstage forward facing attack, then just be prepared to bait and punish it because it goes far. He can only use side-B once offstage, it's like a jump.
 

Praxis

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"But diddy needs the barrel so he has a solution to every problem offstage!"
Do you realize what you are saying
Not every solution, just to get out of certain repetitive situations like having to up-B in to Zelda's fireballs over and over because she keeps placing them and you don't have a head hitbox. They shouldn't do damage- like I said, 0%.

Regardless, removing the barrel misfires is the one nerf I wouldn't really have any problems with. You shouldn't be punished with a RNG for hitting your opponent.
 
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DrinkingFood

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Your argument is Roy? Who covers huge amounts of space such that subtle differences in drifting options are all covered in a single swing? Who hardly has to deal with recoveries in the first place since he kills outright so often?
 

shairn

Your favorite anime is bad.
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You could try to spot the moment the din's fire blows up so it pops you up in the air
Like how Snake uses the C4 to recover from absolutely everywhere except on Yoshi's story
 

GP&B

Ike 'n' Ike
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Meanwhile, Ike's off being a model character for what most recoveries should look like.

#IlikeIke
 

Hinichii.ez.™

insincere personality
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To bad he has the ******** homing barrels, wdf PMBR, take that feature away right now.
 

shairn

Your favorite anime is bad.
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Meanwhile, Ike's off being a model character for what most recoveries should look like.

#IlikeIke
Ike's recovery is pretty much a space animal that can walljump thrice out of sideB. I think he's better than average.
 

Praxis

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Your argument is Roy? Who covers huge amounts of space such that subtle differences in drifting options are all covered in a single swing? Who hardly has to deal with recoveries in the first place since he kills outright so often?
Sigh. Way to skip my entire post and focus on one line.

This same player also consistently edgeguards my Diddy with Sonic and Captain Falcon and Falco, Roy is just his main and the first example I think of.

Falco can cover unsweetspotted ledge recovers with SH dair on the ledge, and SH nair or fsmash covers basically every situation Roy's fsmash does.

Falcon's nair is his primary tool, but he really only has to land something really light. He has crazy combos out of nair, jab, grab, etc on Diddy that put Diddy at a ton of risk. He kills Diddy flat-out, not with edgeguarding, but he can threaten Diddy in to being forced not to sweetspot and look for that little jab or nair during Diddy's recovery that will string in to his knee. Falcon is probably the worst character to edgeguard Diddy with, with no disjointed hitboxes, and yet I've seen it done remarkably well.
 
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SpiderMad

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Ike's recovery is pretty much a space animal that can walljump thrice out of sideB. I think he's better than average.
Twice, I use to think it was three too. And better than average for a PM character?
 
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shairn

Your favorite anime is bad.
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Twice, I use to think it was three too. And better than average for a PM character?
Ally told me it was thrice

I never really tried though

Yeah, better than average for PM. He's in that range of characters that can stall and still retain freedom of either going on stage or grabbing the ledge while having good hitbox coverage.
 

Jedisupersonic

Eight Leaves One Kame Style
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Ike's recovery is pretty much a space animal that can walljump thrice out of sideB. I think he's better than average.
Huh didn't know you could do that THREE times.. Man my advanced technique knowledge sucks.. Lol. if I don't know something thats not even advanced.. ^^;

Then again I guess this is what I get for trying to get competitive only recently when I've been playing Smash since 64 >.>

THUS why I decided to throw myself into the fires of next Apex
 

shairn

Your favorite anime is bad.
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Huh didn't know you could do that THREE times.. Man my advanced technique knowledge sucks.. Lol. if I don't know something thats not even advanced.. ^^;

Then again I guess this is what I get for trying to get competitive only recently when I've been playing Smash since 64 >.>

THUS why I decided to throw myself into the fires of next Apex
Don't worry, everybody starts somewhere. I've only gotten into the competitive scene last November myself, with my first tournament in March. Been playing casually for as long as I remember.
 

Jedisupersonic

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Don't worry, everybody starts somewhere. I've only gotten into the competitive scene last November myself, with my first tournament in March. Been playing casually for as long as I remember.
I'm glad all the people I've talked to on here seem reasonable and not like HAHA NOOB OF COMPETITIVE.

I mean i've always had a Joy for serious one on ones and i've been doing quite a bit with my small group at Job Corps but I remain restricted there for a good chunk of the time so I can't even do local stuff. But I have some leave days I can use in January for Apex so.. yeah, made a thread asking for advice on that but still haven't gotten a reply xD
 

Yung Mei

Where all da hot anime moms at
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i agree with praxis that diddys recovery is easy to beat up

you nerds need to git gud

BUT ON THE FLIPSIDE, **** his upB so hard when the jetpack flies off him, i swear to god that **** homes in when it shouldnt
 

Soft Serve

softie
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Amsa just said he was "maybe top 10 in Japan's PM scene"

Holy **** I want to see more of Japan's PM play.
 

Soft Serve

softie
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How did IPK vs aMSa go?
3-2 amsa. Most of the games were really really close, Amsa downloaded something and game 5 he just layed on the punish game and out neutraled him. I think it was a mid percent 2 stock, started calling DI and his approaches.
 

trash?

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here's a diddy kong recovery change that could prolly solve a lot of problems for me: have it be possible to "overcharge", causing diddy barrels to explode without him getting any recovery, so you have to time his upb's max distance

I don't mind good recovery, I just also like skillful recovery, and beyond incredibly situational angling diddy don't got much else going for him. I like toon link's recovery more than I do most others, his is fun
 

OmegaMuffin

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I know I'm really late to the anime party but Accel World is a really good anime imo. It's another video game world setting but there's a lot of character development in the main character and it's not that easy to predict

I never had a problem. After I switched to meta knight.
Meta knight da bess
 
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SpiderMad

Smash Master
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here's a diddy kong recovery change that could prolly solve a lot of problems for me: have it be possible to "overcharge", causing diddy barrels to explode without him getting any recovery, so you have to time his upb's max distance

I don't mind good recovery, I just also like skillful recovery, and beyond incredibly situational angling diddy don't got much else going for him. I like toon link's recovery more than I do most others, his is fun
That's cruel lol. Maybe it does a short half-assed shot from the misfire of overcharging. Also this veteran Falcon and now half M2 player ORLY at a tourney was surprising saying Diddys recovery is fine, and that M2s and others aren't, but he still dislikes how many options Diddy has elsewhere (he says that for a few chars). Even with this statement though, I guess I would take more of a recovery nerf than other things lol.

Here's a video of him beating me
https://www.youtube.com/watch?v=cIyraTnkq8s
I never go there and they're usually packed, the replacable appetizer pertains to the whole group?

Oh yeah I found this cool action figure let me take a picture
 
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shairn

Your favorite anime is bad.
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I know I'm really late to the anime party but Accel World is a really good anime imo. It's another video game world setting but there's a lot of character development in the main character and it's not that easy to predict
That's the kind of stuff plebs say
AW is just another gamer fantasy circlejerk by the same author as SAO.
 

Jedisupersonic

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If you want a really good anime based on an MMO.

Try .Hack (and its game series too) and Log Horizon
 

shairn

Your favorite anime is bad.
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My issue with Log Horizon is that it's not actually a game. The more the show goes on, the more they find out they can outright ignore gameplay mechanics, and in the end it's just a fantasy setting. The only time gameplay mechanics are relevant, they introduce mechanics that make little sense in an actual game, like the ass-backwards guild house system.
 

Jedisupersonic

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My issue with Log Horizon is that it's not actually a game. The more the show goes on, the more they find out they can outright ignore gameplay mechanics, and in the end it's just a fantasy setting. The only time gameplay mechanics are relevant, they introduce mechanics that make little sense in an actual game, like the ***-backwards guild house system.
Ah yeah.. I still like it a fair bit despite that :/
 

Fortress

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Everyone that is b*tching about recoveries are scrubs.
I meant to like your post but instead hit reply. Have to come up with something to say.

'Blah, blah, blah, recoveries are so powerful, blah, blah, something about always staying on-stage, something about not knowing what ledgehogging is, something about not knowing my moveset, blah, blah'.

For real, people who ***** about recoveries need to try edgeguarding.
 

Jedisupersonic

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I meant to like your post but instead hit reply. Have to come up with something to say.

'Blah, blah, blah, recoveries are so powerful, blah, blah, something about always staying on-stage, something about not knowing what ledgehogging is, something about not knowing my moveset, blah, blah'.

For real, people who ***** about recoveries need to try edgeguarding.
Us Link mains know the FUNDAMENTALS OF EDGEGUARDING (I say this will not much competitive experience but YEAH)
 
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